Dual Universe Creators
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Join DiscordCzars Space M Core Landing
Czarman
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In the middle of a move, contact me via discord to arrange a sale. Need easy to set up landing pad in space? Look no further! M core landing pad with 2 tiers and plenty of hidden storage capabilities. Fits together with my fidget stations and other landing pads for a seamless space experience. Too Big? Try my S core landing pad. Too Small? Try my L core BigLandyPad set See it in VR at "Czar in Space" or in person here ::pos{0,0,-42004.9319,202233.7259,33629.9593}
Derrick Mining Unit
Yog UK
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Derrick (Nodding Donkey, Pump Jack) Mining Unit. Holds 4 Mining unit L. 1x L container with Hub. Screens and board for Lua. Space underneath for Ore Collection. Comes with 4 Basic MUs, 1 L Container, 1 Hub, 2 Screens, Prog Board, Vr Pod, lights etc.. Most Voxels in Iron. All Basic Stuff
Hadron Factory Core L v6
Hadron
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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ
Fidget Station S
Czarman
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In the process of moving, blueprints are available to Kosmos Exchange. Get into space quickly and easily with this S core space station. Whether you're new and want to give space a try or a veteran needing to set up a refueling/storage station in orbit, this is for you. Plenty of storage space, room for some industry, clean control center/small hangar and landing on top. Need More landing space? Add on landing pads available. See it in VR at "Czar in Space" or here ::pos{0,0,-42004.9319,202233.7259,33629.9593}
LARGE FACTORY
Loaded Industries (NEW LOCATION)
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50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 my latest static building is a large factory you can visit in vr seacrh for loaded industries showroom and exit that building and your find this factory across runway, this large core factory pretty much takes up the full height of a large static core and comes with 5 floors, you can copy and paste more racks and place as you need them or you can even delete all racks and turn in to a showroom or anything you like, there are 2 different blueprints one with and one without a expanded small gate so you can build without spending millions on a door that you can add later if you wished, any questions please message me on discord, location to your right for dispensers and please dont buy in VR
Citadel Station
InfinityCorporation
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The IC Citadel Station is an all-purpose single core space station designed with future PVP in mind. Currently we are only selling Blueprints. The blueprint does not include the Warp Beacon or weapons to make it easier to place. Armor: 4 to 12 meters of Nickel, Copper, and Steel armor. Weapons: 8 Gunner seats with a total of 64 hardpoints for weapon placement Storage: 80 Large containers linked to 8 hubs. Industry: Warp Cell Production ~550 warp cells per 24 hours Fuel Production - Kergon X1, X2, and X3 (or change schematics to make whatever you want) Scrap Production - Tier1 - Tier5 Repair: 4 Repair stations, each linked to 5 large containers
space landing pad
Loaded Industries (NEW LOCATION)
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50% off blueprint price at the moment on dispenser loaded industries presents large core space landing pad, this is the same as my ground version with basement thanks to daddyshark for doing the conversion for me, you can easily add these to any other building you have in space just square up the blueprint and do 2 clicks down when level on the core your stood on or just place in space any where you like, dispensor can be found at my base
ADMI Deluxe pads
Gray (GrayLeader)
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Large core easy to place landing pads very detailed and also very easy to change the colors! The style is setup for the steel and the lum glass to be swapped to different colors to create a color pattern for any area DRM is locked as this is how i fund my habits! VR ADMI Deluxe Temporary to look at and locate on alioth will have a proper store here in a bit after i make more money lol. Located 50ish km from market 13 at cords ::pos{0,2,-24.6313,16.7490,95.7777}. Thanks for looking! I have made roads that are very easy to place and dont get in the way of taking off! will have more styles later.
Fuel Depot (Automated)
Creator (Dune Dwellers)
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Aside from the fuel they salvage from abandoned ships in the desert, the Dune Dwellers of Haven also harvest resources and produce their own fuel they sell at higher prices to desperate pilots lost in the harsh environment. Their engineering ingenuity has led to some opportunistic capitalism. Build features (2) Basic Mining Units, (2) Refiners, (2) Recyclers, and Chemical M, and other than stocking schematics is fully automated to produce either Nitron or Kergon based on what resources and schematics you provide it. - Platform for dispenser's to sell your fuel - Large blank space on the back to mount a screen to advertise to those who pass your depot. - 2 weeks of raw ore storage, based on the 2 large Mining Unit Designs. - 8,000L of Fuel Storage. - Can produce over 12,000 Liters of nitron per day based on zero skill player with calibrated units pulling both required resources @ 100l per hour. - Can be configured to produce either nitron or kergon, with right tile resources available. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel
PYRAMID AMMO FACTORY RGEASXS
The Pyramid Co.
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Pyramid Ammo Factory RGEASXS This factory produces a ton of ammo in a day! Produces the following: Railgun S & XS electromagnetic 10k S, 20k XS Railgun S & XS Anti-Matter 10k S, 20k XS Total per day is close to 60,000 rounds per day! Simple Ore in, Waste out, Product Out design Everything hubbed for easy expansion and storage capacity. Check out our other ammo factories! HAPPY HUNTING!! READ OUR BIO FOR MORE INFO
Mining Silo
Creator (Dune Dwellers)
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The Dune Dwellers of Haven have perfected harvesting the planets resources with their specialized Mining Silo's. Designed with a Basic Container M & 4x Mining Unit L's, this resource facility can store up to 7 days worth of resources for a single weekly haul. Over 80kL of ore storage! Calibration can be done via the platform deck in RPG style, or for those seeking efficiency through the bottom where the ore will calibrated ore will spawn. Looking up from the bottom you can see the machinery in action as it chews up the ore being extracted from the dunes below. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel
DIA Omnifactory - Simple
DIA
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DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Simple' version, a lower cost entry into the Omnifactory with minimal industry elements required to deploy. This does mean expanding capacity is a little more involved than the up-coming 'Expanded' version, requiring each new industry machine to be linked to each component storage directly. However, the layout configuration and open structure allow this to be accomplished with minimal effort. BP dispenser is set up inside the Omnifactory for a extremely reasonable price of 25Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)
Demon
Syndicate Inc.
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My old demon statue. Full M core. VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}
Zoltos Villa
NovaX
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NovaX is proud to present this stunning, modern living space. Created and built by Zoltos. This 3 bedroom living space features a XL screen swimming pool decoration, miniature tennis court, fully fitted kitchen, 2 and a half large bathrooms and a separate outhouse for guests. Contact: Actimist#4020 Primary designer: Zoltos Contributors: Actimist Visit here Sanctuary ::pos{0,26,-63.9876,-154.6958,67.9941}
SWG Tatooine Trading Post v2.0
MrLightWell
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Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.