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Statics
Voxel Sets
Lua Scripts
1

Territory Probe

Dark Forges

Ship

No attributes :-(

The Terran Empire are on the prowl again. Now they are coming for you territory! When scouting a territory, you just throw one of the probes out the loading dock of your ship and keep going to the next one. It´s equiped with a container and a surrogate pod. That alllows you to check out hexes that you are waiting for to be up for grabs! Just name the pod, and have a TU in the container and then just wait!

BP: 10 Kħ

Mule

ADCOne

Ship

Cargo Lift: 300 t

Mule: Is the first (xs) ship I built myself, which was basically an oblong box with engines and wings. I kept adding items to the structure until I could fit no more on due to space constraints. The ship does fly mostly like I intended it to but it can be easy to overloaded with cargo even when moving ore. This ship was essentially my test ship and allowed me to roughly gauge how many engines etc. you need to atmosphere and space flight for a particular weight of craft and cargo. I have not flown it other than to take the screen shots and I can confirm it is fast ship in atmosphere but other than that I am sure it would need some tweaks and a real stress test to add more stats than I have provided already, given some of the game changes that have happened in the months since I stopped using this ship. Needless to say this ship was used my myself for quite some time until I managed to acquire the parts to start a first version of my ship Elemental.

26

Atlas M PRO by Hadron

Hadron

Ship

Cargo Lift: 4,000 t

--- 32x Unc Atmospheric Engine L / 28x Unc Space Engine L --- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Docking script using a mix of LUA and logic for arriving at your destination Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning Designed to fit in 2 expanded gate L (pre build M-Core pad seperately available) The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G and lvl5 Pilot talents: 4500t going up to space 8000t going down to surface Cargo @1G and lvl4 Pilot talents: 3750t going up to space 7000t going down to surface fuel consumption: Cargo 5000t 125km atmo and space 5% full roundtrip 15% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU All Tokens have LVL5 Put-down (technician) engine + container volume skills. Delivery and personal tour included. Discord for updates and news. Visit us in VR: Hadron HQ

Token: 65 Mħ
5

SKY-Manta

SKY-Industries

Ship

No attributes :-(

Whether you’re looking to explore new planets or transport goods across the Helios, our ship is the perfect choice. Blueprints available at: Alioth: ::pos{0,2,54.7335,109.8047,69.0288} Alioth Exchange - Blue corridor VR: SKY Blueprint Store

BP: 2.4 Mħ
19

TYR Basilisk (legacy)

TYR-Expeditionary-Group

Ship

Space Thrust: 37.6 MN

Strap into this special ship that is equipped for a unique 1st-person experience. Beautiful curves meet stunning design and come packed with a powerhouse of Lua. This luxury ship is sure to turn heads and make you stand out from the crowd. Currently on display at Loaded Industries (VR: loaded industries showroom in the NW corner.) Features: 1st Person Cockpit Screen HUD Payload Assist Rocket Boosters Airlock Logic Luxury Living Space Ample Cargo Space (3L Containers) Warp Capable Lua: Tyr Exclusive Screen HUD Tyr Exclusive Cargo Report Tyr Exclusive Fuel Screen Working Stove Animations Damage Meter Shield Control Player Logger DU Atlas Warp Calculator Art Rotator This capable flier comes standard with all rare engines and can enter Alioth with nearly 6kT and leave with over 3kT. Recolors available starting at 10M. Check out the gold version (VR: The Golden Basilisk).

BP: 10 Mħ
3

Infinitum Amorem

Czarman

Ship

Space Thrust: 8.63 MN

Ininitum Amorem is an S-core space only asteroid mining/mission ship. It's got good looks, is very maneuverable and with the 2 XL Uncommon Military Engines, it can get going and up to speed pretty darn fast. ArchHUD installed complemented by Equinox Fuel and Damage Report. Interior is spacious with plenty of room for additional flourishes that you may like or a shield. Specs are in G's and based on 3/4 piloting skills. See it in VR at "Czar in Space" or in person here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 5 Mħ
2

ODYe Atramedes

Odyssee

Ship

No attributes :-(

4

Aldorado 59 MK2 COMING SOON

An0ubiS

Ship

No attributes :-(

Welcome! - ¡Bienvenidos! IT'S RETURNING! The Aldorado 59 is a XS-sized cabriolet, inspired by an American classic that made its home in Cuba. MK2 version is in the works. Soon available in different colors + limited editions - stay tuned!

