Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
1

Dark Forge Showroom

Dark Forge

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No attributes :-(

This is a modular showroom allowing you to make it your own - Each panel is available at the corners in the showroom so you can change up the outside as you see fit. There are 4 pads on the edges to show off 4 S/XS cores and plenty of space in the middle to show off an M core. Hallways underneath are leveraging the "DF Firestorm Hallways & Decor" voxel library which is also for sale (voxel library is DRM Free!!). How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is in front of the building, near Alioth DM7 Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 10 Mħ
16

Mining Outpost MO31

Odzord

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No attributes :-(

** UPDATED PRICE AND VR LOCATION ** Tired of boring mining platforms? This industrial mining outpost raises your mining operations to the next level! Outpost has been designed to house max 5 mining units. It has 1 large container for ores, 1 small container for fuel and 1 refiner to refine ores to M size container if needed. There are 3 different landing platforms for your haulers or personal aircrafts for easy access. You can access fuel, ore and refined ore directly from landing platforms. Naturally you can use elevator access from the ground if you arrive with very large vessel. I will also sell VTOL ships which I use with these platforms. Let me know if you are interested of these also. Volume discount is possible. Please pay attention on details, there are plenty. You can now check out this building via vr: "Odz Mining Outpost MO31" Sale for pb and other Odz stuff can be found from: Location: ::pos{0,2,-0.8187,178.5356,52.3225} Surrogate: Odz ShowRoom (dont buy stuff if surrogate, you have to come visit) Message Odzord#2815 for questions.

BP: 200 Kħ
2

Warp cell Factory

JamesWydee

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No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ

Small Freeport

ADCOne

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No attributes :-(

The plan was to test out how to make a space station about 65KM from the planet. Assuming I'd succeed the idea behind the station was to use it for making fuel and basic scrap without having to land on the planet. So I obviously succeeded at making the space station however, the location was completely wrong for the job. It turns out you need to make the space stations away from where your bases are and stock them with resources you need at those locations. That said it was fun doing it for the first time and the views are super.

1

Basic Industry

VO Industries - theOmega28

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No attributes :-(

Production Per 24 hours with no industry talents Basic Assembly Line XS- x720 Basic Assembly Line S- x180 Basic Assembly Line M- x45 Basic Assembly Line L- x11.25 Basic Assembly Line XL- x6 Basic 3D Printer M- x45 Basic Chemical Industry M- x45 Basic Electronics Industry M- x45 Basic Glass Furnace M- x45 Basic Honeycomb Refinery M- x45 Basic Metalwork Industry M- x45 Basic Recycler M- x45 Basic Refiner M- x45 Basic Smelter M- x45 Transfer Unit- x11.25 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 10 Mħ
7

Fuel & Warp Cell Space Module

Aerogics S & T Co

Static

No attributes :-(

A fully set up fuel and warp cells space module. 72 cells per day without any talent, Kergon, Nitron and Xeron fuels Custom LUA to manage and monitor production Uses two main hub with each 10x containers L: Ore & schematics hub: Input hub for all schematics and ores except pyrite Fuel / Pyrite / Catalyst3: Output hub for fuel and cells. Also used as input for pyrite and catalyst (optional and only used to speed up initialization) To start production, go down to bottom level and run each board (7) until screens go green. Those will set up each machine by selecting recipes and start them with correct maintain values. Special thanks to Captain Ardan and RyanPryde for their voxel kits and Jericho and SilverZero for LUA resources https://github.com/Krengus/DU_ASTco/blob/main/Warp%20%26%20Fuel%20Space%20Module/monitor.json

BP: 6 Mħ

Mining Outpost + Fuel

Unskilled One

Static

No attributes :-(

Mining Outpost with independent fuel production. VR => UKD Mining Outpost To buy the plan =>::pos{0,0,-991847.0505,1213526.4660,-2605215.7825}

BP: 650 Kħ

DIA Omnifactory - Expanded

DIA

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No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
11

Fuel & Honeycombs Station

Aerogics S & T Co

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No attributes :-(

Can produce atmo & space fuel and several honeycomb materials, depending on ore provided: Brick, Carbon Fiber, Wood Plastic, Steel, Silumin Aluminium, Iron, Silicon, Carbon 4 Hubs for storage: Ore (input) Refined Materials Products Fuel & Honeycombs (output) Storage: 4x Container M on blueprint to make it easier to spawn, can go up to 6x container L total Best used on a tile with all t1 ore and one t2: with mining units it will auto produce both fuels & all T1 honeycombs Comes with several Aerogics scripts configured plus the excellent Jericho Industry HUD https://github.com/Jericho1060/DU-Industry-HUD Screens on every machine to help with first run configuration, it won't take more than a couple of minutes to have your own refinery running!

