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Ships
Voxel Sets
Lua Scripts
6

Spiral staircase

Chewie_1

Static

No attributes :-(

Stairs.... Drm free Now available in "Hagbards Marina" (Alioth Market 17) ::pos{0,2,38.4300,62.8686,1.6159}

BP: 1 Mħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
1

Space Factory for beginners

Kromen

Static

No attributes :-(

This factory is perfect for starting a mega factory in space from scratch. All T1 setup is already in BP with all products and parts. You can easy start to build everything you need with this setup. 5 floors T1 to T5 and a big space with view on planet with glass panel You only need puts ores and schematics to begin. To visit the factory in VR, contact me on discord : kromen New Alioth Dispenser ::pos{0,2,41.7148,93.8707,74.8080} Visit Factory ::pos{0,0,-13786.3354,203690.3859,55550.9950} VR : Space Factory Beginner Credits for scripts : https://github.com/LocuraDU/DU-Locura-Storage-Info https://github.com/codeinfused/Indy-Hud Credits for Landing pad and wall : https://du-creators.org/makers/Loaded%20Industries

BP: 50 Mħ
6

Aerogics L Core Landing Pad A

Aerogics S & T Co

Static

No attributes :-(

A landing pad on L core. Built on top of core, with a bit of margin so you can still place biggest elements and / or build a bit, and expand underground. Easy to place with its big pillars Can be seen on VR: Aerogics L Core Landing Pad *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Yellow Plastic: lines on landing area Luminescent White Glass: inside lights Luminescent Yellow Glass: outside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ
2

Artisan Workshop (Automated)

Creator (Ivory Island Resort)

Static

No attributes :-(

Produces: Nitron, Basic Containers M & L Features supply line screens to tell you what each industry needs which item with each machine, screens can be removed later. Built to produce containers and atmospheric fuel from ground to finished product, the artisan workshop avoids the eye sore typical of most factories, whilst also allowing you to produce plenty of storage for all the things you had shipped from earth. I mean does anyone really care that a couple thousand potential colonist had were left to die for your legacy earth speeder collection to be loaded onto the Arkship. Let's be real people reproduce all the time, but that collection is the only one to be in such pristine condition. Best of all the price of this factory will keep undesirables like your neighbors from the next tile over from getting their grubby hands on one, and act like they ever could keep up with you.

BP: 25 Mħ
3

Perso (Mining Platform)

Armand Reed

Static

No attributes :-(

Thank you to everyone who was interested in this project. This has been sold to Fyrestrider. Please reach out to him in-game with any questions. This was sold as a one-time piece, DRM-Free Core BP and token. I do not have the ability to make another, only Fyrestrider does. Perso is a shore-based fixed mining platform. Originally designed for The Wendence Bauxite Meganode on Feli by the now-defunct Cracker Barrel Org. Construction started 12478 and completed early 12482, it reached peak production in 12490. Decommissioned in 12501 and transported via VTOL to its current position at Satrion Corporation's Feli Restoration Plant. ::pos{0,5,10.4711,-153.5337,18431.2520} Surrogate VR - Perso The restoration of Perso has seen multiple setbacks. Lack of interest and funds to restore the mining relic has led Satrion Corp [RION] Board of Directors to fund simple upgrades, such as auto-mining units, fuel refining, and a converted second-floor executive lounge for ore production and repair parts. Other restorations include all new lights throughout, upgraded safety barriers for NQSHA compliance, as well as all-new gas-filled windows in all areas for a comfortable mining experience. "We believe the current upgrades will more than suffice for today's demanding mining needs." Said Armand Reed, CEO and head of product development at Satrion Corp. Both lower-level and rooftop cranes are non-functioning. Stairs from first-floor offices to the second-floor executive lounge have been removed, as well as stairs to rooftop access. Elevators have been retrofitted in these areas for more dynamic access to second-floor ore refining and rooftop storage. Ground level access to fuel refining with large amounts of Nitron storage. Detection zones to auto open and close doors. A force field to the executive lounge catwalk to ensure pressurization allowing this rig to be transported to moons for non-atmospheric applications. All new electrical for the upgraded areas. Fully compliant with the current Novean Institute of Standards. All concrete sub straights have passed all inspections for compressive strength. All metal girders have received full restoration and a fresh coat of Rooster Red Paint from the Sinnen Paint Company. (Certification Available upon request) Note: This was not designed for habitation. Does not include bathroom facilities or sleeping quarters. Please check system-wide and local planetary authorities before converting for such uses. Any unauthorized conversions will be at the new owner's full expenses and liabilities. Satrion Corp [RION] is not liable for any future fines. Check with your local authorities. Features: Five Auto-Mining Units (With equipped hyperdiamond core-bits, Non-Cason Compliant) Five ore refinery stations. (Room for more, electrical not included) One Nitron Refining. One X4 Refining. (Compatible for X1, X2, X3 - Tank scrubbing required for fuel type change) All New LIghts All New Windows Upgrade pressurized doors and locks. Safety barriers installed Emergency Exit ladders have been installed. Redecking of the rooftop landing pad (NQSHA Compliant Lighting added) Satrion Corp [RION] is selling Perso as-is and does not include any warranty. It will be a DRM-free one-of-a-kind token. We will hand out our only Core Blueprint as well as the tokenized construct at the time of sale. It is recommended a certified NQSHA inspection is complete before attempted use of any lower-level or rooftop crane. You will need to make arrangements with a rigging company of your choice if you do not have the means to transport this yourself. ((This is a one-of-a-kind piece. I will not replicate this after this piece sells. I am also not keeping a copy of any blueprint or core blueprint after the sale. It will be the only one in existence unless you decide to make more blueprints))

Token: 25 Mħ
6

Standalone Outpost Pad

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This is the standalone outpost style pad, built on a large core placement rules are just 3 clicks down when your blueprint is flush with the core your stood on once you have it lined up, if your flush on soil/ground just do 2 clicks down you can view at the location written on the right of the screen or view in VR search for loaded industries showroom and your find the structure at the end of the runway, dispenser is located on the structure any question please message me on discord

BP: 5 Mħ
7

Citadel of Doom

Shadow Union

Static

No attributes :-(

From the mind of our long-term Shadow Union member, Legate, and all-around good guy hailing from the South of London may I present Alethion's "CITADEL OF DOOM". Put a factory in it, put a showroom in it, try to summon Skeletor for the ashes in there, come on down, and pick yours up today. not guaranteed to summon Skeletor, or any other, devil, demon, wraith, specter, phantasm, ghoul, spector, spooks, or ghosts. From this dimension or any others. Good day. ::pos{0,2,45.8846,92.0773,15.9071} Vr/ is Shadow Union Alioth Showroom 26km north of Market 6

BP: 10 Mħ
17

DSPI Outpost and Tri-Hex Mining Platform

Dark Spaceworks Industries

Static

No attributes :-(

- A large core outpost building, with landing pad for medium core sized ships. - A platform to set up your mining operation on 3 adjacent territories, for convenient access to mining units and storage from a single location. - Storage: 6 Basic Containes L (2 per territory totalling 384 kl when fully buffed, more can be added) - Placement space for 12 mining units (4 per territory) 3 blueprints are provided - one for the main large core building, and two additional small core constructs that integrate to the main building. It is important and strongly advised that you refer to the Deploy Setup Manual, as precise deployment of the 3 BPs is essential to enable miners working properly on the 3 territories. Get the manual here: https://drive.google.com/file/d/1VQ1bRl1KgdTca1cO-hZctLboFwJC_NwA/view?usp=sharing Material list: https://docs.google.com/spreadsheets/d/1fYWNOhXSlhMM0Ky4PHIrxpxwJlIues0a5YV4HOhcObg/edit?usp=sharing VR: DSPI Outpost Sales dispenser: ::pos{0,2,41.7116,89.5775,34.7921}

BP: 4 Mħ
5

Basic Container Factory Ground and Space Version

VO Industries - theOmega28

Static

No attributes :-(

VR "VO Factory Sales" We are also located at the Alioth Exchange in the Red Isle This makes all size Basic Containers. Everything is labeled with a maintain setting for really easy to setup from bp. I highly recommend letting factory run for 24 hours before starting the assembly lines for containers. 24 hour production rate with no talents that is if you set all machines to run. (The assembly lines that produce the containers do not have a maintain number set on them because i feel its up to the customer to set them as they desire) EXL - 3.75 XL - 7.5 L - 15 M - 30 S - 60 XS - 240 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 10 Mħ
5

