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VO Industries - theOmega28
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VR: "VO Factory Sales" 24 Hour production with no talents Advanced Atmospheric Engine XS - x80 Advanced Atmospheric Engine S - x20 Advanced Atmospheric Engine M - x5 Advanced Atmospheric Engine L - x2.5 Advanced Space Engine XS - x80 Advanced Space Engine S - x20 Advanced Space Engine M - x5 Advanced Space Engine L - x2.5 Advanced Space Engine XL - x0.6 Advanced Hover Engine S - x21.2 Advanced Hover Engine M - x5.3 Advanced Hover Engine L - x2.6 Advanced Flat Hover Engine L - x2.6 Advanced Vertical Booster XS - x80 Advanced Vertical Booster S - x21.2 Advanced Vertical Booster M - x5.3 Advanced Vertical Booster L - x2.6
Locura Rig A4
Credence
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The BEST most USED mining rigs in Dual Universe gets an update and a re-release. The Locura A Series is an All-In-One solution for your Rig and Refinement needs. The Locura A4 can mine, then refine your ore so when you come to pick up it's ready to be used or sold as pure. --- Locura Rigs--- Core On Ground ( No more voxels beneath the surface ) Easy Placement ( No need for terraforming to place bp ) Easy Removal ( No digging for voxels, so you can remove core ) Easy Calibrate ( Easy reach units for calibrations ) Easy Surface Mining ( Foundation off ground for easy calibration ore mining ) --- All Rig Features --- - Locura Modded Storage LUA Screen --- A Series Features --- - Mining And Refining --- L Series Features --- - Lightweight (Take More Rigs With You) - Cheap - Less Elements - Less Honeycomb ---X Series Features --- - Locura Modded Calibration LUA Screen - Landing Pad (Except X6) - Resurrection Node - VR Pod - Long Term Storage (Except X6) --- Discord --- https://discord.gg/KcafbTSwMp --- Buy Locations --- Alioth M6 Location @ (::pos{0,2,38.8365,100.5709,256.7325}) Haven Location @ (::pos{0,27,10.3966,-117.6575,142.6387}) --- VR Locations -- VR Locations: Locura DIS10 Mobile Store VR Locations: Locura Alpha Base
Under Snowy
ADCOne
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My first Sanctuary Structure and probably the only structure, which I have actually used that I will share here. This is because I like to make underground structures and they just look like boxes from the outside. I designed it with a landing pad, public hatch to allow people into what I imagined would be a store when I build it and a private elevator to allow me quick access to the interior, that is locked away from the public. Inside I have a few decorations, separate shower and toilet and one bedroom. Also have below that, what is now a store room but did start out as a factory room. Technically the images are showing the top of a Large static core but I liked the roof so much I recreated it (transferred it) to the large core when I swapped out the XS core (and S core I was using as a factory under, Under Snowy). So basically the reason I am sharing this is the landing pad on top and windows peaking out over the ground surface. Note Snowy is what I called my sanctuary tile because it has some snow in some places. I picked the tile because I wanted to see what the map was showing. It turned out the map was accurately depicting the snowy areas.
Hadron Factory Core L v6
Hadron
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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ
Sound View
Dark Forges
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A nice litle house for you to relax in, or have it as an office away from office. And when you just need to chill, why not cook a nice steak on the grill on the deck, looking out over the sea.
