Dual Universe Creators

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Voxel Sets
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18

NoxCorp Bacterium 2

NoxCorp

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Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

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50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

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50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
9

Beach House

Creator

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No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
15

space station

Loaded Industries (NEW LOCATION)

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50% off blueprint price at the moment on dispenser Loadeds industries presents large core space station with landing pad and open hangar space, blue print dispensor can be found at my base location, any questions please dm me on discord

BP: 10 Mħ
4

Landing Pad L3

Marki

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Cool looking L sized Landing pad for AGG platforms, it has a decorational pulsor on the bottom and has at least 3 voxel layers. The pad was designed to be a "standalone" placing them close together will need a lot of work... PS: dont mind the voxel LOD artifacts in the photo's, the pad is nice and clean Come take a look at it, VR: Markii's showroom

BP: 500 Kħ
2

Outpost Miner Mini -ADMI

Gray (GrayLeader)

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Will be updating store location for release in weekish atm emladra#8532 is available if you wish to purchase anything. Hoping to be setup with new store on madis in a week possibly 2 depending on resources lol. ( X2 blueprints per purchase!) A small core version of my outpost miner this one is the mini! is a small core design that has room for easy 10 large containers in building the bp only has 2 placed and only 1 basic L autominer placed. Has 6 slots total for the autominers in case you wish to add more later uses just 970m of voxels so easy to construct all aluminum so as to be easy to build and quick to place. the skirt around the edge is rather tall to help place it on uneven terrain and still look right. The 1.5 mil buys you 2 of the mining units bps so just in case you mess up placing one you still have another! thanks for looking and let me know if you have questions about it! emladra#8532 all of my stuff is available on madis at cords- ::pos{0,1,-53.2259,-47.4236,827.1160}

BP: 1.5 Mħ
3

Land and Luxury pads

Gray (GrayLeader)

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No attributes :-(

Luxury pads that where originally built in beta and now redone with better skills. Large core uses mostly plastics and some wood there is a little bit of gold but not enough to break a bank! P.S. there is a little copper in the bp i havnt located yet swap this out for the gold is like 0.69m3 of it. Will be working on roads for this pad in the future thanks for looking!!! Located at ::pos{0,2,-24.6984,16.9672,135.7213} on alioth. Can vr temporary location of surrogate at ADMI store temp.

BP: 2 Mħ
10

Fuel & Honeycombs Station

Aerogics S & T Co

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No attributes :-(

Can produce atmo & space fuel and several honeycomb materials, depending on ore provided: Brick, Carbon Fiber, Wood Plastic, Steel, Silumin Aluminium, Iron, Silicon, Carbon 4 Hubs for storage: Ore (input) Refined Materials Products Fuel & Honeycombs (output) Storage: 4x Container M on blueprint to make it easier to spawn, can go up to 6x container L total Best used on a tile with all t1 ore and one t2: with mining units it will auto produce both fuels & all T1 honeycombs Comes with several Aerogics scripts configured plus the excellent Jericho Industry HUD https://github.com/Jericho1060/DU-Industry-HUD Screens on every machine to help with first run configuration, it won't take more than a couple of minutes to have your own refinery running!

BP: 400 Kħ
1

Locura Rig X8 Pro

Credence

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The BEST most USED mining rigs in Dual Universe gets an update and a re-release. The Locura X8 Pro is our most ambitious rig yet! All the features of the X8 with a new look and larger landing pad. M Core design for extending the landing pad even more if needed. --- Locura Rigs--- Core On Ground ( No more voxels beneath the surface ) Easy Placement ( No need for terraforming to place bp ) Easy Removal ( No digging for voxels, so you can remove core ) Easy Calibrate ( Easy reach units for calibrations ) Easy Surface Mining ( Foundation off ground for easy calibration ore mining ) --- All Rig Features --- - Locura Modded Storage LUA Screen --- A Series Features --- - Mining And Refining --- L Series Features --- - Lightweight (Take More Rigs With You) - Cheap - Less Elements - Less Honeycomb ---X Series Features --- - Locura Modded Calibration LUA Screen - Landing Pad (Except X6) - Resurrection Node - VR Pod - Long Term Storage (Except X6) --- Discord --- https://discord.gg/TB2ecEd5rs --- Buy Locations --- ::pos{0,2,12.8827,97.8847,-0.0001} VR : Locura Distribution Sales

BP: 250 Kħ
3

Industrial Mining Platform

Taishiryu

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No attributes :-(

A platform which houses space for up to 8 mining units, 2 EXT-XL + 2 L containers, a landing platform and solid industrial looks...all this in an easily deployable mining platform M-core. The smartest way to tap into the potential of those mineral-rich hexes is by deploying this handy platform on them and letting those sweet mining units work on making you rich. How To Buy: - Contact me on discord: taishiryu#6188

BP: 1 Mħ
7

Runway

Vazrik

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UPDATE now available in new release. Just came back to the game, prices may be negotiable contact me in game or on discord Vazrik#6937 *4,000,000 per core, Not including materials. Recommended Galvanized gray aluminium and Luminescent White glass. 4100 honeycomb single voxel thick per core 8200 honeycomb double voxel thick per core 1 L core per core Roughly 200 Luminescent glass per core (may vary but its a good starting guestimate) *Custom built to match your current setup. *Accurate runway measurements and markings(doubled in size to increase visual and utility) *Recommended at least 16 cores in length, 13 cores in length is minimum for this design. Redesigns are necessary for anything smaller, this may be possible to achieve but will be at additional cost. *Can add taxiway's or possibly parking pads if needed, should be no change in price per core depending on the request.

Token: 5 Mħ
11

Hadron Factory Core L v6

Hadron

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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
3

2001 Monolith Excavation Site

Hirnsausen

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No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ
13

Mining Silo

Creator (Dune Dwellers)

Static

No attributes :-(

The Dune Dwellers of Haven have perfected harvesting the planets resources with their specialized Mining Silo's. Designed with a Basic Container M & 4x Mining Unit L's, this resource facility can store up to 7 days worth of resources for a single weekly haul. Over 80kL of ore storage! Calibration can be done via the platform deck in RPG style, or for those seeking efficiency through the bottom where the ore will calibrated ore will spawn. Looking up from the bottom you can see the machinery in action as it chews up the ore being extracted from the dunes below. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 250 Kħ
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