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Ships
Voxel Sets
Lua Scripts
6

Starlantis

Starlantis

Static

No attributes :-(

Introducing "Starlantis Trade Station (SLTS)" <--- Red Ring now complete **All sales are via tokens and all transactions are completed through a barter window** Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. Don't miss the chance to be a pioneer in this exciting new development. The station is located perfectly between Alioth, Haven, and Sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR Green Ring: **The first of three rings is sold out (19 people)!** Red Ring: - Designed to allow for easier and cheaper entry into the Starlantis community. Priced at 6 million quanta per S-core. With a limit of 3 Cores per person. To ensure newer and beginner players have access to Starlantis, its community, and all that comes with it. Blue Ring: - The larger middle "Market Ring" is now open for property sales (63 of 157 cores sold 40.0%) M core properties on the Market ring are 20 million quanta per core. When we reach 50% sold the price will increase again. - There are over 20 shops open for business on the Blue Ring along Market Road! Check the Starlantis Discord server for more info on the shops available and how you can get yours listed. Discord server: https://discord.gg/FCQ2WcPqhj 100% of all sales go back into the station's expansion/infrastructure. #Starlantis

Token: 6 Mħ
2

Outpost Miner Mini -ADMI

Gray (GrayLeader)

Static

No attributes :-(

Will be updating store location for release in weekish atm emladra#8532 is available if you wish to purchase anything. Hoping to be setup with new store on madis in a week possibly 2 depending on resources lol. ( X2 blueprints per purchase!) A small core version of my outpost miner this one is the mini! is a small core design that has room for easy 10 large containers in building the bp only has 2 placed and only 1 basic L autominer placed. Has 6 slots total for the autominers in case you wish to add more later uses just 970m of voxels so easy to construct all aluminum so as to be easy to build and quick to place. the skirt around the edge is rather tall to help place it on uneven terrain and still look right. The 1.5 mil buys you 2 of the mining units bps so just in case you mess up placing one you still have another! thanks for looking and let me know if you have questions about it! emladra#8532 all of my stuff is available on madis at cords- ::pos{0,1,-53.2259,-47.4236,827.1160}

BP: 1.5 Mħ
1

Wind Rose

Chewie_1

Static

No attributes :-(

Decorative Element 20 Voxel Diameter drm free VR "Alioth Marina"

BP: 100 Kħ
1

Large Hanger

Shadow Union

Static

No attributes :-(

Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers

BP: 3 Mħ
4

Cronnus' Large Factory Shell

DSI Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ
2

The Gas Station

Broken Skull Ship Shop

Static

No attributes :-(

ALL PRICED CUT FOR THE NEXT 2 MONTHS FOR BP'S NO TOKENS AVAILABLE FOR THE TIME BEING "Some vermit alien stole!!!!??? my gas station and dragged it up into space!!!" Its a labor of fun really a simply easy to run gas station with all fuel types ready to pump out for your use in space. No lua no mad scripts just put in your ore and let the machines run and it all just simply works no need to make a large crazy factory for gas. Just keep this beast fed it will keep you flying. I'm not doing tokens and the schematics needed are below. Hope everyone likes it and comes and gets one for themselves. VR to Broken Skull Ship Shop

BP: 2 Mħ
3

Illuminated Work Shop

RZR Corp

Static

No attributes :-(

Sick of building in the dark? Our Work Shop is fully Illuminated for any time of the day building. Stop by on Alioth and take a look. Dispensers on site,

BP: 2.5 Mħ
2

Oasis Mining Hub v1

Oasis Shipyards

Static

No attributes :-(

So, no more calibration tiles means time to own some proper mining rigs. This should make it easier... Easy install, low cost honeycomb with a custom lua script displaying all the information you could need or want. The LUA script is also available standalone! Construct: As most mining rigs only require four units, the blueprint contains four Large and two Small allowing you to disable the Small units if required. You can also choose to replace these with large units if so required. Please note, if you do use four and remove the two S cores, edit lua parameters and enter in "25" (without quotes) to the "Gaps" field. LUA Features: - Dynamic Title Change - Dynamic Plug and Play Plug in any order Screens, Containers, Mining Units (up to six) until all 10 slots used - Ability to change the order of mining units displayed. - Tile Evaluation - Ability to change ore value in settings - Storage Bar Feel free to contact on Discord with any questions: "The Unitato#5400"

BP: 150 Kħ
6

Tiny Warp Cell Fuel Factory

Squizz

Static

No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
12

outpost by loaded

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

my little entry for the NQ Build Your Legacy contest, only started last week so not to long on the build but im happy how it turned out which is pretty hard putting detail together with the rules of no more than 700 meters of honeycomb, comes with lobby, office, living room, bedroom, bathroom and storage area for ship parts, ive always built large core buildings but ive enjoyed playing around constructing a building this size with compact rooms that have a true feeling of space for the size of our avatars, i will look forward to doing more on release :)

11

Factory 2 Core

Rifter Inc

Static

No attributes :-(

2 Large Static Core Factory. Made for the most enthusiastic Factory Manager. Features placement pads & sign placement for all machines. Catwalks for easy access and a large Landing pad up top. Tons of room for storage, May take years to fill up!!!,,bit of an exaggeration here. Large enough to handle any sized organization. Come Visit at "Rifter Shipworks" public VR BP's Avail here ::pos{0,22,-32.0802,58.7871,-17.5292}

BP: 90 Mħ
9

Market Replica

Necormax

Static

No attributes :-(

Last few months I have been working on this Market Replica. It worked out pretty well. Just check it out in VR. (Market Replica East and Market Replica West) Note: No market machines included. ;-) Place your dispensers there or do what you like. Beneath the base there is a ton of space to make a factory or anything you like. Currently available @ Drack shipshow. Later available @ Kosmos showroom.

BP: 25 Mħ
7

Runway

Vazrik

Static

No attributes :-(

UPDATE now available in new release. Just came back to the game, prices may be negotiable contact me in game or on discord Vazrik#6937 *4,000,000 per core, Not including materials. Recommended Galvanized gray aluminium and Luminescent White glass. 4100 honeycomb single voxel thick per core 8200 honeycomb double voxel thick per core 1 L core per core Roughly 200 Luminescent glass per core (may vary but its a good starting guestimate) *Custom built to match your current setup. *Accurate runway measurements and markings(doubled in size to increase visual and utility) *Recommended at least 16 cores in length, 13 cores in length is minimum for this design. Redesigns are necessary for anything smaller, this may be possible to achieve but will be at additional cost. *Can add taxiway's or possibly parking pads if needed, should be no change in price per core depending on the request.

Token: 5 Mħ
1

DIA Omnifactory - Simple

DIA

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No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Simple' version, a lower cost entry into the Omnifactory with minimal industry elements required to deploy. This does mean expanding capacity is a little more involved than the up-coming 'Expanded' version, requiring each new industry machine to be linked to each component storage directly. However, the layout configuration and open structure allow this to be accomplished with minimal effort. BP dispenser is set up inside the Omnifactory for a extremely reasonable price of 25Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 25 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
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