Starlantis
Starlantis
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Introducing "Starlantis Trade Station (SLTS)" <--- Red Ring now complete **All sales are via tokens and all transactions are completed through a barter window** Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. Don't miss the chance to be a pioneer in this exciting new development. The station is located perfectly between Alioth, Haven, and Sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR Green Ring: **The first of three rings is sold out (19 people)!** Red Ring: - Designed to allow for easier and cheaper entry into the Starlantis community. Priced at 6 million quanta per S-core. With a limit of 3 Cores per person. To ensure newer and beginner players have access to Starlantis, its community, and all that comes with it. Blue Ring: - The larger middle "Market Ring" is now open for property sales (63 of 157 cores sold 40.0%) M core properties on the Market ring are 20 million quanta per core. When we reach 50% sold the price will increase again. - There are over 20 shops open for business on the Blue Ring along Market Road! Check the Starlantis Discord server for more info on the shops available and how you can get yours listed. Discord server: https://discord.gg/FCQ2WcPqhj 100% of all sales go back into the station's expansion/infrastructure. #Starlantis
[DF] Terran X40 MP
Dark Forges
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The Terran X40 MP is a mining plattform for new players. An easy plattform to build and maintain. And easy to check the miners if and when they need to be calibrated. The X40 has 8 basic mining units S. And a M basic container for the ore to store in. This means you can craft the most of the blueprint in your nanopack. Glory to the Terran Empire
Workshop (DRM FREE)
Loaded Industries (NEW LOCATION)
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50% off blueprint price at the moment on dispenser A stylish workshop for building XS,S,M core's, plenty of room for deploying your voxel library cores with storage on platform and plenty of freedom to customise your workshop inside like copy and past all your voxel librarys to the inner walls and corners of the workshop for easy access for when your building, placement rules are 1 click down and the enterances are facing you when u deploy the BP you can check it out in VR search for loaded industries showroom for anyone that purchased before 7th may please let me know and i come and release the drm on your building
[DF] Terran X50 MP
Dark Forges
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The X50 is the big brother of the X40. It is uppgraded with a L container and 8 L MU´s, you can mine all that you need. And with the X50 there are coming a an uppgrade that will blow you mind so keep an eye out on this one!
Landfall pads main - ADMI
Gray (GrayLeader)
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Landfall pads as used in beta (large static core) has small and xs core landing zones lined out. Located on alioth at new store. VR "ADMI build store" position ::pos{0,2,-24.6313,16.8071,150.4663} for landing zone at store. thanks for looking updating builds as i can questions ask emladra#8532
Tri Hex Mining
VO Industries - theOmega28
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VR "VO Factory Sales" Materials cost on the market was about 6 mil. The cost of BP is $6 mil and that includes me deploying it. You can supply materials and i supply BP and deployment and you just pay me $6mil or i supply everything and you pay $12 mil. The price includes x3) Basic Containers L per section (x9 total). THIS Does Not Include Mining Units. Tri Hex Mining Structure allows you to mine from 3 hexes in 1 building. Equipped with a Surrogate Pod, VR and Motion for container hub. Has Landing pad design ontop with elevator access to main floor. Set up to x8 MUs on each section and room for more if needed. Has Hideaways for up to 10 L containers for each section. I do not have a setup to show anyone step by step. I have this set for token deployment only due to the hard to get ppl to understand the setup. I can place it way faster than the time to walk anyone thru the process.
Loadeds Redlined Showroom
Loaded Industries (NEW LOCATION)
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welcome to the redlined showroom, this showroom is on a large static core you can visit in VR search loaded industries showroom, it has 2 very large showroom floor space 1st and 2nd floor to display your ships etc or can even use for just about anything you like,
MBI Computer
MBI Computing
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A bit of decoration i enjoy building so i thought why not, hope you enjoy :)
NXBA Street Court
NovaX
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Let off steam after a long day in the factory on your own functional basketball court. Use the manoeuvre tool to throw the balls across the court into the hoop. Lasers in the hoop detect the balls and trigger one of four lights on the backboard. Come and try it yourself by visiting via VR by searching "NovaX Estates" https://www.youtube.com/watch?v=iiSU7WV6cWQ&t=2s If you could like to have the basketball court snapped to an existing structure or grid, it can be installed for you for a 5 mil quanta fee. Contact: Actimist#4020 Primary designer: Actimist Contributors: Factory worker:
Warp cell Factory
JamesWydee
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I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom