Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
1

PYRAMID LUMINESCENT GLASS FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID LUMEN GLASS FACTORY This factory can make a ton of luminescent glass in a day! 12000m3 per day! Just like all our factories everything is simple to use and container hubbed for easy expansion. Ore in/Waste out/Product out Pays for its self on day one! READ OUR BIO FOR MORE INFO

BP: 1 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
13

Mining Silo

Creator (Dune Dwellers)

Static

No attributes :-(

The Dune Dwellers of Haven have perfected harvesting the planets resources with their specialized Mining Silo's. Designed with a Basic Container M & 4x Mining Unit L's, this resource facility can store up to 7 days worth of resources for a single weekly haul. Over 80kL of ore storage! Calibration can be done via the platform deck in RPG style, or for those seeking efficiency through the bottom where the ore will calibrated ore will spawn. Looking up from the bottom you can see the machinery in action as it chews up the ore being extracted from the dunes below. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 250 Kħ
6

Orri's Observatory DSAT Housing

Orrianna

Static

No attributes :-(

Make a feature of your unsightly DSAT and turn it into an observatory. Voxel shapes only... pls decorate it in your own style... dm me if you want the image and i'll link it. Available to view on my Alioth Base to the left of the hangar behind my Yacht's dock. DRM FREE.... so you can copy and paste it onto an existing core. BP's available in the lil BP shop on my Alioth base HERE ::pos{0,2,2.4733,104.9278,1.5932} You can view all of my creations in vr....Orri Alioth Base... and you will arrive in the airport arrivals hall thanks for looking :-)

BP: 500 Kħ
1

Staff Quarters (Storage)

Creator (Ivory Island Resort)

Static

No attributes :-(

Features: 600kl of storage Colonist Description: You never imagine surviving a Neutron Star meant you would also start your new life on a new planet still working long grinding hours for some affluent jerk. No matter where you go there is the predator and the prey. At least the neighborhood is safe, and you don't have to worry about the type of accidents that happen on an asteroid. Owner Description: You paid the ticket for six other sods to accompany you to the new world, there was nothing in their contract that stated how they should be treated when you bought them, and we do mean the people not the tickets. Yes the bots do most of the work, but you still prefer a human that satisfies the eye for cleaning your mansion, you need an engineer to repair the bots, and well let's not forget the accident with the plants when you bought the droid from that shady dune dweller on Haven. (Tokens will not be made available)

BP: 5 Mħ
16

Hadron Landing Pad M

Hadron

Static

No attributes :-(

Hadron Landing Pad Medium ---Features:--- Detailed voxelwork. Only Tier 1 voxel used. 800m3 Plastic 200m3 Brick 16 easy to place L-Container storage. Plenty of space for adding additional industry like a fuel refinery. With the voxel preview and the coming core snap feature, the pad will easily integrate with your base. Centered to the build box of the M core to allow for more storage or industry below. Visit our showroom in VR (outside area).

BP: 5 Mħ

PYRAMID_KHUFU

The Pyramid Co.

Static

No attributes :-(

PYRAMID OF KHUFU PERFECT SCALE REPLICA OF THE GREAT PYRAMID OF GIZA LARGEST POSSIBLE ON AN L CORE PERFECT 3-4-5 TRIANGLE 20,000 M3 VOXELS 2 ELEVATORS 50 M3 LUMIN GLASS THERE IS AN OPENING ON THE LEFT THAT ALLOWS EASY ACCESS FOR BUILDING WHICH CAN EASILY BE CLOSED WITH THE LINE TOOL. THERE IS ALSO A SECOND CAPSTONE INSIDE NOT MADE OF LUMEN GLASS TO AID IN GETTING CREATIVE WITH THE COLORS THE PYRAMID TOP CAN BE.

BP: 1 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
3

Star Wars Galaxies City Shuttleport

MrLightWell

Static

No attributes :-(

Another Star Wars Galaxies tribute build dedicated to the countless hours spent waiting for the shuttle. Comes in two versions, dynamic is Tatooine coloring, Static has Imperial (dark). Pairs perfect with the 'Tatooine Trading Post' https://du-creators.org/makers/MrLightWell/ship/SWG%20Tatooine%20Trading%20Post

BP: 1 Mħ
5

SKY-HAVEN-TOWER

SKY-Industries

Static

No attributes :-(

L core tower with Hangar and lots of space for Industry VR: SKY Blueprint Store ::pos{0,2,54.1655,109.9058,46.1828}

BP: 3.8 Mħ
6

ADMI Deluxe space pad (Medium)

Gray (GrayLeader)

Static

No attributes :-(

Medium core variant of the Deluxe pads at the store location they use the same type of voxels the ones that where built where in a different color to show the flexability of the pads as far as matching whatever you want to use them for. The pads in the pictures are a grouping of 6 pads set to a center 7th core that a customer wanted. Enjoy!!! p.s. bottom stem can be deleted if not wanted so just the walkway and pad underneath up to you! VR ADMI temporary store to get location and dont buy in vr.

BP: 500 Kħ
6

Outpost landing pad KIT (DRM FREE)

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This is a kit for the outpost landing pad as picture this kit is not for beginners its best suited for anyone that knows the fundamental of how to copy and paste and rotate etc in game, there is some over lapping you will also have to do as this pad design is very large but follow the link below and hopefully ive made it clear enough :) link for instructions to follow https://imgur.com/a/ZKcLP2q for VR please search loaded industries showroom

BP: 6 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ

Old style space factory

Jasper

Static

No attributes :-(

Brand new space station. This station is build for factories or to get storage in space up and running in a nice shell. Under the floor there is a lot of space to expand with expended xl containers. New players get a big discount or free. And if you need more stations then i can also make a special deal for you. Message me on discord on Jasper_1. Check it out at VR: Space station shop

BP: 10 Mħ
10

Fuel & Honeycombs Station

Aerogics S & T Co

Static

No attributes :-(

Can produce atmo & space fuel and several honeycomb materials, depending on ore provided: Brick, Carbon Fiber, Wood Plastic, Steel, Silumin Aluminium, Iron, Silicon, Carbon 4 Hubs for storage: Ore (input) Refined Materials Products Fuel & Honeycombs (output) Storage: 4x Container M on blueprint to make it easier to spawn, can go up to 6x container L total Best used on a tile with all t1 ore and one t2: with mining units it will auto produce both fuels & all T1 honeycombs Comes with several Aerogics scripts configured plus the excellent Jericho Industry HUD https://github.com/Jericho1060/DU-Industry-HUD Screens on every machine to help with first run configuration, it won't take more than a couple of minutes to have your own refinery running!

BP: 400 Kħ
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