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Join DiscordRebellion Evo II adv. by Chewie and Hagbard
Hagbard
Ship
The Rebellion EVO II is the next generation of the popular rebellion. Tokens available for the "T3 Advanced" version BP's are the same price with 6m Quanta. Token Prices: Rebellion EVO II Advanced 17.25M Quanta We tried to make the token prices really competitive. They should match the prices for the full parts at the markets (+BP Price), so unless you build your own parts and have good talents, you will probably not be able to buy it cheaper on the markets today. contact Hagbard#8837 on discord for a token. The dispensers are in the Alioth Marina at this location: ::pos{0,2,38.3028,62.7694,34.7477} Tokens will be made available asap. The Rebellion EVO II is a ship created by Hagbard and Chewie_1. It's predecessor was one of the most popular ships during Beta. It can be build without having to invest a fortune and is an ideal ship for new and experienced pilots. The ship technology and Lua was done by Hagbard with efficiency and performance in mind The great High Quality Voxelwork was done by Chewie_1. It included a warp drive, 2x uncommon or advanced Atmo engines, 2x uncommon or advanced Space engines. Free Boost to my placement skills if you visit Hagbard on Alioth. - Atmo/Space/Warp capable - 300-1000 tons of cargo depending on pilot and placement talents - fast, light and designed to be as efficient and easy to fly as possible - Features Hagbard's flight control script with brake assistant Alt hold and tons of other useful features Important Note: The Lua on this ship was designed for Input Scheme Keyboard and any Mouse controlled input scheme is NOT supported! ==== Some features for the included HUD ==== - Full Autolevel in space and Atmo -- In Space choose to autloevel based on nearest planet gravity or choose your own "reference" by pressing a key combination and keep the current leveling -- when entering the pilot seat in space, the current orientation will automatically be used for autoleveling - Altitude Hold/Orbit Hold seamless transition from alt Hold to orbit Hold just by changing target Altitude -- Fully Automatic re-entry from space to atmo - Adaptive engine thrust. By default fly with ultra fuel efficient Maneuver engine and hovers. When needed (or manually activated), additional military engine and vertical boosters will be activated automatically - Collision avoidance -- when in AltHold and ground is detected, target Alt will be adjusted automatically -- when falling towards ground and descend speed is too high in the last 100m, brakes and vertical boosters will be used automatically to slow down descend speed - Can be "flown" underwater. - Speed Limiter saves you from heat damage automatically - can be flown by using A/D,W/S and throttle controls only. The ship will control the roll axis (Q/E keys) automatically to avoid sideways drift and allow smooth cornering - Non obtrusive HUD avoids visual on-screen clutter -- optionally press Shift Alt 4 to display all HUD Widgets when needed - Vertical Boosters present but will not consume any space fuel in low load situations, Boosters will be activated automatically when high descend speeds are detected near ground - Display of brake distance to make your space travel easier The rebellion was build to make it up-gradable. - The 4 main engines can be exchanged with higher tier variants easily. Just make sure that those engines which should be "off" by default get an engine tag "2nd" == Waypoint Mgmt System == The Rebellion 1f has >120 built in waypoints included in the Lua. Press Alt & Cursor Up/Down to access the Waypoint selection The wapoints are organized in groups. Skip to the next group using Alt & Cursor-Left to go one group forward or Shift additionally for backwards. == Using custom Waypoints == you can create a small Lua file on your PC to define your own wapyoints in the HUD. The file has to be placed in <Dual Universe Install Dir>\game\data\lua\ Filename has to be poilist.lua Here is the a sample file content: -=-=-=-= cut here =-=-=-=- local poilist = { version = "Poilist 1" } MaxRotatingWaypoints=3 function poilist.loadLocations() p = {{}} p[1] = {"DCA","Marina Hagbard He", "::pos{0,2,38.3979,62.9920,62.5495}"} p[#p+1] = {"DCA","Alioth Market 6", "::pos{0,2,36.0044,101.3503,220.0897}"} p[#p+1] = {"DCA","Haven tile near M20", "::pos{0,27,-24.1271,63.9619,64.4522}"} return p end return poilist -=-=-=-= cut here =-=-=-=- Use that as a template to create your own POI list. Fell free to add more POIs as needed. The parameter Order is: "group","Name","POSstring" The display name in the UI will be "Group"-"Name"
Eclipsy II
Hadron
Ship
-- 10M w/o Warpdrive 12M with -- -- Ship comes now with uncommon engines. -- The ECLIPSY II is a complete rework of all voxels with the VPT and adjustments to low/high altitude lift to counter the warpdrive weight change. Designed as an agile warpshuttle / personal transport. It is perfect to maintain your mining unit calibrations or trips to the market for buisiness. VR pod and 2 surrogate stations. Clean voxelwork and equipped with recolouring LUA script. Overpowered breaking and thrust. 54kl of storage with quick access in the front of the ship. 1200 km/h atmo speed without burning or damaging any elements. S Monitor in cockpit for touch interfaces like SAGA or Aviator. Ship will come boosted to all lvl5 skills and completly fueled. Recolour kit for all orange parts for free! (If you need support for recolouring feel free to ask) >>Info button with way more useful information inside the ship.<< Programming boards with changeable parameters for new screen HDR colours (1-2) and light HDR (1-5). You can test everything (recolour/infobutton) in VR: "Hadron HQ Alioth"
Phantom
Sethioz
Ship
Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.
