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Voxel Sets
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1

KDF Lo'laH Intel Dyson Gats myDU

Walter Penumbra

Ship

No attributes :-(

Battle ready Export just fill ammo and fuel and go blast it. 3 Seater: Laser mixed with Stasis 2 Seats and one Missile Seat. This is a myDU Export the original is a Star Trek Online Klingon Ship from the New Dyson Bundle Direct to blueprint: https://drive.google.com/file/d/1k7agUYlL19eI8C1WIVqAZD9lvLvvWLjD/view?usp=sharing

Token: 1 ħ
BP: 1 ħ

Spindler v3

Czarman

Ship

Cargo Lift: 200 t

Now on version 3 that includes all the VPT work that wasn't around when I first made it. The Spindler was my second ship that I made and my first to see space. Many moons later I've completely redesigned it with better, prettier voxel work, upgraded engines and really better stats all the way around. While my first space faring ship worked, this one will help you make that transition to space so much easier and with much better style than I had. ArchHUD Check it out at my base or in VR at "Czar on Haven"

BP: 650 Kħ
2

GOI TUMATA CARRIER

Golden Oak Industries

Ship

Cargo Lift: 2,500 t

The Tumata is the Industrial Flagship of Golden Oak Industries! Inspired by Tūmatauenga - "Tūmatauenga (Tū of the angry face) is the primary god (atua) of war and human activities such as hunting, food cultivation, fishing, and cooking in Māori mythology." Equipped with Four Extra Large Space Engines, Tumata has excellent space acceleration and handles easily in Atmos as well. Capable of lifting upwards of 2.5Kt of Cargo from Alioth (more on lesser gravity worlds.) All Doors/Hatches and Gates can be controlled at the individual door locations AND from a control panel on the bridge next to the command chair. There is plenty of information display room including 3 Large Transparent Screens in the cockpit plus an additional cluster of smaller screens available to the Pilot with controls for all systems. Rooms include the Bridge, Cargo Bay, Hangar Bay, Engine Room and Ready Room (below the bridge.) There is plenty of room inside for owner customization or additional cargo capacity to allow for extra volume. FEATURES ∙ Anti-Gravity Generator with 12 Pulsars ∙ Large Shield Generator (Advanced) ∙ Warp Drive ∙ Hangar Bay ∙ Landing Strip ∙ Four (4) VR Booths ∙ VR Pod ∙ Resurrection Node ∙ Multiple Programming Boards and Workstations ∙ Unique Control Console with Hatch/Door Controls ∙ Secured External Elevator

BP: 20 Mħ
38

OLD Borg cube

SNS Sentinels

Ship

Space Thrust: 264 MN

Build by Akcroma#9718 The one and only Borg cube nano allowing you to compete against the current meta ship in style. 0 stacked elements. Full fuel/ammo/warpcells/core/scrap/pilot skills: Max thrust: 13.2g Brake force: 13.4g 10 Advanced Laser L 10 Ammo containers 2 Advanced Quick Wired Radar L 4 Uncommon Military Space engine XL 2 Uncommon Maneuver Space engine XL 5 Space Fueltank Shield L Warpdrive 1 Container L Script homemade pilot/gunner Full buff 5/5 (elements/weapons/HP) 458m² frontal cross section (without DSAT) 572m² vertical cross section 529m² lateral cross section 5298m3 Plastic Updated with plastic voxel for reach 8.3M CCS.

5

Rayni

Captain Adan

Ship

Cargo Lift: 50 t

Small XS ship with S container, can carry 50T load easily. Do your shopping in style 😊 BP 500K here: ::pos{0,2,31.8510,113.7498,0.0000} Petit ship XS avec un conteneur S, peut porter facilement 50T de charge. Fait vos petites courses avec style 😊 BP 500K ici : ::pos{0,2,31.8510,113.7498,0.0000}

BP: 500 Kħ
8

X13 MK III compliant with brakes

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 2,500 t

Loaded industries presents the X13 MK III ( small core ) my original x13 1KT ship has now been redesigned and has had a powerful power output update with keeping its sleek design, can now lift 2.5kt+ off alioth with medium pilot skills, perfect for market running, hauling, mission running with 768kl cargo space (4 large containers) comes with medium shield for extra protection and i always build my ship with much more lift and atmos braking power thats needed for much easier control and safer landings ( brakes are fully compliant with what was changed on the PTS when this goes live so this ship is fully future proof. also my vhagar and eros have also been updated with the brake fix. all stats shown are with level 3/4 on 75% of pilot skills, if you have no pilot skills would be best to stick to around 2kt in cargo you can view in VR search for loaded industries showroom ( your find the ship at the end of the runway ) comes fully fitted with.. 6 advanced large military engines 5 advanced large military space engines 2 advanced med military space engines 27 large atmos airbrakes 28 medium wings 14 large retro space brakes warp drive medium shield 4 large containers vr pod full interior redone large fuel tanks all boosted with level 5 talents when buying a token

BP: 7.5 Mħ
3

AtmoCorp NOMAD S

Atmosph3rik

Ship

Cargo Space: 480 kL

Designed by AtmoCorp, a subsidiary of Infinity Corporation. The NOMAD: S Core Hauler with Warp Drive and XS Shields With 480kl of storage capacity. The NOMAD can lift a single 1.8kt mission package from a 1G planet with moderate piloting talents and upgraded engines. All blueprints come with full T5 handling talents. Blueprint for sale for 1M At my base 7km south of Market 7 ::pos{0,2,19.3915,97.2582,147.7494} In VR search for "AtmoCorp Alioth" Contact [IC]Atmosph3rik on DISCORD with any questions.

