Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
2

Ta'veren Mega Factory

LordDragonAlThor

Static

No attributes :-(

Features: The Ta'veren Mega Factory is a fully modular, easily-expandable, space or static factory BP for those of you who want to link up a machine to print an end part. This factory is set to produce all components for tiers one to four. All parts with multiple outputs are designed to cycle contents. If you need more links, simply add a new box and transfer unit, remove the link from the topmost box to the bottom transfer unit, pointing to your new transfer unit, whose output goes to your new box, and link the new box to the bottom transfer unit. If you find it isn't producing as many parts as you need, simply add a new machine on top of it and have the output go to the next box. All industries are named with what they produce, as are the output boxes, so you can easily identify where things link. Color coded borders surround industries with what Tier. Also comes with DU-Locura-Storage-Info for ores and IndyHUD for your industry monitoring.

BP: 100 Mħ
5

ADMI Deluxe pads

Gray (GrayLeader)

Static

No attributes :-(

Large core easy to place landing pads very detailed and also very easy to change the colors! The style is setup for the steel and the lum glass to be swapped to different colors to create a color pattern for any area DRM is locked as this is how i fund my habits! VR ADMI Deluxe Temporary to look at and locate on alioth will have a proper store here in a bit after i make more money lol. Located 50ish km from market 13 at cords ::pos{0,2,-24.6313,16.7490,95.7777}. Thanks for looking! I have made roads that are very easy to place and dont get in the way of taking off! will have more styles later.

BP: 2 Mħ
40

Landing Pad Kit (DRM FREE)

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This is a complete kit of my landing pad without basement, you can make any size landing pad you like even connect 4 cores together for extra large one or even larger, ive tried to make the instructions as simple as i can but hopefully if your interested in this kit you already know how to copy and paste and rotate etc please check out the pictures for more info and if you need any questions answered dm me on discord loaded#2378, location on your right in the info and the dispensor is in front on the landing pad, i also added a base part with no wiring details also u will want plenty of medium glass panel to go over the wiring detail, can also change the colour to your what ever you like. PS no need to press shift when adding the leg stands

BP: 5 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
1

Star Wars Mos Eisley Cantina

MrLightWell

Static

No attributes :-(

Put your favorite cantina song on repeat as you plan your next builds and adventures. All are welcome, but your droids will have to wait outside! During beta I asked myself the question, what hadn't been made yet that people would love to see in the world of DU. After looking over nearly every frame of the cantina ever shown on film, every available blueprint online, former cantinas designed in all popular SW games, and even the entire PDF for Lego's step-by-step instructions - I felt prepared to bring the iconic location to life. All in all took about a month of casual playing to build/finalize. Static Model of the Cantina is on display at LSA Industries HQ, 13Km SE of Alioth Exchange (VR Location 'LSA Industries Alioth') *What is on display is what is on the blueprint, all furnishings, screens, lights, chairs, etc

BP: 5 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
4

Warp Cell Cube

Timesorrow

Static

No attributes :-(

Warp Cell Cube Design inspired by the famous Mario Bros Warp Cube, this XS Core is packed to the bone with industrial machines and design to have a production capacity of 520 warp cells per day, needing only to feed with the 10 ores required for warp cell production, Pure Hydrogen and the 6 schematics needed for warp cell production. Features: - Capacity: 520 warp cells per day with moderate T1/T2 production talents - Feeds from Ores and Hydrogen, so no need for additional machines (refiners e.g.) - Easy setup: when powered on, all machines will be calibrated to produce the right amount of intermediate products to feed into the 16 Glass furnaces for Warp Cell production - Easy maintenance: elaborate monitoring screen, showing the status of each (sub)assembly being produced as well as the inventory levels of the Ores, blueprints and Hydrogen. - Token available on request, please do expect some time needed for the production of the machines - Support during setup on request (although should work straight from the box) No more need for giant setups for warp cell manufacturing! This XS core is probably all you need for your personal warp cell needs! Location for watching the cube in action: ::pos{0,2,7.7358,80.4968,220.3335} visitable in VR though: Warp Cell Cube Demo

BP: 3 Mħ
3

ETA Fuel Refiner

Elite Transport Associates Ship Works

Static

No attributes :-(

ETA Fuel Refiner is great for solo or small groups of players. Makes all Fuels. BP requires 3L containers 4M containers 2 S containers 4 Hubs 3 Basic chemical 2 Basic Recycler 3 Square light s 1 Vertical light s Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 200 Kħ
1

PYRAMID LUMINESCENT GLASS FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID LUMEN GLASS FACTORY This factory can make a ton of luminescent glass in a day! 12000m3 per day! Just like all our factories everything is simple to use and container hubbed for easy expansion. Ore in/Waste out/Product out Pays for its self on day one! READ OUR BIO FOR MORE INFO

