Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Check out the 2020 DU Creators Genesis Awards!

Join Discord
Ships
Statics
Voxel Sets
20

Equinox OS: Fuel/Mass/Hub Monitor

PsychoSlaughter

Script

No attributes :-(

** 31/01/22 Support for Space Fuel XS ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. ::pos{0,2,34.6366,78.3544,247.2298} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.

Individual: 10 Mħ
Resale: 10 Mħ

Diven's System Map

DivenDerp

Script

No attributes :-(

YouTube Demo: https://youtu.be/SsrcFBkUe-g An interactive map of the solar system. Display distance, Ore, Gravity, updating ships position, warp pipes, safe zone, trajectory, and a warp animation. More locations can be added to the map by request. For a working demonstration on a static core visit "Divens Lua Bazzar" at your nearest surrogate station Contact Me in game [Player Name: DivenDerp] or via Discord [Diven Desu#5809]

Individual: 5 Mħ
3

Free_Construct_Building-Costing_Spreadsheet

Briggenti

Script

No attributes :-(

**Update, now built for multi-ship builders and updated to include the full list of DU elements, as of Athena update (containers and ground engine tiers additions).** Copy and paste from the view-only link below, and then make your own local copy in Google Docs. https://docs.google.com/spreadsheets/d/1agVzn5btSD_kFosppQih8W3PCSxkFfDVXLAUEG4MPKQ/edit?usp=sharing Setup Part 1: Name your ships in the Order Sheet (first tab), and along the top row of the Parts and Prices sheet (second tab). Setup Part 2: 1. Set the Order Qty to 1 for a ship/construct as you start entering parts quantities, leave the other ship Order Qtys at zero. 2. In the Parts and Prices sheet, enter the quantity of each part in the column for that ship or construct. I recommend hiding other ship columns until you need them. 3. Repeat step 1 for each blueprint. 4. Enter quantities of items you currently have on-hand, in Column F (In Stock). This will count into the "To Purchase" column. 5. Order your items from the market, and add them to "Purchased" (Column G) to help keep track. 6. Go pick them up, or use a parcel container to have them delivered! (Create a hauling mission and spread the love to your local DU trucker) **IMPORTANT** You will have to regularly update your Current Inventory Stock so that you don't overbuy. The quickest way to see what you have on hand for the current bp is to inspect the bp while your active container is the container that holds all your on-hand items. Missing or insufficient quantities show up in red. Setup Part 3 (Optional) If you need to know the cost of your construct in current market prices, update the COST column. This is helpful if you are trying to determine a token price. If you only need this spreadsheet to make a shopping list, adding prices isn't required for it to work. Some honeycomb is included, but you can add more rows of HC (add a 1 to Column B to allow filtering just for HC). Honeycomb: Always acquire 1m3 more than the qty listed in the BP, to avoid "Not enough materials" warnings. Click "Like" if you like it, and share the word. If you LOVE it, consider sending a small donation to the East Alioth Trading Company, which goes toward building the Grand Bazaar of Alioth, a player-built and run market, art and event space.

5

DuMap.de

Tiramon

Script

No attributes :-(

The site can be used to manage scans. https://www.dumap.de/ Currently providing following Features: * Add scans * Subtract mined ore from scan * overview map * overview list incl. sorting by ore amount or distance * Sharing of scans to other people/groups (with or without content) * copy capability of Discord usable scan data * possibility to add Scans per OCR * precise latitude/longitude coordinates for tiles * and the best automatically adding scans with a little companion tool * automatic update information in companion if new version is released Companion app can be found here -> https://github.com/tiramon/du-map-companion/releases/latest Discord: https://discord.gg/PQeJMUeXb2

3

HIC Honeycomb Controller

Head InThe Clouds

Script

No attributes :-(

ever wanted a simple screen to control your honeycomb factory? got 1 or 2 or maybe 288 or more! we got you covered! With this script it comes with one DRM Controller on XS core that can be placed anywhere! then with just a few more parts on your own construct and our open source scripts you can control it all! each receiver programming board and control up to 9 honeycomb refineries! you can stack them with our relay controller (simple open source) and run even more! the possibilities are practically endless!!

