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1

Jumper MK3

Invull

Ship

Space Thrust: 1.15 MN

Ikarus industries presents the XS core Jumper MK3 Small and cheap jumper to get you around the system. At 113T full of fuel it will only cost 4 cells to get to Madis from Alioth. The jumper is equipped with two medium uncommon military Atmo engines and 1 med uncommon military Space engine. 2 XS space engines to help you land on asteroids and space stations. 4xs basic containers to have a little cargo if you need. All stats are with tier 4 put downs and pilot skills. Atmo put down at tier 5. Come and check out the Jumper MK3 in VR at Ikarus ship showroom. Showroom is on Madis will get a Alioth outlet store up in a couple of days.

BP: 500 Kħ

S12 Spincat

Seawing

Ship

Cargo Lift: 200 t

Seawing Hypersonics is proud to release the S12 Spincat to the starter ship market! Built to maximize performance out of a 500k build budget, These small scouts can be quickly assembled for new org mates, new players, or longtime vets looking for a nimble market runner. But just because the S12 is a starter doesn't mean it's slow or lacking in power and endurance! Basic engines push the Spincat to 1500km/h(after placement buffs and talents), and the ship has been built with easy-engine-swap voxel mounts making replacement with higher tier engines doable in under a minute! A Medium space fuel tank provides nearly 600,000km/h of delta V, easily taking this ship on several asteroid or interplanetary trips before refueling becomes necessary! It is fitted with full 3D maneuvering thrusters for operating from space platforms or low/zero G environs. The Spincat is also ready for external cargo loads! Due to using an S core, the Spincat can easily piggyback additional cargo, or xs core ships <500 tons. Armed with a single xs cannon, S12 Scouts can also serve as training platforms for new pilots to learn the fundamentals of gunnery. If that wasn't enough, the S12 features a robust heat protection system, allowing the ship to cruise around Alioth at 4000-8000km/h in upper atmosphere, and withstand reentries at 6000+km/h with minimal or no damage, making it far and away one of the speediest starters on the market.

BP: 100 Kħ
3

Desparatio

Czarman

Ship

Space Thrust: 24.9 MN

In the process of moving, blueprints are available to Kosmos Exchange. Introducing the Desperatio by Czars Workshop. Listen, element only ships are the reason they get blown up. It's scientifically unproven even. Sure, you can fly around pew pew-ing with space glue holding your ship together but why? With voxels, If you win, you get to do it in style, and if you get blown up, you get to do it in style too. You want your enemies flying this so you'll have that pretty trophy and your enemies want you in this for their pretty trophy. Either way, voxels make life just a little bit better. Anyways, the Desperatio is a Meta current ship that sports 4 Advanced Precision Rails, Advanced Shield Gen, and Uncommon Freight L's for the power! with 19.6G of thrust and 31.7G of brake, you go where you want to go and fast....and with style! Frontal cross section of 40.4m2 is quite good with voxels and you'll still be hard to hit. Blueprint with Rare Rails/Shield and Advanced Freight also available. Deadgunner script is loaded on the seat and the remote. I think it's priced pretty well at 750k and am always willing to work out bulk deals. The blueprint is lvl 5 buffed on all the flight necessities. I can buff lvl 5 seat and radar capacity and lvl 4 on small rails/cannons/radar afterwards for free at my space station conveniently located 10km from the Tachyon Highway Mkt 6 beacon. See it in person at my showroom here ::pos{0,0,-42147.5126,202406.0186,33385.7634} or in VR at "Czar in Space Showroom" Don't forget to pick up a landing pad too, voxelized ships deserve more than a flat voxel landing pad!

BP: 750 Kħ
114

Squire - XS Starter Hauler

TobiwanKenobi

Ship

Cargo Lift: 500 t

BP dispenser located on Haven at - ::pos{0,27,6.9482,-70.8985,249.7016} To view in person, visit VR: "TobiwanKenobi Showroom" The Squire is an inexpensive starter hauler and market runner. Capable of escaping 1g with 200t of cargo - even with zero piloting talents - it's suitable for a new player who wants to kick-start their progress. It also has surplus high altitude lift and braking power to make it easier to fly. With maxed technician and piloting talents the Squire can escape 1g with up to 500t and carry up to 700t in atmo. With an optional warp drive, plenty of fuel, and a cozy interior, the Squire has only one notable drawback: If you intend to use the Squire for mission running, keep in mind that the cargo is only 120kL. This means that you won't be able to carry the 125kL mission package. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Listed stats are with maxed talents. If you're spawning from BP without good technician and piloting talents, it will be weaker.

BP: 1 Mħ
1

Vecna Ni

GrizzlyPig

Ship

Space Thrust: 2.6 MN

Vecna Ni is an XS core ship designed primarily for super fast and efficient alioth mission farming. The smooth black body work is predominantly Glossy Black Carbon Fiber Vecna has 1 large & 6 medium maneuver atmospheric engines. Vecna also has 2 medium advanced maneuver space engines. One small optimized container for mission cargo, specifically the Alioth Aileron Parts mission, which will need tuning to tier 4 deploy proficiency (I am happy to do this for for anyone needing). There are also a number of Delay Lines placed to soak atmospheric burn. VR: GrizzlyPig Ships Dispenser: Alioth ::pos{0,2,44.4222,133.2912,141.9007}

BP: 1 Mħ
8

Calico

Captain Harlock

Ship

Cargo Lift: 1,000 t

Years of dedication and passion have resulted in the construction of the Calico. Hand crafted with the highest level of voxel detail and deliberate element placement of any ship I’ve made before. The Calico has everything you need in a warp shuttle and so much more. Inspired by the Star Atlas “Calico Hero” and adapted to the mechanics of Dual Universe; the Calico is engineered to rival any small core warp shuttle available in game. Entering the ship from either side will reveal a wide open cargo hold for installing additional containers or securely storing an XS speeder. On the front walls you will find switches for toggling on/off the lights and screens throughout the ship and on the back wall 3 Programming Boards. The top Programming Board enables the Ship Info script found in the cockpit. The reinforced door leads to the cockpit and up the stairs to the two main flight controllers, both of which come with Arch HUD GFN version preinstalled. When seated you will find a screen displaying the Shield Activator Script (written by RobRocketPants and updated by FinalX) and a screen displaying Ship Info (script by Krengus of ASTco) for easy access while flying. The unique glass canopy spanning the length of the ship provides the pilot and passengers with an unparalleled sense of openness and spatial awareness. Towards the back of the ship and either side of the Resurrection Node are access ladders to the living quarters. Upstairs you will find the 3D Augmented Reality Damage Report (script by Koruzarius), 2 passenger seats, the Container HUB and the RGB light control (script by Krengus of ASTco). From the living quarters you have access to the fuel tanks, however 2 hatches on the roof can also be used to access the same tanks from outside. The Calico comes with a mix of Advanced Safe and Military Space Engines varying from size S to L and 4 Advanced Military Atmospheric Engines size L. The default is our recommended engine loadout however you can easily swap any engine using the flat surfaces found behind the engines when removed. Simply align the new engines to the existing voxel designs and remake the links. Art inspiration can be found here: https://www.artstation.com/artwork/mDV2L8 ***The first 25 Ships will be sold as tokens with a custom certificate with the buyers name and number on the ship before the Blueprint will be available as standalone*** I want to say a special thank you to everyone who bought a token of the Calico! I post below the 25 buyers with their certificates 1.Canuckl3head 2.Necormax 3.xSKeevx 4.Lunarzkii 5.Vampskull 6.Sambo726 7.xdracksx 8.Necormax 9.MNC 10.Novalok 11.Poljack 12.Taylorbud 13.snouchie 14.MurderousDeuce 15.Kalri1774 16.RCG Corporation 17.Swervin 18.Hadron 19.Shiromar 20.Necormax 21.Arcuro 22.DominoSugar 23.Braddock 24.Bellwether 25.Maggles Messy Muppets Custom variations with different colors only available as tokens to choose You can change the honneycomb colors when spawn the ship Matte Black brick must stay the same or same matte type Black pattern marble must stay the same or same type LvL 5 Max talents to everything Important Specs Max Cargo Capacity - 192KL Capacity (2X Medium Containers on a HUB) Maximum Cargo Weight - 800T (It will go higher with higher piloting skills) Ship Weight (fully fuelled, no cargo) - 460T Flight Scripts Archhud Geforce version Fuel Tanks 2M Space 2 M Atmo (accessible inside and out) Space Engines, Sizes & Types : 2 L Adv Safe, 4 M Adv Mil, 1 S Adv Mil Atmo Engines Sizes & Types : 4 L Adv Mil Shield Size & Type Advanced XS Top Speed in Space 36,770km/h Landing Lights turn on automatically (scripted by RyanPryde and modified by FinalX) Screens throughout scripted by FinalX Known Specs Light switches, screen switches new color picker Warp Capable Living Quarters Ladder Access Cargo Hold for a small XS ship inside Shield Activator Script Robrocketpants (Programing board Cockpit area) Krengus ASTCO Shipinfo Script (Programing board cargo area the top one) RGB Lightboard ASTCO 3D AR Damage Script Koruzarius Landing Lights (if they are not working try to deactivate the switch in the cockpit under the board then enter the seat) **Important note** While you flying you must have all the programing boards (LUA) off especially the AR damage and ship info script it causes CPU overloads New 1.4.16_x version updates to lua to work with current version Shield script updated and and have rgb color picker Ship info updated still manual rgb Arch hud updated New color picker lua All the screens and lua reworked to work with color picker and you can change their colors New custom version White-red color (Better for recolor more details) blueprint available at Kosmos showroom only! Have fun and enjoy Calico!

