Dual Universe Creators
Welcome Pilots! Click here for info on the site and how to submit your ships.
We're now on Twitter!
Follow the latest designs and DU news at
@CreatorsDu
Help us build Utopia II! Join the station discord
Join DiscordEquinox OS: Fuel/Mass/Hub Monitor
PsychoSlaughter
Script
** 31/01/22 Support for Space Fuel XS ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. ::pos{0,2,34.6366,78.3544,247.2298} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.
DamageReport
Credence
Script
Officially taking over DamageReport A multi-screen capable, touch enabled, easy to install ship damage reporting script for Dual Universe. Includes a HUD mode to be mobile while repairing. Highlights damaged/broken elements in 3D space for easier finding. --- Discord --- https://discord.gg/KcafbTSwMp --Link--- https://www.nexusmods.com/dualuniverse/mods/3 https://github.com/LocuraDU/DU-DamageReport --- Buy Locations --- Locura Shipyard @ ( ::pos{0,2,29.8110,107.2521,5.2659} ) Exchange @ Yellow Hall Booth 6 ( ::pos{0,0,-19010.3356,113355.2043,-74225.1859} ) --- VR Locations -- View Units: Locura Shipyard -- Other VR Locations -- Locura Exchange Store
Ship Sale Dispenser screen
Bartas
Script
Simple screen to add to your dispenser. Lists all basic ship stats and creator info. it is meant for screen size M. grab it here: https://github.com/BartasRS/Dispenser-screen---ship-sale If you like my work tips are welcomed but not required. Enjoy!
Diven's Fuel Hub
DivenDerp
Script
A board that monitors and broadcast fuel info to a screen/databank/emitter. Simply connect 1-9 fuel tanks, 1-9 screens, and/or 1-9 emitters.
DU Information Screen (EDITS)
Credence
Script
Here we have the default system information screen made by NQ. However.... It can be so much more! Ill be doing different variations of the screen to show examples of what all this screen can do. Ill start off with a simple edit and work my way to something way different. Showing off anything from in game items, Org information, and even exchange sales items. https://github.com/LocuraDU/DU-System-Information-Screen ----- I only offer help/support at https://github.com/LocuraDU https://discord.gg/TB2ecEd5rs I try to get around to helping on other channels but if you want help please use one of the above places.
Locura DU Factory Info
Credence
Script
A HUD Less factory monitoring script! A single board script for diplaying all your factory information. This script is helpful for those that dont like using HUDs and can be used on 1 to 9 screens depending on factory size. https://www.nexusmods.com/dualuniverse/mods/7/
Saga's Autopilot
Sagacious
Script
Full autopilot suite to take you anywhere you want hands-free. many safety features when manually flying like burn protection and planetary / atmo border collision detection and information displayed to keep you safe. Info / sales through the Saga AP discord https://discord.gg/jTu8W8tXph
MachineControl
Anauine
Script
--Still in development Free Industry script to manage and update products. https://github.com/Anauine/DU-MachineControl
ATMO_PVP
Baxton Aeronautics
Script
HI everybody, I'm glad to present to you my old script pvp made in BETA, I take me some times to update it for the release. the fight works only under 1000 m distance between every opponents Installation : ------------- you have 2 reciever, 2 emetter and 1 transponder you have to define the channel for each one ! PUBLIC FIGHT CODE --------------------------- >>>name your ship !<<< receiver_1 = public2 receiver_2 = public1 emetter_1 = public2 emetter_2 = public1 transponder = publicAll -- in lua parameter -- canalemitter_1 = public1 canalemitter_2 = public2 video : https://www.youtube.com/watch?v=Xuu7uFORS6A dispencer at this position : ::pos{0,27,13.7056,23.2530,59.6596} vr = baxton aeronotics its 500000 h per ship enjoy !
Diven's Industry Hub
DivenDerp
Script
Screen Interface for Industry that allows you to monitor and issues commands to your industry.