BP: 1 Mħ
3

Desparatio

Czarman

Ship

Space Thrust: 24.9 MN

In the process of moving, blueprints are available to Kosmos Exchange. Introducing the Desperatio by Czars Workshop. Listen, element only ships are the reason they get blown up. It's scientifically unproven even. Sure, you can fly around pew pew-ing with space glue holding your ship together but why? With voxels, If you win, you get to do it in style, and if you get blown up, you get to do it in style too. You want your enemies flying this so you'll have that pretty trophy and your enemies want you in this for their pretty trophy. Either way, voxels make life just a little bit better. Anyways, the Desperatio is a Meta current ship that sports 4 Advanced Precision Rails, Advanced Shield Gen, and Uncommon Freight L's for the power! with 19.6G of thrust and 31.7G of brake, you go where you want to go and fast....and with style! Frontal cross section of 40.4m2 is quite good with voxels and you'll still be hard to hit. Blueprint with Rare Rails/Shield and Advanced Freight also available. Deadgunner script is loaded on the seat and the remote. I think it's priced pretty well at 750k and am always willing to work out bulk deals. The blueprint is lvl 5 buffed on all the flight necessities. I can buff lvl 5 seat and radar capacity and lvl 4 on small rails/cannons/radar afterwards for free at my space station conveniently located 10km from the Tachyon Highway Mkt 6 beacon. See it in person at my showroom here ::pos{0,0,-42147.5126,202406.0186,33385.7634} or in VR at "Czar in Space Showroom" Don't forget to pick up a landing pad too, voxelized ships deserve more than a flat voxel landing pad!

BP: 750 Kħ
6

Dot Hermes v2 MAX

Dot Hack

Ship

Cargo Lift: 17,000 t

Dot Interplanetary presents the Dot Hermes v2 MAX. Ship is equipped with 72 large atmo engines, 6 XL space engines, Tri Territory Scanner, Deep Space Asteroid Scanner, Docking Collar, Hanger Bay with Maintenance Unit and a Bar . Pick up your Dot Hermes today!

BP: 10 Mħ
2

The Reia

Obsidian Paradox

Ship

No attributes :-(

BP: 4 Mħ
2

Odyssee Eros

Odyssee

Ship

No attributes :-(

our solo gunner contact Faineks#4504 for info ::pos{0,0,-2364053.1173,527100.5878,101017.6246}

BP: 5 Mħ
2

Caelum

Jarus_Phalanx

Ship

Cargo Space: 3,584 kL

Large core Cargo Transport. Featuring 20 Large Cargo Containers and a landing pad for a shuttle. Great for Mission Running and Asteriod Mining. A shuttle comes with the purchase of the Hauler. Anti-Gravity allows for entry into atmosphere if needed. Please DM if interested.

BP: 12.5 Mħ

Ugly Swan

ADCOne

Ship

Cargo Lift: 3,500 t

The Ugly Swan is a medium ship and probably the largest ship I will make in Dual Universe working by myself. This is based on how long it took me to source all the parts (purchased and manufactured). I am please with how it performs as it does function as I intended however, this ship is a great example, of trying to put too much on any one ship and left me with a very small number of choices for arranging the times to fit properly. The functions this ship fulfils are: Warp capable carrier, capable of carrying one small ship on the landing pad and two xs ships in the landing bays on the sides. Though the xs bays do not fit a full size xs ship. Territory scanner ship. Three territory scanners one on each corner. One DSAT for homing in on Asteroids. People transporter with a viewing area (Glass seating area) with a view of space / planet. 1G Atmospheric fight capable Space flight capable. Storage for resources though my really intention was to leave it in space while you shuttle back and forward in one of the docked ships. So the storage capacity is really meant to be on the docked ships. I designed it to carry the Elemental with a full load and carry the xs ships along with the filing its own cargo hold (four times the Elemental's capacity). I have not stress tested this ship, due to time constraints, but I can confirm it can carry the Elemental with cargo in and out of the atmosphere (At least 3.5Kt of cargo). Max speed is speed in space, the max atmospheric speed without burning up is 1000Km/h. The atmo thrust and space thrust values are forward thrust only (I do have thrust in other directions). Also it has four rocket engines because who does not like rocket engines.

11

The Levante - "real" sailboat

Hagbard

Ship

No attributes :-(

The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)

BP: 2 Mħ
1

ISEKAI Courier

Kordain

Ship

Cargo Lift: 100 t

Atmospheric hauler/courier. Great starter ship for missions, or hauling ore. Cheap/Easy to build. All honeycomb materials used can be made using nanocrafter. With zero pilot skills I have had this ship will take a full load of ore. (Around 100t). Fast with great manoeuvrability even while loaded. Can be upgraded for space flight. Sold as Blueprint only on Alioth at my location ::pos{0,2,-19.7467,125.9551,79.7045}

Token: 1 ħ
BP: 200 Kħ
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