Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
5

SKY-HAVEN-TOWER

SKY-Industries

Static

No attributes :-(

L core tower with Hangar and lots of space for Industry VR: SKY Blueprint Store ::pos{0,2,54.1655,109.9058,46.1828}

BP: 3.8 Mħ
6

Aerogics L Core Landing Pad A

Aerogics S & T Co

Static

No attributes :-(

A landing pad on L core. Built on top of core, with a bit of margin so you can still place biggest elements and / or build a bit, and expand underground. Easy to place with its big pillars Can be seen on VR: Aerogics L Core Landing Pad *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Yellow Plastic: lines on landing area Luminescent White Glass: inside lights Luminescent Yellow Glass: outside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ

Czars Space Honeycomb Factory

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. It's Honeycomb...in space! No longer will you need to make element only ships deep in space, put some voxels on it and style that thing up! PvPers, come on, put a skin on that naked hot dog you're shooting with. You can even dress it up as an actual hot dog with the right voxels at your fingertips. Factory is built on my Fidget station technology and features T1-T3 honeycombing capabilities. Easy to use LUA control for the honeycomb machines (html needs to be enabled for T3 due to a technical issue with Aerogics honeycomb script so using SilverZero's older script that still works like a champ). Come see it in VR at "Czar in Space Showroom" either fly outside or head to the small unmarked door on the end with the landing pad sets. Located in person here ::pos{0,0,-41989.3752,202219.7557,33651.8498}

BP: 5 Mħ
11

AFS Showroom

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 50% off blueprint price at the moment on dispenser loaded industries presents This stylish futuristic showroom with viewing balcony, display your ships in style with this very bright display space, this is my 20th design in dual universe, you can view in VR search (loaded industries showroom) and head straight up the road and your find the showroom, pictures dont do it justice really best to see in person, you can remove the writing and add your own name to the building any questions please message me on discord loaded#2378

BP: 5 Mħ
6

Fuel Depot (Automated)

Creator (Dune Dwellers)

Static

No attributes :-(

Aside from the fuel they salvage from abandoned ships in the desert, the Dune Dwellers of Haven also harvest resources and produce their own fuel they sell at higher prices to desperate pilots lost in the harsh environment. Their engineering ingenuity has led to some opportunistic capitalism. Build features (2) Basic Mining Units, (2) Refiners, (2) Recyclers, and Chemical M, and other than stocking schematics is fully automated to produce either Nitron or Kergon based on what resources and schematics you provide it. - Platform for dispenser's to sell your fuel - Large blank space on the back to mount a screen to advertise to those who pass your depot. - 2 weeks of raw ore storage, based on the 2 large Mining Unit Designs. - 8,000L of Fuel Storage. - Can produce over 12,000 Liters of nitron per day based on zero skill player with calibrated units pulling both required resources @ 100l per hour. - Can be configured to produce either nitron or kergon, with right tile resources available. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 100 Kħ

ETA M Core Landing Pad

Elite Transport Associates Ship Works

Static

No attributes :-(

No elements needed You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 500 Kħ

Small Freeport

ADCOne

Static

No attributes :-(

The plan was to test out how to make a space station about 65KM from the planet. Assuming I'd succeed the idea behind the station was to use it for making fuel and basic scrap without having to land on the planet. So I obviously succeeded at making the space station however, the location was completely wrong for the job. It turns out you need to make the space stations away from where your bases are and stock them with resources you need at those locations. That said it was fun doing it for the first time and the views are super.

1

Balcony Condo

Makashima Industries

Static

No attributes :-(

Modern, spacious and affordable accommodation. The balcony style condo is designed to provide plenty of open plan areas for showing off your decorations and trophies, while still being able to segregate areas for certain tasks. The balcony of the 2nd floor provides a great cover for several personal speeders, protecting against casual collisions and weather, should the environment be a little rough. Built on the lowest of the constructs grid structure, this spacious condo provides ample opportunity for further expansion upwards, should the new owners wish to add on a 3rd floor. With big windows and a front and back balcony, one can always enjoy spectacular views, while resting in comfort. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 1.5 Mħ
4

Raider Refinery (X5 Automated)

