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[DF] Terran X50 MP

Dark Forges

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No attributes :-(

The X50 is the big brother of the X40. It is uppgraded with a L container and 8 L MU´s, you can mine all that you need. And with the X50 there are coming a an uppgrade that will blow you mind so keep an eye out on this one!

BP: 250 Kħ
11

Hadron Factory Core L v6

Hadron

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Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
5

SKY-AEGIS-MODULAR-SPACESTATION

SKY-Industries

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No attributes :-(

Are you looking for a space adventure that combines comfort, productivity and security? Then look no further than the SKY Aegis Multi M core space station from SKY Industries! This is the ultimate space home for you and your crew, featuring: - A spacious and cosy living area with a panoramic view of the stars - A fully equipped office space with high-speed communication and data storage - A small factory area that lets you craft and repair your own equipment and vehicles - A XS core elevator dock - 4 M core doble landing pads The SKY Aegis Multi M core space station is designed to be modular, customizable and expandable, so you can add more pads to form a larger base. The SKY Aegis Multi M core space station is available now for only 4.3 million! VR: SKY Aegis Alioth Station Visit ::pos{0,2,54.7335,109.8047,69.0288} to get your Blueprint today!

BP: 4.3 Mħ
1

Mining Rig Pyramid

An0ubiS

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A mining rig with style - instead of floating mining units everywhere. Space for eight mining units + L container. Mining unit output accessible via elevator to basement area. Mining units not included in BP - place them separately. VR: Deeh Store (dispenser inside the building, 2nd floor next to elevator; turn left when entering 2nd floor via stairs) If you have questions, don't be shy - contact me on Discord!

BP: 10 Mħ
2

Warp cell Factory

JamesWydee

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I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
5

Mining Drone

FenixPenix

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A futuristic looking hovering mining drone with: - 4 mining units - 1 container L with an accessable hub at the ground - an elevator to the top for calibration (must be brought to the ground after placing the mining drone so that it is not stuck in the ground. The elevator is located directly under the antenna m) - core size M, to be able to place more containers around the drone for additional space or decorative reasons

BP: 1 Mħ
4

CCU Crane Set

CrazyHenky

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The CCU Crane Set. Do u need a crane for your heavy lifting jobs? Then CCU has a very nice and modular crane for u. This heavy duty crane will make any lifting a piece of cake. It has a turning radius of 0 ( cause DU dos not allow us to ) It can lift up to any amount ( tested at 100KT ) Cable length - as long as u can make it. ( keep it responsible ) Get your crane today ! U can visit us in VR at - CCU Voxel library Or in person at our location - ::pos{0,2,34.7581,72.5932,-0.0001} (Alioth) Fun intended. But have a great day Novean ! P.S. To be able to use a heavy duty crane u need a special permit and license. It is not possible to hire a specialist crane operator.

BP: 10 Mħ
3

Phalanx Station

Jarus_Phalanx

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An L-Core Space station with 5 landing pads a Small Hangar Bay and Dry Dock for all your Building Projects. The Lower Level is open for Storage and some industry.

BP: 2.5 Mħ
2

Uncommon Industry

VO Industries - theOmega28

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No attributes :-(

This will Produce with no indy boosting talents every 24 hours: Uncommon Assembly Line XS 240 Uncommon Assembly Line S 60 Uncommon Assembly Line M 15 Uncommon Assembly Line L 3.75 Uncommon Assembly Line XL 2 Uncommon 3D Printer M 15 Uncommon Chemical Industry M 15 Uncommon Electronics Industry M 15 Uncommon Glass Furnace M 15 Uncommon Honeycomb Refinery M 15 Uncommon Metalwork Industry M 15 Uncommon Recycler M 15 Uncommon Refiner M 15 Uncommon Smelter M 15 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 15 Mħ
6

Tiny Warp Cell Fuel Factory

Squizz

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No attributes :-(

Tiny Warp Cell Fuel Factory (TWCFF) Need warp cells? Or maybe just some fuel? Setup this easy to use warp cell, atmo fuel, and space fuel factory. With base skills it will produce ~74 warp cells a day and at 3's it will produce ~90 warp cells per day. Perfect to keep your warp shuttles fueled! To change how much gets produced merely click the up and down arrows on the screen. Fuels go up/down in increments of 1000, and warp cells in increments of 25. You will find everything you need in one container hub. Feed the ores and schematics there (make sure to mark it as the schematics container) and the output of fuel and warp cells will be found there too. I like to keep it organized (see picture) to make it look very nice as well. Unlike the Tiny Factory, the TWCFF does not require a constant presence! This factory works just like any other industry. When you deploy this factory and start the board up front that controls the screen, it will auto configure all of the industries for you so you won't need to go in and figure out what maintains you need to set each industry at. Very convenient! Only thing you will need to do is add 3L of Catalyst 3, included with the blueprint, to a container hub under the info button in the "server room". The server room contains the programming boards that will setup your industries for the first time. You will rarely need to go in there. Dispenser Location, Haven: ::pos{0,27,-14.3128,30.9315,9.6166}

BP: 1 Mħ
5

Palm Trees

Chewie_1

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No attributes :-(

drm free VR: "Alioth Marina"

BP: 1 Mħ
2

Hovering Landing Pad

De Overheid

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Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ

Uncommon Mining Unit Factory

VO Industries - theOmega28

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No attributes :-(

VR: "VO Factory Sales" This will make 14 Uncommon Mining Units in 24 hours with no indy talents. Easy to set up as everything is labeled!! Check it out in VR or come by HQ!!

BP: 5 Mħ
5

Perso PLUS

Armand Reed

Static

No attributes :-(

A passion project of mine. I will not deploy this on live but I do have a core BP and can distribute it if anyone wants one.

3

D4nkWorks Mining Tower

D4nkKn1ght

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No attributes :-(

*Updated 11/1/22* Now includes Jericho's MU-Monitor Pre-Installed. Simply add MUs and link them to the programming board to see all info on one screen!! New BPs Available at D4nkWorks Showroom These are Long-Term Mining Towers with space for 8 Auto-Miners Designed to fit ANY terrain. The bottom of the tower can be sunken into the land as far as needed and has ladders for access from the ground. Add a surrogate pad and you can easily VR there to calibrate your off-world tiles. The landing pad on top fits S core ships easily and provides EZ access to all 8 miners and the Hub. Landing activates the screen which shows how much ore is currently available. LUA included. Basic Mining Towers have space for your Org name on the side to let people know who's mining in style!

BP: 100 Kħ
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