Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
9

Beach House

Creator

Static

No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
18

NoxCorp Bacterium 2

NoxCorp

Static

No attributes :-(

Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
8

Aerogics L Core Landing Pad B

Aerogics S & T Co

Static

No attributes :-(

Similar to Pad A, but without the pillars. Designed to be floating in the air with AGG like voxels One interior level for storage / industry / whatever Can be seen at Aerogics Haven HQ *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Blue Plastic: lines on landing area Luminescent Icy Blue Glass: AGG voxels and outside lights Luminescent White Glass: inside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ
1

Sci-Fi Fuel Station

Sci-Fi Fuel Station

Static

No attributes :-(

I made this Fuel station with Sci-Fi in mind as i love Sci-Fi myself, I hope you like and enjoy, It will make all your Atmos and Space Fuel, And i added Scraps to with dispencers so you can sell what you make to, Have fun all see you in DU :) You can VR to Santa Monica Pier to view all our crazy work, Please don't Buy in VR.

BP: 1 Mħ
1

ADMI Deluxe space pad (Large)

Gray (GrayLeader)

Static

No attributes :-(

Deluxe pads in space on a Large core took a min but its now done the current configuration is red lum glass and black carbon fiber witch is totally epic looking! These 2 colors can be easily swapped when placing to your choice of colors. ( if you see orange steel and lum glass also switch kept trying to find and couldnt) Available at admi temporary store until i finish the official admi store thanks !

BP: 2 Mħ
1

DPS Pad

An0ubiS

Static

No attributes :-(

DPS Pads - built as building area pads, also usable as showroom and parking pads. Single static XS 2,500,000) and S (3,000,000) BPs DRM protected. DRM free BIY kit and space versions available soon. VR: Deeh Store (dispenser + preview -> basement) If you have questions, don't be shy - contact me on Discord!

BP: 2.5 Mħ
4

Manya Mahia Base Camp

Armand Reed

Static

No attributes :-(

Virtual Tour https://youtu.be/gbw2t_fREzw VR: Manya Mahia Base Camp Available @ ::pos{0,2,64.1378,-131.4176,70.4142} DRM Free BP: 100,000quanta Yes DRM Free, use, take apart resell as you please. Alioth Polar Region - Autumn, 12589 UPDATE: The base camp has been completed and deployed on the site of the ruins. The archaeological team will move in shortly and begin excavation of the buried structure. The site includes two speeder landing pads and two market runner landing pads. Housing and restroom facilities for a team of eight scientists. Ample storage for the team. On-site food production, fuel production, and basic ore refining. Five individual mining units with elevated rigs and deep concrete pylons to hold them in place. (Yes they are there and underground) Five EV Panels are able to run the entire facility. ``````````````````````````````````````````````````````````````````````````````````````````````````` Satrion Headquarters - Alioth - Spring, 12589 A base camp to house and supply the scientific team is currently under construction. In an effort to please financial backers and at the chagrin of the team, Starion Corp has begun a full-scale mining operation at the dig site with future plans to refine into pure and further refine into both atmospheric and space fuels. "The goal is to share the site with the public in a meaningful way. One of those ways is by supplying the basic needs of those that can and will visit the site," said Armand Reed, head of consumer relations.

BP: 100 Kħ
60

Large Landing Pad With Storage

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This large landing area covers the floor space of a Large static core its a must visit you can visit in vr search: loaded industries showroom and head across the runway to check it out, heres also a quick video link https://www.youtube.com/watch?v=SrIdpuqcb9s

BP: 5 Mħ
13

Mining Silo

Creator (Dune Dwellers)

Static

No attributes :-(

The Dune Dwellers of Haven have perfected harvesting the planets resources with their specialized Mining Silo's. Designed with a Basic Container M & 4x Mining Unit L's, this resource facility can store up to 7 days worth of resources for a single weekly haul. Over 80kL of ore storage! Calibration can be done via the platform deck in RPG style, or for those seeking efficiency through the bottom where the ore will calibrated ore will spawn. Looking up from the bottom you can see the machinery in action as it chews up the ore being extracted from the dunes below. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 250 Kħ
12

Zoltos Villa

NovaX

Static

No attributes :-(

NovaX is proud to present this stunning, modern living space. Created and built by Zoltos. This 3 bedroom living space features a XL screen swimming pool decoration, miniature tennis court, fully fitted kitchen, 2 and a half large bathrooms and a separate outhouse for guests. Contact: Actimist#4020 Primary designer: Zoltos Contributors: Actimist Visit here Sanctuary ::pos{0,26,-63.9876,-154.6958,67.9941}

BP: 7.5 Mħ

PYRAMID_KHUFU

The Pyramid Co.

Static

No attributes :-(

PYRAMID OF KHUFU PERFECT SCALE REPLICA OF THE GREAT PYRAMID OF GIZA LARGEST POSSIBLE ON AN L CORE PERFECT 3-4-5 TRIANGLE 20,000 M3 VOXELS 2 ELEVATORS 50 M3 LUMIN GLASS THERE IS AN OPENING ON THE LEFT THAT ALLOWS EASY ACCESS FOR BUILDING WHICH CAN EASILY BE CLOSED WITH THE LINE TOOL. THERE IS ALSO A SECOND CAPSTONE INSIDE NOT MADE OF LUMEN GLASS TO AID IN GETTING CREATIVE WITH THE COLORS THE PYRAMID TOP CAN BE.

BP: 1 Mħ
3

Demon

Syndicate Inc.

Static

No attributes :-(

My old demon statue. Full M core. VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 20 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
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