Dual Universe Creators

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7

Rascal - cheap and fast

RCG Corporation

Ship

Space Thrust: 4.56 MN

Need a fast and cheap Space Shuttle? Fly to Asteroids in the PvP Zone with the Rascal and ninja some Ore! Its has a max Speed of 48500kmh to outrun any usual PvP Meta Ship chasing you and a very small cross section of only 25,6m³ makes you even very hard to hit while accelerating! A Rare Capacity Shield Generator S will buy you some time to accelerate as well. This Ship is ideal for starting from a Mothership at the PvP Zone Border. I would suggest the ideal load for this Ship would be 140t, wich would be for example around 40kL of Chromite. Dont fly alone, there are 2 additional seats where your friends can take place. If things go bad and you still get shot, its not a big deal because of the cheap building costs. All Elements are available on the market for under 1.8m Quanta. --- Discord --- https://discord.gg/KcafbTSwMp --- Buy Locations --- Alioth M6 Location @ (::pos{0,2,38.8365,100.5709,256.7325}) RCG Haven Location @ (::pos{0,27,-54.7124,-48.7342,157.2570}) Locura Haven Location @ (::pos{0,27,10.3966,-117.6575,142.6387}) --- VR Locations -- VR Location: Locura DIS10 Mobile Store VR Location: RCG Showroom VR Location: Locura Alpha Base

BP: 100 Kħ
2

Moghedien

CMPATTERSON

Ship

Space Thrust: 6.93 MN

My first combat cruiser, she mounts 4 M missiles and can be controlled from an armored CIC.

Solar Brickman

Iageni

Ship

No attributes :-(

It's a bird, it's a plane--no, it's the one and only Solar Brickman. He may not be aerodynamic, but he's here--and he can fly. Clocking in at the full height of an S-Core, the Solar Brickman is more than a smiling face, he's a powerhouse of precision and grace, capable of atmospheric and spaceflight. Features include: - Teleporter on his right foot that takes you directly to the internal command deck (should be usable in VR for a tour!) - A roomy cabin area waiting for you to customize and upgrade. - An emergency escape hatch situated right where his pooper would be. - Equipped with 6-cargo linked Container S, the Brickman has easily lifted 170T into orbit in testing (with my +/- 50% pilot talents). - Plenty of room for a Warp Drive (either drop in his noggin or in the upper cabin compartment). - Want more storage, more engines? No worries. There is plenty of room for customization! Visit the Solar Brickman and the rest Uncle Iagen's Functional Oddities in VR, at UFO Functional Oddities [::pos{0,2,-5.8316,-17.3441,2.9705}]

BP: 400 Kħ
1

Donaris Space AGG

Coahorta

Ship

Cargo Space: 5,760 kL

LordRapineurX and me are proud to present you the DONARIS Our first ship take Many weeks to create All Stat are for a LVL 0 PILOT Ship is FULL LVL 5 Handling This Version Only space Withh AGG With 4 XL engines Manoeuver can take near 15kt of fret without problem and 4 basic engine to move on atmo with AGG With its set of brake you will travel safe We add a bunch of Atmo brake so you can enter on atmo and if the AGG brake or if you forgot to activate it, you can land Safely This Ship is avalaible in 3 versions Hybride cargo and AGG Hybride with AGG for CARGO Space AGG you can visit US and find BP on Locura Shipyard or you can simply visit US in VR "Donaris"

BP: 10 Mħ
18

BIG S

SNS Sentinels

Ship

Cargo Lift: 4,000 t

Build by Ch3w8a (Shenluan#8552) Big brother of our H1500, this S core is designed for very high performance. Perfect for missions or just transporting resources, it's the perfect daily ship. 4kt out of Alioth with ~lvl3 pilot skills and our actual handling skills (screens on our chan on ducreator discord) 10 Containers L Radar space/atmo Slot for WarpDrive Large autonomy Ready for the brake update (brake are placed for dodge any obstruction if NQ decide to add their patch)

BP: 4 Mħ
21

Starchaser

RZR Corp

Ship

Space Thrust: 3.24 MN

Our first public ship, the Starchaser, gives you the best combination of speed, maneuverability and cargo capacity. Sleek lines and a low profile make this small core fast and eye catching. Comes with Damage Report, ShipInfo script and automatic landing gear script. Drop by our VR station "RZR Corp Showroom" to see it in person. Dispensers with Blueprints on site. DM Tethrazor#6730 on Discord for Tokens.