AtmoCorp SCARAB S
Atmosph3rik
Ship
Designed by AtmoCorp, a subsidiary of Infinity Corporation. The SCARAB S Core Mission Hauler with Warp Drive and S Shields. Optimized to haul 2000 tons. But it can handle quite a bit more depending on talents and engines. *ship stats measured with T5 handling talents, advanced engines, 50% fuel and 2000t of cargo Capacity ----- 1297 kl Atmo Thrust - 1.35 G Atmo brakes - 10.9 G Space Thrust - 2.46 G Space Brakes - 4.67 G V Boosters -----1.68 G Wing Lift ------ 1.66 G BLUEPRINT - 2,000,000 SHOWROOM - 7km south of Market 7 ::pos{0,2,19.3915,97.2582,147.7494} In VR search for "AtmoCorp Alioth" Contact [IC]Atmosph3rik on Discord with any questions.
Starscream MK6
InfinityCorporation
Ship
This is the space ready version of the Starscream, with basic atmo and space engines. It includes both space and atmo radars. Max space speed is 49885 km/h (Note: The version in the images above was upgraded to military space and atmo engines. The version for sale has all basic atmo and space engines)
X-Wing
SNS Sentinels
Ship
Build by Cobqlt#8533 The X-Wing, were a type of starfighter marked by their distinctive S-foils that resembled the High Galactic script's character "X" in attack formation. They were heavily armed with two lasers. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Sold with 800 l of fuel and 500 ammo. And all civil element handling buff level 5 The X-Wing is ideal for training space combat in Dual Universe with friends and it got the same stats than our Tie Advanced X1 so you have the choice ! BP don't keep their PVP buffs so you need "Control Unit Capacity Handling" at lvl 2 to use the 2 laser (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) Dispenser available at our showroom
Octopus
Madness
Ship
BP dispenser located on Alioth at - ::pos{0,2,36.2588,107.1118,0.0001} The Octopus is a small, basic light fighter, designed for efficiency and elegance. Basic designer and designed for PvP training, it is nevertheless powerful enough to catch reckless miners in PvP areas and has a relatively low assembly cost.
OLD Dystrophy
SNS Sentinels
Ship
Build by Cobqlt#8533 30+ BP send for free, hoping to have helped a lot of groups understand the current PVP meta, we reset to the normal price today. (10/15/21) The last update of our Big-nano, the most versatile and optimized of the current nanos. We used it in all our Legion fight, 6 on the field during the last fleet fight vs LDS. https://www.youtube.com/watch?v=Zm68ZEd_vzM 2 model avalaible: sologunner or double gunner (perfect for GeforceNow) It has a big autonomy but it can be modified according to the tastes of each one to adapt as well as possible to your needs. (You can tier up weapons, engines, put less fuel tank but for less autonomy/weight and more G...) 0 stacked elements. Full fuel/ammo/warpcells/core/scrap/pilot skills: Max thrust: 14g Brake force: 15g 5 or 10 Advanced Laser L 5 or 10 Ammo containers 2 radar L 8 Uncommon Military XL Space engine 8 Space Fueltank Shield L DSAT (in option) Warpdrive 4 Container L Script homemade pilot/gunner Full buff 5/5 (elements/weapons/HP) 445m² frontal cross section (without DSAT) 1398m² vertical cross section 747m² lateral cross section 10 031m3 Plastic 1.25m3 Luminescent Glass Updated with plastic voxel for hit 15,8M CCS to allow a venting in certain duels or fights. Stats in video: https://www.youtube.com/watch?v=K56aCFTAr-c
Silver Bee
ADCOne
Ship
Silver Bee is the ship I made to run around in PVP space (its the ship I can loose) its not really finished as it needs some balancing however, we are at the end of Beta and I'll probably make an xs ship variant instead of finishing this ship off. Despite not being finished it is quite a fast ship able to exceed 40,000Kmph in space, in the atmosphere it can reach speeds of up to 1050 Kmph without burning up in the atmosphere (Angle dependant). This is also the second revision of the ship as it started out looking more like a normal plane before I decided to make it look more like a Bee, though my voxel skills are not really up to the task.