Player Logger
Davemane42
Script
for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a Databank(s) and render to a screen v3.2 tested with 1300 entries with 8 databanks will import older data when upgrading (save the data using the 'dump' command just in case) Elements needed: 1x Programming board 1x Manual Switch 1x Screen 1x Detection zone 1 to 8 Databank(s) Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger.json 2. Connect Detection zone -> Manual Switch -> Programming Board For multiple detection zone: add an "OR operator" (only 1 needed) in between Detection zones and the Manual Switch 3. Programming Board -> Manual Switch (both way) 4. Then do the same for the databank(s) and screen . 5. Finnaly, hit ctrl+L while looking at the board add your username in line 7 of unit.start() rename the location to your liking Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank(s)] 'dump' [dump the table as JSON in the screen HTML so you can copy it] 'exit' [exit debug mode] 'help' display a list of commands 'remove (indices)' [remove an entry from one of the table] 'update' [Update the screen code]
Waypointer
Fox Syndicate Scripts
Script
Essentially, this script provides an AR overlay to your world to view waypoints you have set with Archaegeo's script, in addition to the planets around you. Like all AR scripts made with the AR projection library, there are specific conditions under which this script functions correctly. If you are on a planet, assuming you aren't in a cockpit in another ship, the script should function flawlessly. It will only work in a seat on the construct the programming board was deployed in, and only if you correctly calibrate said seat, assuming you have "freelook" enabled. What freelook enables is a way to track where your camera is looking purely based on your mouse movement. Of course, this comes with one major downside: it won't work in the third person. Nor will it work if you don't calibrate your pitch and heading. Calibration takes place in the form of looking either up or down, pushing your mouse past the limit you can look and then looking either left or right. The accuracy is around 1 degree when looking straight on if the calibration was done properly. (Inaccuracy is purely a result of the mouse capture not being absolutely perfect) In space, as long as you are on the ship the programming board was activated on, it should function for both in a seat, walking around and jetpacking. Note that for walking around, you need to calibrate your pitch. There are a couple more settings to change around if you want to. However, that is about all you need to know. To use the script, copy the JSON file contents found in the link below and select something like "paste Lua script" using a programming board. Connect the programming board to the core, and activate! If you have some saved waypoints using Archaegeo's script, connect the databank to it, and it should load his script's waypoints as well. Link: https://github.com/EasternGamer/AR-Library/blob/experimental/NewWaypointer.json Disclaimer: I coded this, however, Archaegeo provided the idea, hence when starting the script he is credited and used to host the script.
NoxCorp Ship Stat Screen V3
NoxCorp
Script
Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Ship Stat Screen V3 is a new script for showing multiple ships on a single screen. A browsable library of products, or anything else really. All text is editable, as are colours, borders and fonts. Use your mouse to hover and click when interacting with the screen. Make sure you don't have any tools equiped. Youget two versions of the script, one with square 1:1 image dimensions and one with HD 16:9 image dimensions. Both have all the same features. Edit variables at the top of the script to customise the screen. All variables have comments with example values. The script runs entirely in LUA using RenderScript, no programming board is required, no HTML. You can get around 18 items on the menu before you hit the render limit of the screen. Script is provided with no DRM for unlimited use. This is reflected in the price. You can pay me via wallet and I will provide the script over discord to save you travelling if you prefer. In-game username is 'nekranox' Need customisations? Contact me.
du-atlas
rohimma
Script
free script, get it at: https://github.com/rohimma/du-atlas get all your bookmarks on one easy to manage screen. activate the programming board and click on the location where you want to go
LUA Touchscreen Examples
Hadron
Script
Give your favorite ships a touch of class with our DRM free touch screens (as seen on the Eclipse). Backgrounds are PNG since LUA drawings have no graphical editor. I am no LUA expert but the original code was provided by NQ-Deckard who (in my opinion) is! (DU-Forums) Simple LUA editing knowledge is required. Tinker with the values and you will quickly understand what is going on. It should be noted that "--" uncomments a line. Thanks to Suppe and his instructions in the screen code. Simple to deploy as you can omit the forcefields (the only T3 elements in the blueprint). All code is updated for LUA revamp. 09.2022 Have fun and LUA-fy your ships! VR: Hadron HQ Alioth