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Ships
Statics
Voxel Sets
21

Equinox OS: Fuel/Mass/Hub Monitor

PsychoSlaughter

Script

No attributes :-(

** 31/01/22 Support for Space Fuel XS ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. ::pos{0,2,34.6366,78.3544,247.2298} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.

Individual: 10 Mħ
Resale: 10 Mħ
16

DamageReport

Credence

Script

No attributes :-(

Officially taking over DamageReport A multi-screen capable, touch enabled, easy to install ship damage reporting script for Dual Universe. Includes a HUD mode to be mobile while repairing. Highlights damaged/broken elements in 3D space for easier finding. --- Discord --- https://discord.gg/KcafbTSwMp --Link--- https://www.nexusmods.com/dualuniverse/mods/3 https://github.com/LocuraDU/DU-DamageReport --- Buy Locations --- Locura Shipyard @ ( ::pos{0,2,29.8110,107.2521,5.2659} ) Exchange @ Yellow Hall Booth 6 ( ::pos{0,0,-19010.3356,113355.2043,-74225.1859} ) --- VR Locations -- View Units: Locura Shipyard -- Other VR Locations -- Locura Exchange Store

3

Diven's System Map

DivenDerp

Script

No attributes :-(

YouTube Demo: https://youtu.be/SsrcFBkUe-g An interactive map of the solar system. Display distance, Ore, Gravity, updating ships position, warp pipes, safe zone, trajectory, and a warp animation. More locations can be added to the map by request. For a working demonstration on a static core visit "Divens Lua Bazzar" at your nearest surrogate station Contact Me in game [Player Name: DivenDerp] or via Discord [Diven Desu#5809]

Calibration Times

SirSteve

Script

No attributes :-(

Tool to keep track of mining unit calibration times. 5 locations can be displayed. After pressing the button the time is reset. The timer starts running and the next calibration time is updated. The indicator turns yellow when the warning level (time) is reached. The red indicator appears when the time is up. Settings via LUA Parameter Organization name Next calibration can be set in hours for each location Place name and ore deposits Tool um die Kalibrierungszeiten der Bergbaueinheiten im Überblick zu behalten. 5 Orte darstellbar. Nach dem Drücken des Tasters wird die Zeit zurückgesetzt.Der Timer beginnt zu laufen und der nächste Kalibrierungszeitpunkt ist gesetzt. Die Anzeige wird gelb wenn der Warnlevel (Zeit) erreicht wurde. Die Rote Anzeige erscheint wenn die Zeit abgelaufen ist. Einstellungen via LUA Parameter Organisationsname Nächste Kalibrierung in Stunden für jeden Ort einstellbar Warnlevel in Stunden Ortsname und Erzvorkommen Test it and buy it here: VR "STRUE SHOP and Deco Library" ::pos{0,2,2.9315,76.8597,24.0650}

Resale: 1.5 Mħ
17

DU-Industry-HUD

Jericho

Script

No attributes :-(

A simple HUD for monitoring and managing industry in Dual Universe Open source project, all sources available here : https://github.com/Jericho1060/DU-Industry-HUD You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com Feature list: - display all your industry status from a single programming board with only one link to the core - Add other boards to remote control all your machines (start/stop/batch/maintain) - easy locate your machine with arrows displayed around when selected on the HUD - fully controlled with Keyboard and can type setted value directly with your keyboard

1

Diven's Font Hub

DivenDerp

Script

No attributes :-(

A screen script for playing with fonts. No board required.

14

Safe Travel Infos

Ater Omen

Script

No attributes :-(

A visual representation of your ship distance from the warp tunnel between two planets. Fly safe during your missions! It also shows the safe zone, and simulate your ship trajectorys to let you know where you're heading. Script and presentation here : https://github.com/rhoffsch42/DualUniverse-public/tree/master/safe_travel_infos

Individual: 1 ħ
10

LUA Touchscreen Examples

Hadron

Script

No attributes :-(

Give your favorite ships a touch of class with our DRM free touch screens (as seen on the Eclipse). Backgrounds are PNG since LUA drawings have no graphical editor. I am no LUA expert but the original code was provided by NQ-Deckard who (in my opinion) is! (DU-Forums) Simple LUA editing knowledge is required. Tinker with the values and you will quickly understand what is going on. It should be noted that "--" uncomments a line. Thanks to Suppe and his instructions in the screen code. Simple to deploy as you can omit the forcefields (the only T3 elements in the blueprint). All code is updated for LUA revamp. 09.2022 Have fun and LUA-fy your ships! VR: Hadron HQ Alioth