BP: 1 Mħ
49

Citadel Station

InfinityCorporation

Static

No attributes :-(

The IC Citadel Station is an all-purpose single core space station designed with future PVP in mind. Currently we are only selling Blueprints. The blueprint does not include the Warp Beacon or weapons to make it easier to place. Armor: 4 to 12 meters of Nickel, Copper, and Steel armor. Weapons: 8 Gunner seats with a total of 64 hardpoints for weapon placement Storage: 80 Large containers linked to 8 hubs. Industry: Warp Cell Production ~550 warp cells per 24 hours Fuel Production - Kergon X1, X2, and X3 (or change schematics to make whatever you want) Scrap Production - Tier1 - Tier5 Repair: 4 Repair stations, each linked to 5 large containers

BP: 50 Mħ
2

ADMI Outpost!

Gray (GrayLeader)

Static

No attributes :-(

ADMI Outpost with a landing zone for a roof is a setup that looks nice for either storage and or mining outpost as well. there are 6 basic large mining zones and other than some lumi all the voxels are t1 so easy to get made and put into the world where you need it or if you have a friend that just joined and needed a decent starter base. vr ADMI Build store for a look. thanks!

BP: 1 Mħ
9

Space shipyard

Jasper

Static

No attributes :-(

A nice looking space shipyard (Big L core) with a lot of lights!! perfect for ship building in space. The bridge on the side are for u voxel liberies u can get to them realy fast with elevators on the ground. If u have any questions ask me on discord Jasper_1. Are u looking for space stations space hangars space factory look no further!! and dm Jasper_1 discount if u buy more: 2 for 12 mil 3 for 15 mill 4 for 20 mill Blueprints at ::pos{0,0,13909484.7964,7394236.0528,-249278.5554} VR: Space station Shop

BP: 10 Mħ
7

Garage / Workshop

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

Im happy to be back after a long break with a new 4 core static building (garage / workshop) you can visit in VR- LOADED INDUSTRIES NEW LOCATION your find the build on the left hand side of the main showroom, you will find a dispenser in main showroom and inside the new building Treat your ships to a new storage area or even build new ships within the garage, plenty of lighting and space to work with, viewing area both ends of the build and storage space for containers in the 4 pillars, plenty of room to land and lift off your ships from the centre of the building with an open roof or even place your space elevator in the centre, sorry i forgot to remove my name above the entrances before making my bp's so your have to remove and replace with your own name, after moving to the desert myself and noticed how uneven the ground is i have raised the floor of the building so it gives you alittle room to place on uneven surfaces without looking like its floating in the air with plenty of space under for you to extend if needed by just copy and paste parts from the original build, each section takes around 17.5k of plastic honeycomb to make, in the near future there will also be a landing pad released to go with this building also 4 cores. you will receive 4 blueprints for this building, when snapping together make sure once you snap to the first core that you press HOME key then END key and you should line up prefectly then just rotate into position, double check your joins before you deploy construct.

BP: 7.5 Mħ

Mining and landing platform combo

De Overheid

Static

No attributes :-(

Tired of hanging your ship in between the mining units every few days you visit your gold mine? Why not land in style on this luxury M-core landing pad? The top is flat for easy landing but below the real magic happens. On a lower deck, connected with two smaller cores your mining units will be waiting for you. Easily accessible with two ramps from the flight deck or by teleporter from the ground below. Be in absolute control as you calibrate up to 15 mining units without moving a single step, and before you leave have three Large containers at your fingertips to gather you hard earned ores. If you feel like getting your hands dirty you can use the access hatch to drop down to the bonus ores awaiting pickup. A quick elevator up will take you directly to the the flight deck, onwards to the next stop. If you are really in a hurry, all containers and Mining Units are also in reach from one area on the flight deck. The long and stable legs will make placing these cores a breeze, even on hilly ground. Instructions: Place M-core with the middle edge of the mining platform in the exact middle of three tiles. Then place the Left hand S-core, finally the Right hand S-core. If you mix up the order, it will give a nasty one voxel gap. No returns. VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

BP: 2 Mħ
2

Artisan Workshop (Automated)

Creator (Ivory Island Resort)

Static

No attributes :-(

Produces: Nitron, Basic Containers M & L Features supply line screens to tell you what each industry needs which item with each machine, screens can be removed later. Built to produce containers and atmospheric fuel from ground to finished product, the artisan workshop avoids the eye sore typical of most factories, whilst also allowing you to produce plenty of storage for all the things you had shipped from earth. I mean does anyone really care that a couple thousand potential colonist had were left to die for your legacy earth speeder collection to be loaded onto the Arkship. Let's be real people reproduce all the time, but that collection is the only one to be in such pristine condition. Best of all the price of this factory will keep undesirables like your neighbors from the next tile over from getting their grubby hands on one, and act like they ever could keep up with you.

BP: 25 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear