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Ships
Voxel Sets
Lua Scripts
1

ETA Ore Silo

Elite Transport Associates Ship Works

Static

No attributes :-(

This L Core Silo is great for extra storage space with room for 10 Expanded XXL containers. Place this in the middle of your flower and start filling. Room for parcels containers and more. You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 5 Mħ
2

Uncom Atmo Engine Factory

VO Industries - theOmega28

Static

No attributes :-(

VR "VO Factory Sales" This will make all sizes and all models of atmo fuel based Engines including Hover engines!! You can make x4) Large, x2) Medium x2) Smalls and x2) X small engines at the same time All my factories are built to make it easy for the new players or players that dont have much experience in factories and everything is labeled to let you know what to set each unit and each unit or set of units also lets you know what schematics are needed!

BP: 7.5 Mħ

Under Snowy

ADCOne

Static

No attributes :-(

My first Sanctuary Structure and probably the only structure, which I have actually used that I will share here. This is because I like to make underground structures and they just look like boxes from the outside. I designed it with a landing pad, public hatch to allow people into what I imagined would be a store when I build it and a private elevator to allow me quick access to the interior, that is locked away from the public. Inside I have a few decorations, separate shower and toilet and one bedroom. Also have below that, what is now a store room but did start out as a factory room. Technically the images are showing the top of a Large static core but I liked the roof so much I recreated it (transferred it) to the large core when I swapped out the XS core (and S core I was using as a factory under, Under Snowy). So basically the reason I am sharing this is the landing pad on top and windows peaking out over the ground surface. Note Snowy is what I called my sanctuary tile because it has some snow in some places. I picked the tile because I wanted to see what the map was showing. It turned out the map was accurately depicting the snowy areas.

3

SKY-Aegis-Outpost-M-PAD

SKY-Industries

Static

No attributes :-(

M core Outpost Pad, the perfect companion for the Outpost Building Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store

BP: 600 Kħ
12

SKY-Aegis-Outpost

SKY-Industries

Static

No attributes :-(

M core Outpost with T1 pure material production, fuel and honeycomb Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store XS Core size Elevator dock on top

BP: 1.9 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
8

Ikara Tower M1 - only Voxel

Ikara Industries

Static

No attributes :-(

Ikara Industries presents the "Ikara Tower M1". You need space for your guild members, then the Ikara Tower M1 is just what you need. BP has only voxel, in the near feature it includes - 20 apartments with large glass windows - Elevators in the center of the building (space for more elevators available, as an example, some were inserted. - 3 vending machines - Seating inside and outside (without chairs, put some where you want) - Welcome screen at the entrance, Door in the information center. What else you need to know: - The apartments have no walls, floors or doors. Why ? Everyone has his own ideas. Simply draw the walls on the white lines and install a door. - Insert your own floor in the recess provided. - Almost all living levels were created with 2 layers so that each resident can have his own style. - All screens must be manually turned on once. Window modules can be replaced with future panels to create your own style. VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 6 Mħ
5

Perso PLUS

Armand Reed

Static

No attributes :-(

A passion project of mine. I will not deploy this on live but I do have a core BP and can distribute it if anyone wants one.

11

AFS Showroom

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 50% off blueprint price at the moment on dispenser loaded industries presents This stylish futuristic showroom with viewing balcony, display your ships in style with this very bright display space, this is my 20th design in dual universe, you can view in VR search (loaded industries showroom) and head straight up the road and your find the showroom, pictures dont do it justice really best to see in person, you can remove the writing and add your own name to the building any questions please message me on discord loaded#2378

BP: 5 Mħ
4

Cronnus' Large Factory Shell

DSI Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ
12

Landfall pads L - ADMI

Gray (GrayLeader)

Static

No attributes :-(

Landfall pads large core landing zone. vr ADMI Build Store or visit ::pos{0,2,-24.6313,16.8071,150.4663}. (Large static core) questions emladra#8532

BP: 2 Mħ
5

Palm Trees

Chewie_1

Static

No attributes :-(

drm free VR: "Alioth Marina"

BP: 1 Mħ
24

The Circle

Calpone

Static

No attributes :-(

BP dispenser located on Alioth at ---> ::pos{0,2,24.6416,120.5044,3.8850} That building is in an L Core. I don't like the huge factory blocks at all, so I took an L Core and gave myself free rein in the dimensions and design of the building. From my point of view, the entire core does not always have to be used. It is important to me that buildings fit in well with their surroundings, be it in the city or in the country. The building is an empty shell! Setting up the factory or your office in the building is entirely up to you. Below the asphalt there is enough space for you to build your own cellar with containers and industry. you can find the core in the center below the floor if you have any questions or suggestions for improvement, please let me know! VR: "Calpone Showroom" dispenser ---> ::pos{0,2,24.6416,120.5044,3.8850}

BP: 5 Mħ
3

space core pad Large -ADMI

Gray (GrayLeader)

Static

No attributes :-(

Space Core pad large. vr ADMI build store or visit ::pos{0,2,-24.6313,16.8071,150.4663}. large landing zone (large space core). questions ask emladra#8532.

BP: 2 Mħ
1

Derrick Mining Unit

Yog UK

Static

No attributes :-(

Derrick (Nodding Donkey, Pump Jack) Mining Unit. Holds 4 Mining unit L. 1x L container with Hub. Screens and board for Lua. Space underneath for Ore Collection. Comes with 4 Basic MUs, 1 L Container, 1 Hub, 2 Screens, Prog Board, Vr Pod, lights etc.. Most Voxels in Iron. All Basic Stuff

BP: 250 Kħ
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