Resale: 500 Kħ
13

Player Logger

Davemane42

Script

No attributes :-(

for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a Databank(s) and render to a screen v3.2 tested with 1300 entries with 8 databanks will import older data when upgrading (save the data using the 'dump' command just in case) Elements needed: 1x Programming board 1x Manual Switch 1x Screen 1x Detection zone 1 to 8 Databank(s) Instalation: 1. Copy the content of the link below and paste on a programming board lua config https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger.json 2. Connect Detection zone -> Manual Switch -> Programming Board For multiple detection zone: add an "OR operator" (only 1 needed) in between Detection zones and the Manual Switch 3. Programming Board -> Manual Switch (both way) 4. Then do the same for the databank(s) and screen . 5. Finnaly, hit ctrl+L while looking at the board add your username in line 7 of unit.start() rename the location to your liking Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank(s)] 'dump' [dump the table as JSON in the screen HTML so you can copy it] 'exit' [exit debug mode] 'help' display a list of commands 'remove (indices)' [remove an entry from one of the table] 'update' [Update the screen code]

8

Poor man's refiner

Cozzmo

Script

No attributes :-(

Simple script making your refiners to automatically cycle through t1 recipes when they are out of resources. Helps if you're just starting and have only one refiner or if you want to make your refiner more efficient. Just copy this into your onStatusChanged(3) filter on your refiner (assuming you named that slot "refiner") ``` --- status 3 -> jammed, no materials -- 198782496, -- hematite -> iron -- 2240749601, -- bauxite -> aluminum -- 159858782, -- coal -> carbon -- 2589986891, -- qurtz -> silicon local currentItem = refiner.getOutputs() -- linked list to cycle possible recipes local refinedOres = {} refinedOres[198782496] = 2240749601; refinedOres[2240749601] = 159858782; refinedOres[159858782] = 2589986891; refinedOres[2589986891] = 198782496; refiner.stop(true) refiner.setOutput(refinedOres[currentItem[1].id]) refiner.startRun() ```

3

Default++ Advanced flight script

Jeronimo

Script

No attributes :-(

Dual Univers Advanced flight script Default++ developed since 2017, is the most advanced and innovative flight script with a unique navigation operating system. DU flight parameters are brought to you to an other level with dozens and dozens of customizable settings. source files and explainations all on github: https://github.com/JeronimoDU/Default-PLUS-PLUS

1

AR Mining Unit Manager

DivenDerp

Script

No attributes :-(

AR board script for managing and monitoring your mining units Github: https://github.com/DapperDucky/AR-Mining-Unit-Manager Demo Video: https://www.youtube.com/watch?v=T6S5lU59Y_E

3

Transfer Units Monitor

Bartas

Script

No attributes :-(

An addition to my Factory Monitor scripts. This one Monitors all Transfer Units on a core (up to 408/6 screens) . Simply connet core and screen(s) in any order. The script will tell you how many screens you may need even if it crashes due to lack of screens :) grab it here: https://github.com/BartasRS/Transfer-Units-Monitor As always, tips are greately appreciated but not required ;)

Individual: 1 ħ
Resale: 1 Mħ
2

Locura Hub Screens

Credence

Script

No attributes :-(

All my HUB screen are finally in ONE PLACE! https://www.nexusmods.com/dualuniverse/mods/6/

4

Factory Monitor Expanded

Bartas

Script

No attributes :-(

An expanded version of my Factory Monitoring Screen for people with crazy big factories. Basic version resulted in text overlaps and eventually script crash due to 50k characters limit per screen. This version displays Metalworks, Electronics and Glass industry on screen 1, 3D Printers, Chemical Industry, Refinersm Honeycomb and Smelters on screen 2 and, finally, Assemblers on screen 3. I figured out it should be a proper setup for most big factories tho I know some of you are crazy :P Simply connect core and 3 (or 9) screens (in any order) to Programing Board and run the script. I humbly suggest setting refresh rate (In Lua settings) to 5 to avoid possible laggy situations with a lot of industry running. Script comes with industry locator. Type help in Lua Tab to see available commands. grab it here: https://github.com/BartasRS/Factory-Monitoring-Expanded As always, tips are appreciated but not required. Enjoy

Individual: 1 ħ
Resale: 10 Mħ
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