Duo Hangar 2B02

2Bitter

Static

No attributes :-(

2B Designs Duo Hangar 2x L Core Size Hangar - Plenty of Workspace (Can fit L core ship) - Plenty of light - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - 2xL Core Size Landing pad - Elevator / Hole Access to the floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) Make sure to over lap the middle of the cores to fit together VR: "2B Hangars Display" Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729

BP: 15 Mħ
1

Redmatter Dry Dock LC-01

Redmatter Military Requisitions

Static

No attributes :-(

Dry Dock LC-01 L Core At the Exchange in the Red section or At ::pos{0,2,41.0164,107.5123,75.1163} Inspired By : Loaded , Ody, My Building Heroes :) More Comming Soon!

BP: 5 Mħ
1

Kombat Mining Rig

De Overheid

Static

No attributes :-(

Here it is! The Kombat Extendable Mining Rig, Landing and Launch Pad system. Build with the custom, patented landing deck. This one does not use fussy zero-G technology but relies instead on trusty steel and concrete to keep everything upright. On deployment you can chose your own building material honeycombs (Primary, Contrast, Metal and Lumi). Comes in four flavours with each it's own distinct role: Barrier - (Bp: 0.9M Token: 2.7M) The basic variant is used as a simple but elegant landing platform that allows any M-core or smaller ship to land safely on it. Guided by landing lights and having a nice elevator down to the ground. Corsar* - (Bp: 1.8M Token: 3.6M) This one comes with a hole in the top! But in that hole fits a Medusa Y-Lift capable of lifting around 600tons on Alioth and up to 2Kt on places like Madis without talents. It comes with a nice ramp that allows you to walk up right to the Elevator seat. Kombat - (Bp: 1.8M Token: 3.9M) Ah, the trusty workhorse of the lot. Why not have you landing pad AND do three tile mining all from the same spot? Comes with 3x basic and 1x uncommon mining units but can be extended or swapped out to any configuration. Comes with all the luxuries of both the Barrier and the Corsar but also spots an Large Container to hold all your ore. Can be deployed to service 1, 2 or 3 adjacent tiles from one location. Stugna* (Bp: 2.4M Token: 4.9M) The big boss. Why not combine EVERYTHING? Have a decent landing pad, a launch pad for your elevator AND have access to three mining rigs all at the same time? Place one of these in the middle of a super-flower, add a few containers and do your weekly mining run with your pocket-speeder, dumping all ores straight into the elevator storage, ready for lift-off. Why spend any more time on dusty rocks while you could be sipping a Pan-Galactic Gargle-Blaster back at home and let the Kombat Rig do it's work? * Comes without the Medusae S-Core Elevator that fits the exact dimension. Can be bought separately (Bp: 17M Token: 24.5M). In order to dock in space we highly recommend the Bogdan Space Dock L-core landing (Bp: 3.8M Token: 15.8M). This doubles as an L-core space landing pad and space station. As nice as pictures are, a visit is worth more than 1000 of them. VR over to SVEA Elevator Showroom and cross it to the North, can't miss it. The Bogdan can be viewed at VR: NSS MADIS VR (this one is being developed right now) Please discuss order and installation. I want to do a first installment myself and discuss all the details, then hand over extra blueprints when needed.

Token: 2.7 Mħ
BP: 900 Kħ
4

SKY-Aegis-Outpost-L-PAD

SKY-Industries

Static

No attributes :-(

L core Outpost Pad, the perfect companion for the Outpost Building Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store

BP: 1.9 Mħ

Small Freeport

ADCOne

Static

No attributes :-(

The plan was to test out how to make a space station about 65KM from the planet. Assuming I'd succeed the idea behind the station was to use it for making fuel and basic scrap without having to land on the planet. So I obviously succeeded at making the space station however, the location was completely wrong for the job. It turns out you need to make the space stations away from where your bases are and stock them with resources you need at those locations. That said it was fun doing it for the first time and the views are super.

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