Individual: 7.5 Mħ

SatNav

TMV Modules and sales

Script

No attributes :-(

This is Trog's SatNav a LUA location manager for Dual Universe. SatNav runs in Standalone or integrated with Archy/Dimensia/Button hud and autopilots GitHub has NOT been updated yet but you can get the latest version here: VR to: TMV Modules Sales or ::pos{0,2,22.8870,111.1164,94.3891} Those who have used it before will be good to go, if you haven't used it before hang in there instructions coming soon. Welcome to Trog's SatNav for Dual Universe. This is a location/bookmark manager for :pos(.....) locations which includes integration into the Dimecia Hud to enable autopiloting to your stored locations. SatNav can be used in stand alone mode or as integrated into the Dimencia Hud. All the best "The TMV Team"

Individual: 1 ħ
Resale: 1 ħ
2

DU Lua CLI - Toolkit for Lua development

Wolfe Labs

Script

No attributes :-(

A small Node.js CLI built to ease the development of Lua scripts, from small to large ones. https://github.com/wolfe-labs/DU-LuaC ⭐ Features: - Project files and management, with configurable link types - Multiple source file support, compiled to Lua, JSON and YAML - Code on your favorite IDE or editor, be it VS Code, Atom or even Notepad! - Multiple build targets, such as development and production, allowing control over minification, etc. - Multiple entry-point support, allowing you to use a single codebase to code multiple components of a build, such as different Programming Boards, seats, etc. - Support for code libraries, both built using the compiler and outside it - Integration with GitHub Actions available - Built-in helpers for linked element detection and event handling, no need to worry about multiple filters anymore! - Copy output JSON/YAML code directly to your clipboard, speed up your workflow! 📋 Requirements: - Node.js 14 or LTS - Tested on both Windows and Linux 🚗 Getting Started: 1. Install our CLI tool via `npm i -g @wolfe-labs/du-luac` 2. Run `du-lua create hello-world` to create a new project folder or just go into an existing one and run `du-lua init` then follow the prompts 3. When ready, run `du-lua script-add main` to create your main Lua file 4. Run `du-lua target-add` to create a new build target 5. Run `du-lua build` to compile your project You should now be ready to build your next big thing! ℹ️ Source and Documentation URL: https://github.com/wolfe-labs/DU-LuaC/

Restricted Access Door

Davemane42

Script

No attributes :-(

for the GitHub, go to https://github.com/Davemane42/DU-Scripts#restricted-access-door-script Restric access to certain zones via "locked door" Elements needed: 1x Programming board 1x Detection zone 1x Screen (minimum) Supports multiple screens Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/RestrictedAccessDoor/RestrictedAccessDoor1.0.json 2. Connect Detection zone -> Programming Board Then (in no particular order) Programming Board -> Door and Screen(s) 3. Finnaly, edit the lua parameters (Right click -> Advanced -> Edit Lua Parameters) Add your username between the quotes "" "Davemane42" For multiple user. add comma , between names and no spaces "Davemane42,User2,User3"

3

Pipe Distance Widget

Tiramon

Script

No attributes :-(

A simple script that creates a widget with nearest pipe and nearest alioth pipe and distance to those pipes. https://github.com/tiramon/du_pipe_distance_widget

3

PvP Suite

Ravenis

Script

No attributes :-(

PvP Suite includes 4 different scripts at the moment. **Converted to DU v0.30 and to support fully implemented LUA revamp in a future** 1st script: Gunnery seat which includes all weapon, shield, radar and targeting systems. 2nd script: Remote control to make solo PvP possible and includes all navigation ,engine and fuel systems. 3rd script: Utility script for Programming Board, and includes things like Damage report, Periscope, landing lights, automated landing gears and prolly much more useful and useless(but fancy) things in a future.. Also: Cockpit conversion of the whole suite for XS ships, which is only one script. Features: Weapons and targeting: -Weapon Hit Probabilities -Target info when selected (including unique construct id) -Detailed info when target is identified -Compact identified construct list with detailed info -Support for different amount of weapons (1-10) -Transparent non widget Periscope Shield, core and elements: -Shield resist changing is now more simplified, resists will be changed with 2 hotkey presses: For example alt+1 (antimatter) and alt+2 (electro-magnetic) will set resists to 40-40-10-10, alt+1 and alt+1 will set resists to 70-10-10-10. -Feature to put shield on when taking the seat -Feature to put shield offline when leaving the seat (disabled by default) -Automatic shield enabling when entering PvP space -Shield will be put on automatically after venting process -Resist stress values -Shield HP -Core stress -Resist and venting cooldown indicators -Shield offline safety, safety will prevent accidental shield disabling. Safety has LUA parameter and you can also toggle it with hotkeys -Element damage report(on utility script), will list any element on ship with damage Navigation and engines: -Engine control based on tags, ability to shut down and on engine groups, great for fuel saving -Hotkeys ALT + 1-8 will toggle engine groups on/off ALT + 9 will switch all engines on instantly -Brake toggle -V-Booster shutdown when landing -Brake distance indicator -Thrust indicator -Altitude to ground indicator -PvP Zone distance indicator, will show now distance to Safe Zone on any range too when in PvP zone -Fuel tank support up to 6 tanks -Warp Destination with required and remaining warp cell information -Acceleration indicator -Current speed/max speed indicator Other and Interface: -Databank is required to store many settings like engine group status and other settings. -Key G now switch ALT + 1 - 9 hotkeys functions. This means you either use them for Shield resists, Engine control or Other controls. -Indicator to show which side hotkeys are currently assigned for. -Automatic landing gears. Gears will react to altitude to landing pad or whatever, and will extend before the landing, and rectracts when you take off. -Landing lights support, fancy blinking lights if you want! Blink will be faster when you get closer to the ground and will turn lights off after landing is done. -You can hide the build menu -Feature to show ammo container remaining ammos -Feature to show nearest planet/moon atmo/no atmo collision range -General font size modifier LUA parameters -Rename option for engine groups -Rename option for fuel tanks -Parameter for Locked View(straight ahead), Left Alt is Freelook -Parameters for widgets to shown or hide -Parameters for many other features -Parameter to allow or disallow negative throttle value -Parameter to start remote controller with brake toggle on or off -Parameter to disable or enable almost every feature Console commands: /helper on - shows buildhelper /helper off - hides buildhelper Easy installing, just link elements Planned features: -Detailed damage report from enemy hits like what type of damage and how much is absorbed etc. -Friendlies list via transponders -Id converting to letters for easier target calling -Probably much more Selling is now on hold until NQ decides and makes official statement about wipe rumours and what happens on release. There will be individual and org packs and prices also will be decided after possible wipe. If you are interested, join my scripting discord at https://discord.gg/ttajxhZYXY or on my channel @du-creators discord

