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Dark Forges
Ship
This is an updated version for the X4 Surferbord. This is design to be used with the Tellus scanner ship.
Zelus Space Edition
Czarman
Ship
The Zelus space edition for those times when you just wanna take a quick trip to an asteroid or toodle around space. fully lvl 5 buffed, specs below are in G's and with lvl 3 pilot talents. See in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42167.2324,202315.2927,33492.8756}
Not-For-Hire
Hirnsausen
Ship
She's pretty. She got curves. She makes you easily fly high. She lets you see what others don't. She gives you a cozy place and she carries your stuff. She's the companion you wanted for all operations that are too small for a fuel-hungry super hauler. The "Not-For-Hire" (some know this name from a great SciFi novel) is a great companion for small- and mid-scale mining operations, and for hauling if you got a lot to move but not as much that a huge, fuel-consuming super hauler would make sense. The colors of the ship are snow white and Martian red. Her modern cockpit has style and gives you an amazing view while you fly. Her strong downward and forward illumination makes you see where you land during dark nights. And her extremely good wing lift gets her airborn with as less as 150 km/h. Also excellent gliding capability for mean stingy captains who want to save on fuel. The ship allows access or exit from five of the six sides, allowing ops where speed is key. She has a forward-facing hangar that can carry various speedboats, mini haulers, or armed fighters. Alternatively, the hangar can be used as forward-facing weapon platform. Dedicated storage for hangar vehicles. Dedicated accessories storage and of course the main cargo containers for freight. She is not meant to cruise alone inside PVP zones, but she still has a shield generator. The strong landing lights can be switched on or off, and also all major light sources inside the ship can be switched on or off. And she offers seating and two "onboard cinemas" for up to 18 passengers, and two additional seats inside the cockpit for 2 VIP passengers. Inside the cockpit are also two commando seats for additional crew members. NOTE The original ship has 3 cores: an M core, and two XS cores. But those two XS cores are mainly experimental and have no real design or function value. The version with the waves on the hull is the latest version. Sometimes, you can visit the ship on Alioth Market 1. Ask me for an inside tour. Credits to player CrazyHenky#3265 (Discord ID) for the amazing waves. I had the idea but he had the wonder skills (or was it forbidden black magic?) to do them.
Phantom
Sethioz
Ship
Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.
Pelican Halo
-FDG-
Ship
Atmo (green) or Space (gray) Lift 2,1KT to Space Terminal: FDG Base
Venture SE
Outer Rim Exploration
Ship
PUBLIC VR OPEN! VR: Outer Rim Black Market (Under Construction) The Venture SE is an S-Core space runner. This version has no atmo elements at all, and as a result has 50% more cargo than the Hybrid/Atmo version. Nothing is stacked, she's a fun little beast and balanced well. The design is meant to be more of a replica and is not designed to haul a ton of cargo. We have other Eve ships for that. (Hulk, Skiff...Rorqual!) Features other than listed: Res Node, VR In and Out, DamageControl Script, AlbatrossHUD. All of our ships have full 3D navigation engines in space. ** THIS IS A SPACE ONLY SHIP. There is a hybrid version, and two combat versions based on the Prospect from Eve Online. You are welcome to request custom tokens done in specific colors. The Blue/yellow is true to the Eve original color scheme, however, I have prospect blue and all the variants of steel for other colors.
Odyssee Promethe Mini
Odyssee
Ship
Egg Nester 2000
The 16t Experience
Ship
Shipping pure Sulfur is what you do for living? You want to do with up to 3 of your buddy´s but ain´t got no Ship that can do the trick? Best without ripping your earnings by using all that fuel because you only have Military´s on your waaaaaay to big of a Ship? Maybe you wanna stop by and grab yourself a Ship worth your effort. Grab yourself your OWN Egg Harvester 2000 and start saving while you earning! You need to get 4 packages down there? Take our "Lady Morbit"! Need to do 20? The "Void Titan" is the Ship you need! We got the tool for your needs! Find us in VR under "16t" or swing by!
Delios
Broken Skull Ship Shop
Ship
All Tokens will be based on current market prices For Tokens Msg AtrusKage #8484 on Discord At Broken Skull we make ships for effective use not needless elements. To that end we present the Delios a space only asteroid hunter like no other. A unique design, weighting under a kiloton, crafted over time left only with the simplest of needs to get the job done. 4 large containers with room for more storage if needed and the ability for allies to aid in the task. A DSAT ready to tack all asteroids to be drained. 4 large advanced military and 4 large uncommon military engines with a single XL uncommon to speed her along at 13g without effort, and nearly 20g of brake force to lock her down on target. The Delios is not a luxury ship nor filled with frills she is built to last and fly true to get the job done. VR to Broken Skull Ship Shop
UNSC Pelican
HollowKyo
Ship
NEW LOCATION ON ALIOTH ::pos{0,2,39.3165,100.6868,175.0857} VR - Kyo Ship Shop A Pelican from the game Halo. Modified to work in Dual Universe. I have hauled 1000 tons so far without issue. 1 L container, the 8 xs containers are mainly to complete the look but they are linked to the hub. Took about a month of voxel shaping with two people working on it. Has all the toys. Ress node, VR station, warp drive, it has engines facing down, and up for maneuvering in space and both types of radar. VR to Kyo UNSC to check it out.
Surfboard
Apache
Ship
Fast and small compactable atmosphaire surfboard. Ideal for short trips or sighseeing (also with 2 people). Max Speed: 950 km/h Weight: 1,2 t Visit me via VR Station "Apache Ship Shop" or directly via coordinates ::pos{0,2,2.8112,93.7150,29.7494}
TIE Hybrid Mini-Hauler
DU Creators
Ship
DM Deravi#6100 on Discord, currently based out of Haven 14. I made this version after launch to be as affordable as possible. It doesn't inspire in any one category but it drags a good weight across a planet's surface and can lug a little over 100 tons into space at an angle. It works in first and third person views and is made from brick and carbon fibre so it's quite light. It ALMOST fits on an XS core but those foils are a bit tall. Has 2 S containers, 3 XS. A TIE Fighter isn't the most efficient design for a primarily atmospheric ship (those scattered S space engines are just enough to brake gravity and not much else) but it looks great and is very safe and fun to fly.
Elemental
ADCOne
Ship
I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.
Promethé Mk2
Odyssee
Ship
Odyssee present his Promethe Mk2 transport 12 ship and lauch at same time contact faineks#4504 for more ::pos{0,0,-2364053.1173,527100.5878,101017.6246}
Stellavator S
Stellar Forge
Ship
An elevator as elegant in design as it is in operation. This is a beautifully crafted elevator which can lift 5kt. It can be set up to follow a path perpendicular to the construct from which it was launched. This will allow elevators on the same, or adjacent, aligned cores to travel parallel paths to space, and arrive in the same relative locations in space as they hold on the ground. It does not use breadcrumbs, neither does it stop to correct deviation, as deviation is continually corrected while in flight. It maintains the same flight axis at all times, so does not become confused if it gets nearer to another celestial body than whence it started. Automatic docking is standard, with an extremely simple and reliable circuit. There are two setup modes, a simple one intended for first time deployment or testing, and a precise one, which uses a programming board, intended for parallel axes use, and after moving an elevator to a new location. VR to Stellar Forge Showroom to view. Blueprints are now available at the base of the Stellar Forge tower: ::pos{0,2,40.5746,92.2619,4.9188} Both the docking circuit and the position finding programming board code are non-drm, not secret, and available to any purchaser on request.