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4

Rebel Y-Wing BTL

SNS Sentinels

Ship

Space Thrust: 415 MN

Build by Knight-Sevy#6239 The BTL Y-wing starfighter was a modificated fighter-bomber built by the shipbuilding industrie of Sentinels. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Real cockpit. Sold with 400 l of fuel and 320 ammo XS. The Y Wing BTL is a godd ship for training space combat in Dual Universe with friends. You need "Control Unit Capacity Handling" to use the 3 missile (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) (Weapons => Missile Capacity Handling => Missile XS Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" https://youtu.be/63hyeJ4BYr0 No talent max stats : 5.71g MAX THRUST 6.1g BRAKE FORCE 21.9m² Frontal cross section 50 000 km/h MAX SPEED

Token: 300 Kħ
BP: 150 Kħ
1

The Zealot

Blackbriar Mercenary Inc

Ship

No attributes :-(

Blackbriar Mercenary Inc. is proudly presenting you the The Zealot by 'Bestwaifu' of "Cuddlepuddle Industies" Beta Veteran Premium warship fully tested and built by one of the most experienced pvprs in the game. Old Meta built The ship has everything thought of placement of every module is there for a reason not because it looks nice. This isn't some cute design with guns. Fast, Deadly and Tough.

BP: 5 Mħ
12

Weird Science mk2

Dumboiz United

Ship

Cargo Lift: 2,000 t

The DBI (Dumboiz United) Weird Science Mk2 is an M-Core ship designed around the DSAT and your crew's ore-hunting needs, whether you're a crew of one or many! Whether you're flying solo or in a group, using the DSAT is a breeze due to its convenient front-and-center placement. You don't even need to leave the pilot seat, making copying coordinates right in to your Auto Pilot LUA a breeze. 2 large containers provide plenty of storage capacity for multiple asteroid trips, so while the rest of the Roid Raiders are filling up their meager ships, you and your team can stay behind and have the asteroid all to yourselves. Fly at a max of 30k kmph and don't worry about braking until you're 1.9su away, meaning you can fly faster for longer. And don't worry about getting up to speed, because with an XL and 2 Large space engines, you're going to be hitting that max lickity-split! The interior offers ample room for activities and boasts a well manicured, clean, open floor plan with easily accessible elements hidden from view. Fly in first person with a wide triangular glass front, or enjoy the meticulously refined exterior from 3rd person. We might be Dumboiz, but our ships are smart, and you'd be smart to have some in your own fleet. Free token deliveries within Safe Zone. (Delivery times may vary) You can now visit our Ice Industry location by searching the VR system for: Dumboiz United or fly in for a BP to: ::pos{0,2,72.7772,45.7586,205.5058}

Token: 20.5 Mħ
BP: 4 Mħ
23

Atlas

Captains Customs - Ship Sales

Ship

Cargo Lift: 10,000 t

Take the next step towards becoming a Titan with the new Atlas hauler from Captains Customs. Coming with Four Million Litres of cargo capacity, AGG, Advanced engines, and the best seat in the house. You’ll feel confident bearing the weight of the stars on its shoulders. Lift more. Move more. Make more. Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR

BP: 15 Mħ

LSA Broken Arrow

MrLightWell

Ship

Space Thrust: 4.04 MN

Many times the design for a ship doesn't need to be complicated to be effective and efficient! The Broken Arrow utilizes a sleek traditional shape and clever positioning for elements resulting in an impressive performance for the ship size. 5 small containers provide an excellent hauling capacity (space to add 2 more for 7 total) - she'll carry more than double her own weight in cargo with power to spare and low cost parts mean this ship won't break the bank if you happen to ding into anything during your adventures. FAST- because the weight is low this ship will do around 50k depending on skills and cargo. LOW COST- Uses basic engines all around (1L Atmo, 4M Space) keep the maintenance and fuel extremely low. This was my 'day one' ship, and still preferred daily choice. MISSION RUNNER SPECIALIST: This setup makes a fantastic mission runner ship for the 'Aileron Parts 180k' run. (Round Trip in 9 Min) . With a few pilot skills this missile can climb straight to space at 90 deg from standstill... is very lightweight so will stop on the dime or pull out of dives very easily. Use the 'Boom and Zoom' technique to loop down onto the mission turn-in before bouncing back up into space. Also makes a hilariously fun kamikaze ship for obvious reasons as well. *Ship Inspiration: One of those movies you watch about a hundred times as a kid, Broken Arrow (1996). Featured a unique plot where an air force colonel tries to steal a nuclear bomb. *Specifications listed reflect upgrades made AFTER initial ship/skills deployment. Setup shown here has Uncommon atmo and space engines. BLUEPRINT USES BASIC, so some performance related figures should be considered a bit less than shown here.

