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Ships
Voxel Sets
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9

Beach House

Creator

Static

No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
18

NoxCorp Bacterium 2

NoxCorp

Static

No attributes :-(

Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
3

Lunis Landing Pad

FrozenSlow

Static

No attributes :-(

M Core Landing pad

BP: 500 Kħ
6

Landing Pad KIT T1 (DRM Free)

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Landing Pad KIT T1 (DRM Free)". You have a nice ship but you don't want to land on earth. Then the Ikara Landing Pad KIT T1 is just what you need. The landing pad kit includes - DRM Free - Staircase to the landing pad - 2 different designs - Recess for two screens Placement rules: Hold SHIFT, If you set the modules. What else you should know: Examples: Building a S Core version 4 x Modules Variant 1 Building a M Core version (one side) 4 x Module Variant 1 (4 voxels remain, just move the panels by 2 voxels in each direction) to Buy, Questions? - Message @Ikara2184#2629 on discord.

BP: 4 Mħ
7

Fuel & Warp Cell Space Module

Aerogics S & T Co

Static

No attributes :-(

A fully set up fuel and warp cells space module. 72 cells per day without any talent, Kergon, Nitron and Xeron fuels Custom LUA to manage and monitor production Uses two main hub with each 10x containers L: Ore & schematics hub: Input hub for all schematics and ores except pyrite Fuel / Pyrite / Catalyst3: Output hub for fuel and cells. Also used as input for pyrite and catalyst (optional and only used to speed up initialization) To start production, go down to bottom level and run each board (7) until screens go green. Those will set up each machine by selecting recipes and start them with correct maintain values. Special thanks to Captain Ardan and RyanPryde for their voxel kits and Jericho and SilverZero for LUA resources https://github.com/Krengus/DU_ASTco/blob/main/Warp%20%26%20Fuel%20Space%20Module/monitor.json

BP: 6 Mħ
6

space biome

vanherck

Static

No attributes :-(

ON SALE!!! Presenting the space biome. VR vanherck space biome (ive dropped it with black alu and red lumi) BP for only 3 million quanta (token about 15 mil depending on market prices) Dispenser at ::pos{0,2,34.7446,86.1685,223.8382} Stock is low cause bp costs. But you can always give me a shout A Single L core spacestation that is perfect for space station newbies or veterans. The open interior was made so the buyer can fill in the space with whatever he or she pleases. There is enough room since the structure spans the entire L core. It is also symetrical on all 4 sides (not top and bottom) for easy deployment. The Building is mostly made out of carbon honeycomb(matte and glossy) and only some decorational elements like lights and windows. If you want it or have anny questions dont hesitate to contact me Vanherck(ingame) and vanherck#7572(discord)

BP: 3 Mħ
4

Fuel and Cell Station Space Module

Aerogics S & T Co

Static

No attributes :-(

A Fuel and Cell Station Module on M core Small landing pad on top for S core size ship Control tower with 360° view! 4 corridors to connect other modules / space elevator No machine on the blueprint Lower area has several spots for various industry machines, ie: - rounded area can hold up to 20 containers L - 36 refiners / smelters in angled corners - 16 chemicals / glass furnaces in center can be seen on VR: Aerogics Space Station

BP: 5 Mħ
5

PYRAMID WARP CELL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID WARP CELL FACTORY: BETTER THAN THE REST CHEAPER THAN THE REST MAKES APPROX. 244 WARP CELLS PER DAY! 288 WITH LVL 4 TALENTS! LVL 4 PUT DOWN SERVICE 5MIL DOES NOT COME WITH SCHEMATICS. LIST OF SCHEMATICS NECESSARY CAN BE FOUND ON OUR DISCORD. UNLIKE THE OTHER MODELS FOR SALE ON DU THIS FACTORY COMES WITH EVERYTHING LABELED FOR EASY SCHEMATIC PLACEMENT. SCREEN LUA, SAME BASIC DIMENSIONS AS OUR OTHER FACTORIES SO THEY WILL ALL LINE UP NICELY. LIKE ALL OUR FACTORIES; EVERYTHING IS CONTAINER HUBBED FOR EASY EXPANSION, COMES WITH DISCORD AND IN GAME SUPPORT DISCORD: THE PYRAMID CO, https://discord.gg/MsMDcbgWBB CHECK OUT OUR SPACE CORE VERSION! MAKES THE SAME AMOUNT AS OUR STATIC VERSION!

BP: 3 Mħ
3

2001 Monolith Excavation Site

Hirnsausen

Static

No attributes :-(

THE MONOLITH During ground works for our base, we have unearthened a strange artifact of possible alien orign. None of our instruments was able to penetrate this object or to get any data. You can see it first-hand, when VRing to "Tropico". We decided, to make this artifact available to you all, in hope that your technologies can retrieve the deep secrets it bears within. INSTRUCTIONS The dispenseris on location, as part of the excavation site. There are two blueprints - one for the monolith (MON) and one for the excavation site (SIT). At your own location, find an area that is as flat as possible. If there are small elevations, the center of SIT should be at the lowest area. Sink it into the ground, but make sure that somewhere a little bit of the upper wall remains above ground. Look how it is done at our location. After it has been placed, use your digging tool (2) to create a small tunnel downwards, along a wall. Each wall contains 5 sections, one above each other. Stop the tunnel when you have reached the lowest of those 5 sections. Now use tool 5 to create a flat floor inside the four walls. Then remove the soil that is still above your head inside the walls, avoid removing soil outside the walls. Use now the Smooth Voxel tool along the walls to raise the floor unevenly along the wals, especially at the four corners. Do some landscaping to make the floor a bit uneven. Important: you must not see any of the steel honeycombs. Do not yet create the small "hill" in the center. Now place the MON slightly above the floor. Now create the small "hill" below it to hide the core. Finally, do some additional work on the surrounding area, to make it looking perfect. When you're done, post "My god, it's full of stars" in the general ingame chat! :-D HURRY, THERE ARE ONLY 10 BLUEPRINTS!

BP: 7.5 Mħ

Czars Factory Modular

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space, it's got all that and the chips! L Core Space Factory shell. Lots of space to make your factory look pretty cool. Getting tired of stacking machines your machines on voxel landing pads? Well stop doing that and factory in style. Tons of hidden storage space. Easily see your machines, lay it out as you like. Center command platform with multiple levels and even decorative hangers (hydroponics look is my set up). Modular set up makes it easy to set up with additional modules including hangars, landing pads, storage modules, elevator modules and more. Come see it in VR at "Czar in Space Showroom" or directly "Czars Space Factory" Dispensers located here ::pos{0,0,-42090.7405,202368.7623,33445.6155} (Please note that VR and in person is an active factory and may have changes made that are not included in the blueprint, please ask if you have any questions)

BP: 15 Mħ
60

Large Landing Pad With Storage

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This large landing area covers the floor space of a Large static core its a must visit you can visit in vr search: loaded industries showroom and head across the runway to check it out, heres also a quick video link https://www.youtube.com/watch?v=SrIdpuqcb9s

BP: 5 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
12

outpost by loaded

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

my little entry for the NQ Build Your Legacy contest, only started last week so not to long on the build but im happy how it turned out which is pretty hard putting detail together with the rules of no more than 700 meters of honeycomb, comes with lobby, office, living room, bedroom, bathroom and storage area for ship parts, ive always built large core buildings but ive enjoyed playing around constructing a building this size with compact rooms that have a true feeling of space for the size of our avatars, i will look forward to doing more on release :)

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