BP: 400 Kħ
2

LSA Imperial Mining Facility

MrLightWell

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No attributes :-(

Originally called the 'Fortress Refinitorius' in Beta, this Star Wars Inspired build was quite fun to put together. Suited for many terrains or off-shore, this themed mining platform makes a great personal HQ/factory as well. FEATURES: -Height gives options for what level above surface you'd like the main structure -Imposing and intimidating presence of Sith (Vader's) technology built into the outer façade. -Uniquely designed factory floor -Large open cargo container storage area -Personal living quarters -Throne Room -Conference Room -Balcony -Mining Units (at max height, reduce if surface ore fails to spawn after calibration)

BP: 3.5 Mħ
1

PYRAMID T123 MINING BOT FACTORY

The Pyramid Co.

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No attributes :-(

THE FACTORY EVERYONE IS GOING TO WANT PYRAMID T123 MINING BOT FACTORY THIS FACTORY MAKES T1 T2 & T3 MINING BOTS 6 T1 BOTS EVERY 2 HOURS 5 T2 BOTS EVERY 6 HOURS 5 T3 BOTS EVERY 24 HOURS NUMBERS PER HOUR CAN IMPROVE WITH HIGHER TALENTS LIKE ALL OUR FACTORIES; COMES WITH INGAME AND DISCORD SUPPORT BOOSTING TO LVL 5 AVAILABLE TOO DISCOUNTS ON PURCHASES OF 3 OR MORE FACTORIES TOTALING OVER 20MIL HAPPY MINING!

BP: 7.5 Mħ
13

Mining Silo

Creator (Dune Dwellers)

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No attributes :-(

The Dune Dwellers of Haven have perfected harvesting the planets resources with their specialized Mining Silo's. Designed with a Basic Container M & 4x Mining Unit L's, this resource facility can store up to 7 days worth of resources for a single weekly haul. Over 80kL of ore storage! Calibration can be done via the platform deck in RPG style, or for those seeking efficiency through the bottom where the ore will calibrated ore will spawn. Looking up from the bottom you can see the machinery in action as it chews up the ore being extracted from the dunes below. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 250 Kħ
5

Duo Hangar 2B02

2Bitter

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No attributes :-(

2B Designs Duo Hangar 2x L Core Size Hangar - Plenty of Workspace (Can fit L core ship) - Plenty of light - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - 2xL Core Size Landing pad - Elevator / Hole Access to the floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) Make sure to over lap the middle of the cores to fit together VR: "2B Hangars Display" Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729

BP: 15 Mħ
24

Hangar Complete Kit

Loaded Industries (NEW LOCATION)

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No attributes :-(

50% off blueprint price at the moment on dispenser This kit will allow you to make any size hangar you like over as many cores as you like just like my landing pad kit and you can take this kit any where ground or space, there are endless possibilities with this kit, when using the kit there are some thin voxels on parts of the design like bolts etc make sure you grab all when copying, there will be some small patches you will need to fill on roof due to the angles there is also a limited offer at my location aswell for this blue print with the pre built hangar blueprint any questions please dm me on discord.

BP: 7.5 Mħ
2

3CS Mining Platform 4x (Early Release)

DreaminCircle

Static

No attributes :-(

This mining platform was designed to mine up to 4 ore types using L mining units. While the mining platform will default to one mining unit per T1 ore, this can easily be changed to mine different ore with upgraded mining units. To expand the number of mining units, just link to the additional units to the mining PB and to one of the containers. To modify the ore type, rename the container element and replace the ore with the new ores full name. Adding/modifying the mining units or containers will require the programing boards to be restarted. This is an early release version of the platform, so some of the items have been reduced or removed due to availability or cost. To further save on deployment cost, you can change the honeycomb type to fit your available ore type.

BP: 1 Mħ
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