BP: 500 Kħ
1

Pelican Halo

-FDG-

Ship

Cargo Lift: 3,000 t

Atmo (green) or Space (gray) Lift 2,1KT to Space Terminal: FDG Base

BP: 7.5 Mħ
6

Short Bus

Stellar Forge

Ship

Space Thrust: 1.3 MN

Small, fast and balanced market runner. Made for those quick runs to get those little bits. Atmo only version available. VR: Stellar Forge

BP: 50 Kħ
15

Reclaimer

Calpone

Ship

Cargo Space: 2,700 kL

Many of you will know this ship from another well-known game. Since I've always been fascinated by this ship and I've always wanted to fly it, I decided to build it. Many hours have been invested in this ship and I can now say with a clear conscience that I am very satisfied with it and I am very happy to finally be able to offer you the Reclaimer. What can you expect from the Reclaimer: -It's huge! -It's massive! -It's an eye catcher! -It is expensive! -It burns a lot of fuel! But that's fun ;) If the 14 "Basic Container L" don't offer you enough space either, you can easily exchange them with optimized containers. And if that is still not enough, there is still enough space on the upper deck behind the AGG to place more containers. Thanks to the 4 "Adv. Safe Space engines XL", the Reclaimer can easily lift 10kt into space without AGG. -------------------------------------------------- ----------------------------- Token price with AGG: 170 mill Token price without AGG: 145 mill -------------------------------------------------- ----------------------------- Tokens are available at: - Hadron HQ VR: "Hadron HQ Alioth" Pos--> ::pos{0,2,-21.6938,122.4977,129.7615} -------------------------------------------------- ----------------------------- BP's with lvl5 skills are available at: - Hadron HQ VR: "Hadron HQ Alioth" Pos--> ::pos{0,2,-21.6938,122.4977,129.7615} Discord: RyanPryde#8917 -Calpone VR: "Calpone Showroom" Pos--> ::pos{0,2,24.5979,120.4677,4.1708} Discord: Calpone#6240

Token: 170 Mħ
BP: 50 Mħ

Trundler v3

Czarman

Ship

Cargo Lift: 150 t

This is the Trundler v3. v1 was the first ship I made, v2 is upgraded styling and v3 has upgraded performance. A step up starter ship with good styling, good handling and easy to fly. See it at my Haven Base or in VR at "Czar on Haven"

BP: 300 Kħ

IWAC Implausible S

Wicked Wonderland

Ship

Cargo Lift: 3,000 t

Wicked Wonderland and IWAC are proud to present the Implausible S, the second in a line of innovative ships that push the boundaries of traditional design logic. Whereas the Implausible XS delivered an incredible micro hauler that defies the constraints of an XS core, the Implausible S seeks to reinvent the quaint S core hauler. With a teeny tiny profile, this ship impossibly, or should we say Implausiblly, mounts 16 Uncommon Military Engines! Stylishly tucked away on the sides of the ship, it maintains a sleek and speedy frame. This design choice gives the ship unrivalled power for its size, capable of lifting 3Kt off Alioth with sufficient piloting talents. This ship will get your cargo where it needs to go.

BP: 2.5 Mħ
2

Strike Fighter

megatarre

Ship

No attributes :-(

My first real ship I did, It's not much use tbh I was just trying to learn how to build. Let me know your thoughts on it :)

BP: 500 Kħ
1

Walter myDU Exports

Walter Penumbra

Ship

No attributes :-(

I have enjoyed DU PvP since it first implementation I share with you my constructs. Files: https://drive.google.com/drive/folders/1RmOrahuOymmdQ_92bN3qh5Yib8SL8zXZ?usp=drive_link I hope you can have fun with them excuse my overuse of line tool.

BP: 1 ħ
4

Stellavator S

Stellar Forge

Ship

Cargo Lift: 5,000 t

An elevator as elegant in design as it is in operation. This is a beautifully crafted elevator which can lift 5kt. It can be set up to follow a path perpendicular to the construct from which it was launched. This will allow elevators on the same, or adjacent, aligned cores to travel parallel paths to space, and arrive in the same relative locations in space as they hold on the ground. It does not use breadcrumbs, neither does it stop to correct deviation, as deviation is continually corrected while in flight. It maintains the same flight axis at all times, so does not become confused if it gets nearer to another celestial body than whence it started. Automatic docking is standard, with an extremely simple and reliable circuit. There are two setup modes, a simple one intended for first time deployment or testing, and a precise one, which uses a programming board, intended for parallel axes use, and after moving an elevator to a new location. VR to Stellar Forge Showroom to view. Blueprints are now available at the base of the Stellar Forge tower: ::pos{0,2,40.5746,92.2619,4.9188} Both the docking circuit and the position finding programming board code are non-drm, not secret, and available to any purchaser on request.

BP: 5 Mħ
7

Atlas Femto by Hadron

Hadron

Ship

Max Speed: 500 km/h

Super precise personal transport elevator with rare freight engines. will only utilize hover engines when possible or free fly with atmo engines. Engines are only active if the hover turns off. Desinged to fit in Interiour doors for docking. Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide (VR: Hadron Atlas Guide) or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning Space core dock. Integration of the cradle in other space station BP´s. Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 6 Mħ
BP: 5 Mħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
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