Token: 10 Mħ
BP: 2 Mħ
5

Cheeky Chipmunk

Treehouse

Ship

Cargo Lift: 160 t

The Cheeky Chipmunk is a tailored autopilot mission runner. Fly up to 10 packages for the 160kℏ Ailerons mission with a single click. Flight time 6m 15s. Blueprint and Parts available at ::pos{0,2,42.5843,94.4400,191.5014}

BP: 20 Mħ

Ugly Swan

ADCOne

Ship

Cargo Lift: 3,500 t

The Ugly Swan is a medium ship and probably the largest ship I will make in Dual Universe working by myself. This is based on how long it took me to source all the parts (purchased and manufactured). I am please with how it performs as it does function as I intended however, this ship is a great example, of trying to put too much on any one ship and left me with a very small number of choices for arranging the times to fit properly. The functions this ship fulfils are: Warp capable carrier, capable of carrying one small ship on the landing pad and two xs ships in the landing bays on the sides. Though the xs bays do not fit a full size xs ship. Territory scanner ship. Three territory scanners one on each corner. One DSAT for homing in on Asteroids. People transporter with a viewing area (Glass seating area) with a view of space / planet. 1G Atmospheric fight capable Space flight capable. Storage for resources though my really intention was to leave it in space while you shuttle back and forward in one of the docked ships. So the storage capacity is really meant to be on the docked ships. I designed it to carry the Elemental with a full load and carry the xs ships along with the filing its own cargo hold (four times the Elemental's capacity). I have not stress tested this ship, due to time constraints, but I can confirm it can carry the Elemental with cargo in and out of the atmosphere (At least 3.5Kt of cargo). Max speed is speed in space, the max atmospheric speed without burning up is 1000Km/h. The atmo thrust and space thrust values are forward thrust only (I do have thrust in other directions). Also it has four rocket engines because who does not like rocket engines.

2

GOI TORTOISE

Golden Oak Industries

Ship

Cargo Lift: 750 t

SMALL CORE ∙ 4 Large Basic Atmospheric Engines ∙ 3 Large Basic Space Engines ∙ 1.95M CCS ∙ 405 Tonnes ∙ 3.66g/4g A/S Thrust ∙ 19.2g/10.4g A/S Brake Force ∙ 1,245 km/h/37,808 km/h Max Speed ∙ 9.32g/5.04g L/H Lift ∙ 2 M + 2 Sm Containers + Hub + Rez Node

BP: 1.25 Mħ
2

Promethé Mk2

Odyssee

Ship

No attributes :-(

Odyssee present his Promethe Mk2 transport 12 ship and lauch at same time contact faineks#4504 for more ::pos{0,0,-2364053.1173,527100.5878,101017.6246}

5

pvp ship carrier

Odyssee

Ship

No attributes :-(

ODYSSEE present promethé Mk1 opty fo 9 2gunnership contact Faineks#4504 for info

10

Rampart by SWORD

SWORD

Ship

Space Thrust: 32.8 MN

The Rampart by SWORD FREE BP! Following the Meta for a basic starter pvp ship, the Rampart is perfect for any new or experienced player looking to venture out into the pvp zone. Honeycomb is basically useless right now in Dual Universe so I made sure to use some of the lightest on the market. But if that doesn't satisfy your meta-loving ass. The honeycombless version will. BP's available soon at Trebles Ship Shop but until then you can get them here. ::pos{0,2,43.3817,93.6010,4.6514} Discord id: Treble#2588 IG: Treble

Token: 10 Mħ
BP: 1 ħ
36

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
11

The Levante - "real" sailboat

Hagbard

Ship

No attributes :-(

The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)

BP: 2 Mħ

Atlas Ascension

Obsidian Paradox

Ship

No attributes :-(

cargo lift capacity - to order Large Core This is an L core space elevator.

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