Dual Universe Creators

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1

Atonement

Space Force One

Ship

Atmo Thrust: 2.01 MN

Atonement is the first part of my VTOL series. It is a pocket ship that takes off vertically then rotates using a gyro to fly forward. Come see us at ::pos{0,0,-313293.9187,978937.8481,-453302.0252} OR Visit us in VR, Search for "SF1 Showroom"

BP: 1 Mħ
1

Mini Jet

Nghtmare

Ship

Cargo Lift: 100 t

Looks like a plane Has 1 L basic atmo engine 4 medium space engines. room on the interior to add more storage Contact me on Discord for Token sales

Token: 8 Mħ
BP: 1 Mħ

Swift II

TheHoneyThief

Ship

Space Thrust: 5.17 MN

Slow. Unaffordable. Boring. These words don't describe this ship - they describe you without it! VISIT THE SHOWROOM AT ::pos{0,27,60.0132,-102.3671,267.0157} BUY IT NOW! GIVE ME YOUR DAMNED MONEY! I'LL PRISE IT FROM YOUR COLD DEAD HANDS YOU MISE...

Token: 1 ħ
BP: 1 Mħ
5

SKY-Manta

SKY-Industries

Ship

No attributes :-(

Whether you’re looking to explore new planets or transport goods across the Helios, our ship is the perfect choice. Blueprints available at: Alioth: ::pos{0,2,54.7335,109.8047,69.0288} Alioth Exchange - Blue corridor VR: SKY Blueprint Store

BP: 2.4 Mħ
36

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
37

OLD Dystrophy

SNS Sentinels

Ship

Space Thrust: 373 MN

Build by Cobqlt#8533 30+ BP send for free, hoping to have helped a lot of groups understand the current PVP meta, we reset to the normal price today. (10/15/21) The last update of our Big-nano, the most versatile and optimized of the current nanos. We used it in all our Legion fight, 6 on the field during the last fleet fight vs LDS. https://www.youtube.com/watch?v=Zm68ZEd_vzM 2 model avalaible: sologunner or double gunner (perfect for GeforceNow) It has a big autonomy but it can be modified according to the tastes of each one to adapt as well as possible to your needs. (You can tier up weapons, engines, put less fuel tank but for less autonomy/weight and more G...) 0 stacked elements. Full fuel/ammo/warpcells/core/scrap/pilot skills: Max thrust: 14g Brake force: 15g 5 or 10 Advanced Laser L 5 or 10 Ammo containers 2 radar L 8 Uncommon Military XL Space engine 8 Space Fueltank Shield L DSAT (in option) Warpdrive 4 Container L Script homemade pilot/gunner Full buff 5/5 (elements/weapons/HP) 445m² frontal cross section (without DSAT) 1398m² vertical cross section 747m² lateral cross section 10 031m3 Plastic 1.25m3 Luminescent Glass Updated with plastic voxel for hit 15,8M CCS to allow a venting in certain duels or fights. Stats in video: https://www.youtube.com/watch?v=K56aCFTAr-c

17

Enterprise D (Mterprise)

DU Creators

Ship

Space Thrust: 28.3 MN

The main pic is in the harshest possible light to show any imperfections so you're not getting a MySpace angle. This is my pride and joy, a lovingly created M core Enterprise-D. An L core will follow based on what I learned. Off the bridge is the lush Captain's Quarters with all the modern amenities for any Captain that needs time alone to ponder breaking the Prime Directive. Off the other side is the main corridor which curves forward to an integrated weapons control centre. This can access the rear sides of the embedded forward saucer lasers and their associated ammo containers. Off the main corridor are the lab, then passing the lounge and lavatory as one loops back around the rear saucer to enter the rear-centrally located Main Engineering where M Shield and Warp Drive are accessible. Passing to the other side of the saucer is a large segmented area that is open for your own customization, currently acting as general crew quarters. She has L Military Engines in her nacelles, a pair of M Military on the neck flaps and two more on the rear belly for a surprising amount of 'full impulse'. The saucer is packed with embedded L Adjustors giving her great agility. She can respond to pirates by using her high space thrust to get the enemy within M Laser range, shields up, open fire, close to S Laser range, make a pass, 180, fire rearward missiles. Hopefully by then they are deterred but if it comes to a slugfest you're not out much quanta as if you can screenshot your loss I'll give you another BP copy for free. Our store is at Utopia Station, DM Deravi#6100 to arrange delivery.