Viper Mark I
Apache
Ship
Light cruiser with athmo and space engines 1S + 2XS container Max speed 850 km/h Empty: 20t Visit me via VR Station "Apache Ship Shop" or directly via coordinates ::pos{0,2,2.8112,93.7150,29.7494}
LiftOff 190E
LiftOff
Ship
When travelling the stars, the journey is just as important as the destination. Enjoy the comforts of home as you traverse the stars, or haul light cargo in style. Features include: - Warp Drive - 250t cargo lift to space in 1G - Seating for 4 passengers - Surrogate VR Station - Resurrection Node - Pilot controlled door and ramp for easy on/off-boarding - Full element access in case repairs are needed, including intake hatches to access hidden elements.
Warp Tube
Hirnsausen
Ship
Fully Loaded Alioth - Jago: 10 WCs only! - - - WARP TUBE A stylish, well-designed warp shuttle that holds two XS containers. Everything has been optimized and reduced to minimum to save on weight and thus on warp cell consumption. The hovers function also as low-consumption propulsion that can be used for low distances, and provide above 160 km/h without usage of any regular engine. The Warp Tube also features two diagonal rocket engines (800 L) that help to avert any crashes due to inexperience by giving lift and forward speed at the sme time, and also help lifting off from space platforms. Strong lights illuminate dark areas where you try to land. Last but surely not least, the boat is packed with brakes to such extend, that - to give an example - landing from orbit on Jago's surface does not require any engine thrust! With other words, as part of the weight reduction the fuel consumption has been minimized, too. That leaves more space for cargo. OVERLOAD HINT: The Warp Tube can get into space from Alioth with both XS containers full and the pilot's inventory full too, if you fly an outgoing spiral. :-) See all ships using VR, at "Tropico". Contact at Discord: "Hirnsausen#3973"
Tonag v2
Czarman
Ship
In the middle of a move, contact me via discord to arrange a sale. Czar industries is Proud to present a new line of progression ships for newer players. Reasonably priced, easy to build and all with great functionality. The Tonag is now at v2. It is the perfect first S-Core hauler for newer players. It handles well, flies true, stops on a dime, and carries a crazy amount. Easily carries 1.5Kt off of Alioth and I almost got 2Kt with the 10 Maneuver Atmo engines and 4 Maneuver Space Engines. Reentry with 2.5Kt is a breeze with plenty of braking power. Plenty of interior space and access to almost all of the elements from inside. Cargo is 4 Container L's with 716Kl of storage. Shiny, reliable, efficient.....it's still my favorite ship to use! Warp capable and only 30cells Alioth to Madis with empty cargo. Switches installed to turn everything off and open doors when not in use. Demo model not yet deployed
Gnome
vanherck
Ship
The Gnome is all basic engine warp shuttle. Does 15 cells to jago fully fueled and 100 warp cells in cargo. all stats are with full lvl 5 bonus but 0 pilot skills. It is made to be a cheap but still easy to fly warp shuttle. And with only Medium elements easy to make. And it can even take a full load of ore of alioth. for more info or token contact vanherck#7572 on discord
SupaRidda
YesmanDu974
Ship
I'm proud to present my brand new muscle car "SupaRidda" It's a low rider pocket car to drive with style and power boosted by 3 rare military atmospheric engines S, you got 800L nitron to get everywhere with 3 friends aboard ! LUA programmed features : - Reactive lights brake when piloting - a must have - Cool flashing headlights with "G" key - Unseen on all constructs actually - Configurable scrolling text on windshield Dispensers locations : Yentico Tower next to PVR Nitro City (Big Cube and losange shapes) PVR - Nitro City Showroom B0nesShredder's Showroom ::pos{0,2,33.9721,110.3299,68.9779} Just get yours ! Peace, YesmanDu974