1

du-map.com

Zer0Krypt

Script

No attributes :-(

This site provides a interactive 3D representation of the Dual Universe Solar System: du-map.com ** Please bear with us as this site is under constant development. We appreciate reports of bugs as well as ideas/feature suggestions. These can be submitted via our community discord (link below) ** This is useful for 3d spacial representation of planets, moons, asteroids and any other ::pos waypoint. This can be done by panning, zooming and rotating around the solar system. This is very helpful in planning safe travel routes outside of the safe zone. You can also save and map out waypoints (::pos). These can be labeled as Constructs, POIs, Space Stations and Asteroids. Waypoints can be organized into sharing groups. These groups can either be privately shared with invited/accepted friends, or listed publicly for anyone to join. The owner of a share can modify and give specific permissions to other members within the share group. We do our best to maintain asteroid locations throughout the week. These locations are available to anyone via our public "Weekly Asteroids" share. If you would like to help maintain asteroid positions, please reach out to Zer0Krypt#0001 or join our discord community (link below). Discord Community: discord.gg/UTEcgP9Avj Site Developers: Deadrank#9867 and Zer0Krypt#0001

Locura Storage Info

Credence

Script

No attributes :-(

Forked and updated out of date script that I have loved and used. Original was by "brendonh". Not only were all old functions replaced but added a few options over the original suck as a "Storage" material that will show just a container for basic storage use, and a background option to change background colors. Grab a copy of the code at https://github.com/LocuraDU/DU-Locura-Storage-Info

Individual: 1 ħ
Resale: 1 ħ

DU_Items_Table

Briggenti

Script

No attributes :-(

Full Google spreadsheet of elements in Dual Universe, for use in your own spreadsheets (factory, ship building, etc). Includes their main, category and sub-categories for filtering. Does not include all the honeycomb varieties, yet. ;) Current with Athena (additions of ground engine and container tiers) Link below is View Only, please make a local copy for yourself. Let me know if I've missed anything. Cheers! https://docs.google.com/spreadsheets/d/1Ozm0t85hr_YNdTIjj24wLeDCsMb9SG2R11ZqHnQIaHw/edit?usp=sharing

1

Simple AGG screen UI

RockSlaughter

Script

No attributes :-(

Simple AGG touch screen control UI. Far left slider controls the altitude, the "Alt Lock" button prevents it from being moved accidentally. Min is 1km and max is 10km. There are also 2 lock buttons to prevent the Agg power button from accidentally being toggled. The 2nd slider moves to display current current agg base altitude and the center box shows it also. The right box shows your ships current altitude. The script can be customized if needed (may be an additional fee depending on complexity) Future proof, uses new lua UI changes. Setup includes: Control board, any size screen, Databank (optional, but sometimes displays inconsistencies)

Individual: 1 Mħ
Resale: 5 Mħ
8

NoxCorp Ship Stat Screen V2

NoxCorp

Script

No attributes :-(

The NoxCorp Ship Stat Screen V2 is an improved full LUA rewrite of the original HTML version. Screens that use the LUA API instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).

Individual: 10 Mħ
Resale: 10 Mħ
Search
Filter
  • Sold As

  • Usage
Clear