BP: 20 Mħ

Hyperboard Commercial Model

Taishiryu

Ship

No attributes :-(

A commercial model of the Hyperboard, which is probably the fastest and most maneuverable thing you'll ever fly in atmospheric conditions. Both atmospheric and Hybrid capable. A free entry model is also available, so everyone can have his own Hyperboard today: https://du-creators.org/makers/Taishiryu/ship/Hyperboard%20Entry%20Model How to get: - Contact me on discord: taishiryu#6188

BP: 200 Kħ
7

Moth Warp Shuttle

Garegon

Ship

Dry Weight: 111 t

Recently I've been asked again and again if I can make my Warp Shuttle available outside of the organization. And here it is. The design is based on Promethean Guard's IVEC Warp Shuttle, but this is a complete rebuild with many design improvements that I personally liked better. Because of the rare engines, it might be a bit expensive for beginners, but through many tests I was able to get the best possible result for myself in this combination. I definitely recommend a complete tuning so that you can use the full potential! - 4 Warp-Cells from Alioth to Madis/Thades - 15 Warp-Cells from Alioth to Teoma - 2 Rare Military Atmospheric Engine M - 2 Rare Military Space Engine M BP dispenser located on Alioth at - ::pos{0,2,20.3521,99.5788,18.0258} Second BP dispenser located in Space at - ::pos{0,0,-88179.7976,381338.3759,73316.7921} Surrogate Pods: - "Arcadis Moth 2"

BP: 800 Kħ

Mj _ Lightning

Mjrlun

Ship

Space Thrust: 1 MN

A Spaceplane capable of light cargo, usable for scenic, high piloting skill interplanetary transits. Very aerodynamic, fun to fly, wings made using the sum of natural numbers up to N ;D. Notes: -Not capable of braking in space, without using rocket fuel in retrograde -All stats listed are without talents. -Atmospheric statistics are listed for just atmospheric engines, while space statistics are purely with rockets.

BP: 3 Mħ
1

hulk I

MrPain

Ship

Cargo Lift: 600 t

Build finished at 12/5/2022 A great ship for beginners with 0% flight skills you can haul 250 Tons of cargo from alioth to any planet, moon or station you like. Allready have some flight skills on top of some ship boosts ? you can easy lift 500-600 tons up into space ! Contact me on discord for token stock; MrPain010#8369 You can also see the ship in VR @ MrPain Shipyard 2x Large Basic atmospheric engines 2x Large Basic space engines 1x Ressurection Node 1x Passenger seat 2x M space fuel tank 1x Atmospheric fuel tank

Token: 4.5 Mħ
BP: 1 Mħ

Spindler v3

Czarman

Ship

Cargo Lift: 200 t

Now on version 3 that includes all the VPT work that wasn't around when I first made it. The Spindler was my second ship that I made and my first to see space. Many moons later I've completely redesigned it with better, prettier voxel work, upgraded engines and really better stats all the way around. While my first space faring ship worked, this one will help you make that transition to space so much easier and with much better style than I had. ArchHUD Check it out at my base or in VR at "Czar on Haven"

BP: 650 Kħ
3

MBI Star Cruiser

MBI Star Cruiser

Ship

Cargo Lift: 500 t

Feast your eyes (and the ships') upon the stars with this medium core wall-e/eve inspired ship with the primary purpose of scavenging, salvaging and hauling among the stars and down below. You can VR to Santa Monica Pier to view all our crazy work, Please don't Buy in VR.

BP: 10 Mħ
113

Squire - XS Starter Hauler

TobiwanKenobi

Ship

Cargo Lift: 500 t

BP dispenser located on Haven at - ::pos{0,27,6.9482,-70.8985,249.7016} To view in person, visit VR: "TobiwanKenobi Showroom" The Squire is an inexpensive starter hauler and market runner. Capable of escaping 1g with 200t of cargo - even with zero piloting talents - it's suitable for a new player who wants to kick-start their progress. It also has surplus high altitude lift and braking power to make it easier to fly. With maxed technician and piloting talents the Squire can escape 1g with up to 500t and carry up to 700t in atmo. With an optional warp drive, plenty of fuel, and a cozy interior, the Squire has only one notable drawback: If you intend to use the Squire for mission running, keep in mind that the cargo is only 120kL. This means that you won't be able to carry the 125kL mission package. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Listed stats are with maxed talents. If you're spawning from BP without good technician and piloting talents, it will be weaker.

BP: 1 Mħ
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