BP: 2.5 Mħ
3

Serenity

Space Force One

Ship

Cargo Lift: 8,000 t

Serenity is a tri scanning hauler that will not only scan but give you 10L containers and enough power to lift them. It is warp capable and has optional AGG for the cost of the AGG and pulsars (around 6.5M). It is currently equipped with containers for all of your scans on each planet so you can keep your scans organized. Visit me in VR at "Serenity VR SPF1"

BP: 5 Mħ
93

Brute S-core Freighter

TobiwanKenobi

Ship

Cargo Lift: 1,750 t

SALES HALTED. NOTICE: Due to my dissatisfaction with this ship's performance and aesthetics, it is now retired. No further tokens will be sold. Cheap DRM-free BPs will be distributed through a soon-to-be-placed dispenser. NOTICE: With some recent changes to obstruction calculation, the brute has lost about 15% of it's total atmo thrust due to the forward atmo engines being more obstructed. It can still do 2kt cargo, but I'm revising the advertised max to 1.75kt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Brute S-core freighter is designed for short solo/duo mining trips and mid-range missions. It has a detailed interior and a shapely exterior with lots of personality. Internal cargo capacity is 384kL(4M containers), with designated external attach points for three additional L containers, allowing expansion up to 996kL for carrying high-volume, low-mass loads such as bauxite. Max cargo mass is around 1.75kt. The ship can also be used for safe zone asteroid mining. A spot has been cleared in the cargo bay to insert a DSAT at coords 0,0,-3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PURCHASING Unavailable. PRICES: Single-use BP - N/A

Siphon

Obsidian Paradox

Ship

No attributes :-(

2kt Hauler

BP: 5 Mħ
20

Caterpillar XS 300

Shadow Templar

Ship

No attributes :-(

*** Special Launch Sale of 1mil/blueprint until Oct 21st!! *** The Caterpillar XS 300 is the perfect starter elevator. Tested with 0 talents and 0 boosts to lift 300t into space on Alioth. The elevator uses basic components making it an easy spawn for early-game. There are no tall elevator shafts required for this platform, and you can place it anywhere; all it needs is a flat pad to land on. The sophisticated code running the Cat XL Enhanced will keep it in a straight line from the ground to your space station and back, with minimal deviation. Set your base station & space station altitude in the Lua parameters, then all you need to do is turn it on and press the button on the on-screen menu for where you want to go. You can still take manual control of the craft if you need to make any adjustments. "We are entering the era of tower-less space elevators in Dual universe thanks to this impressive piece of engineering" - JC Baillie Tokens are currently not available but will be in the future. Blueprint dispenser located at: ::pos{0,2,28.4686,76.0296,99.4222}

BP: 1 Mħ
3

aurora class battleship

Penrose

Ship

Max Speed: 1,200 km/h

Meet the "aurora" A fully-equipped ship build by silverm00n of the penrose laboratory org. inspired by the Tv-show stargate atlantis, this replica of the lantien ship "aurora", will be your best ally for your long space ride. built to be a hauler, it will carry 2m of cargo without worry. a pvp version is also available you can see avancement on vr: ''aurora class battleship" negociation or more information: discord : thibz#1965 or thibz on du-creator discord

Token: 45 Mħ
BP: 10 Mħ
1

TFL A300 Roid Edition

Stortbak

Ship

Max Speed: 48,000 km/h

You want to sprint into a pvp astroid and take some ore and return mucho rapido to pve? Than this ship is what you need. Cheap to make. A xs Roid version, Space only. 2 x S container. xs Shield. 2 x M space engine. M fuel tank. 2 x xs space engine. Top speed empty = 48.000KM/H. Location ::pos{0,2,-23.1891,-1.6459,6.8035} VR : The Flying Dutchman I will update the ship stats later on, its my first build in DU.

BP: 380 Kħ
22

Rebellion Evo II adv. by Chewie and Hagbard

Hagbard

Ship

Cargo Lift: 1,000 t

The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"

Token: 17.25 Mħ
BP: 6 Mħ
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