Creator (Rock Raiders)

Static

No attributes :-(

As the Rock Raiders continued their expanse they started finding, stealing, and then revamping UEF designs. One of their hauls was a sub orbital platform. Given their ingenuity they were able to drop off a haul of T1 ore and have it automatically processed into Nitron and Kergon X5 at the same time. The only maintenance to this system is the occasional purge of oxygen and hydrogen once in a while while there to fuel up Rock Raider ships. Features: - 300KL of storage for Fuel & Ore - 150KL of storage for Pure T1 & Oxy/Hydro - Remote control and Status & Inventory checks. (VR) - Remote ability to move Raw Ore from Parcel to Processing Storage - Shipments of ore by contract haulers. (Parcel XL) - Higher Tier Ore shipments down to surface market to sell (Parcel XL) Top Hub: Ore & Fuel Access Bottom Hub: Pure T1 & storage Oxy/Hydro for purging.

BP: 250 Kħ
9

Market Replica

Necormax

Static

No attributes :-(

Last few months I have been working on this Market Replica. It worked out pretty well. Just check it out in VR. (Market Replica East and Market Replica West) Note: No market machines included. ;-) Place your dispensers there or do what you like. Beneath the base there is a ton of space to make a factory or anything you like. Currently available @ Drack shipshow. Later available @ Kosmos showroom.

BP: 25 Mħ
24

The Circle

Calpone

Static

No attributes :-(

BP dispenser located on Alioth at ---> ::pos{0,2,24.6416,120.5044,3.8850} That building is in an L Core. I don't like the huge factory blocks at all, so I took an L Core and gave myself free rein in the dimensions and design of the building. From my point of view, the entire core does not always have to be used. It is important to me that buildings fit in well with their surroundings, be it in the city or in the country. The building is an empty shell! Setting up the factory or your office in the building is entirely up to you. Below the asphalt there is enough space for you to build your own cellar with containers and industry. you can find the core in the center below the floor if you have any questions or suggestions for improvement, please let me know! VR: "Calpone Showroom" dispenser ---> ::pos{0,2,24.6416,120.5044,3.8850}

BP: 5 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
1

PYRAMID SHIP PARTS FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID SHIP PARTS FACTORY: A SHIP BUILDER'S DREAM! MAKES EVERY SHIP ELEMENT EXCEPT ENGINES ENGINE FACTORY COMING SOON ALSO MAKES PROGRAMMING BOARDS AND DATA BANKS HAS EXTRA ASSEMBLY LINES TO ADD YOUR OWN EXTRA PARTS THIS FACTORY IS A BEAST! DONT MISS OUT! OUR SCREEN FACTORY IS A GREAT COMPLIMENT TO THIS FACTORY LIKE ALL OUR FACTORIES; COMES WITH: INGAME AND DISCORD SUPPORT. ALL MACHINES ARE LABELED TO MAKE SCHEMATIC PLACEMENT A BREEZE. ALL CONTAINERS ARE HUBBED TO MAKE ADDING STORAGE CAPACITY A BREEZE TOO! ENJOY! CHECK OUT OUR BIO FOR MORE PYRAMID CO INFO

BP: 10 Mħ
4

Warp Cell Factory

Sambo726

Static

No attributes :-(

This is a small core starter warp cell factory designed mainly for personal use production of warp cells. All industry is labeled via screens for easy startup. Pre installed with Indy Hud by Codeinfused. Current setup will make 2 warp cells every 50mins with no talents. This can be increased easily by adding more glass furnaces for the warp cells and increasing the output of a few of the electronics machines. Industry placement talents will also increase speed of output. All industry units are labeled. You can view it by VR at Phoenix Corporation Location ::pos{0,2,47.8459,114.4380,62.5178}

BP: 3 Mħ
1

PYRAMID GLASS PANEL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID GLASS PANEL FACTORY: Produces nearly 1000 Large panels a day 2000M 3000S Just like all our factories everything is simple to use and container hubbed for easy expansion. Ore in/Waste out/Product out Easily adjust to make more or less of each type READ OUR BIO FOR MORE INFO

BP: 1 Mħ
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