Token: 30 Mħ
BP: 7.5 Mħ

Dark Guardian

Dark Forges

Ship

No attributes :-(

Dark Guardian is a carrier ship! You can use this ship to give your fleet the support it needs when fighting far away. This ship should preferably not be directly into battle, but it should be able to take a few hits and hopefully the rest of the fleet will have time to protect it before it breaks. This is still a work in progress and pls come in VR and see it for you self VR: Dark Guardian more info on the Attributes will come when it is finished

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

12

Belovator M

Super Powerful Pro Army

Ship

Cargo Lift: 5,000 t

The Belovator is a lightweight shaftless space elevator that flies along a gravity line to transport your cargo and players into space. You can comfortably transport your assets from the planet surface to a space station without having to rely on an annoying AGG tower with an hour-long ascend or fiddly autopilot ships. Load up with cargo, select the target floor, wait, dock - unload! Belovator M: - 5 kilotonnes of cargo lift from the surface of Alioth without any piloting skills/talents - 10x Basic Container L - Uncommon Engines It has less than two thirds the engines of the Belovator X, and being uncommon engines rather than advanced, this Belovator is much cheaper to place. You can easily upgrade this frame yourself and have it grow with your enterprise. The voxelframe is identical to the Belovator X, and all slots for additional containers, tanks and engines are marked or easily identifiable. It comes with the same amount of brakes and adjusters as the Belovator X, so you only need to add thrust, tanks and cargo space. Feel free to contact us anytime if you need assistance or have questions about this process. Stats are for unskilled pilots, cargo lift depends heavily on pilot skills. The lifting capability improves dramatically for a pilot with just lvl 2+ talents on atmo engines. The configuration of the elevator is done via Lua parameters and is limited to a few parameters to keep the complexity simple. Control of the elevator via touchscreen and/or HUD with very few buttons. Blueprint Dispensers available at: Alioth Exchange (Red Hall) ::pos{0,0,-18727.2003,113457.0318,-74341.2089} SPPA Alioth Showroom ::pos{0,2,34.3389,111.0206,0.6303} You can also take a look at our space elevators at our WIP Showroom on Alioth. Surrogate: SPPA Alioth Shop If you want to test one of the Belovators in advance, contact us in Discord and we will give you access. If you have any questions or need support, feel free to join our Support Discord. There we provide a FAQ, how to set up your Belovator properly and how to place a spacecore with correct alignment to the elevator. https://discord.gg/MbRPe8GujN

BP: 12.5 Mħ

Cargo Container Cassette XS

Makashima Industries

Ship

Cargo Space: 9 kL

A modular Cargo Cassette, providing up to 9,000 litres of space. Each cassette comes with an Inventory interface for easy viewing of contents, their total volume and quantity, along with the constructs weight. Every Cassette is made on an XS Core and lightweight plastic, allowing you do to dock any of them to any ship suitable and available. Additionally, it is possible to place up to 8 Cassette XS in the space of 1 Cassette S, providing more dynamic storage and transportation options. Dimensions: Width - 15vx Length - 10vx Height -5vx Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 20 Kħ
11

ILLYRIA

sHuRuLuNi

Ship

Space Thrust: 71 MN

UPDATE: I have just upgraded the ship to latest specs compatible with the released game. Also upgraded most rooms, like the lounge and crew cabins etc. There is now even a Space Café on the ship :) ILLYRIA is my Flagship - The ship weighs several thousand ton, is ca. 128m long and has a cargo capacity of over 1 million liters. It also has 2 XL Space Engines + 2 Medium Space Engines for a total thrust of over 50 Million Newtons. Further, it has 14 Large Atmospheric Engines with 70+ Million N thrust. There is an Emergency Control Unit on the ship and in case you get killed, a resurrection pod is there as well. All critical elements are shielded by several layers of hardened steel. High End Elements include a large Warp Drive and the Anti-Gravity Generator. Illyria is primarily a Capital Cargo Ship - but I could not leave her completely defenseless, therefore I also put 2 Large Railguns on it. Space Radar is also included. Creature Comfort comes in the form of 10 Crew Cabins, with all furniture, Captain's Quarters, and 2 Forward - the R&R area - the largest interior area on the ship. There is also a Hydroponics Bay - for those long travels when you need to be able to grow your own vegetables :) The hull is made of polished stainless steel, glossy iron, glossy copper, and more metals with double and triple layers. And the ship even has a docking / landing pad on top for smaller vehicles! Watch the Hi-Speed Building Video here: https://www.youtube.com/watch?v=br1huSnGwJE

BP: 10 Mħ
3

Parhellion

havahone

Ship

Cargo Lift: 250 t

New Listing! Ask for details and information on the first version, no dispenser yet. The atmospheric handling is good and fairly balanced. Landing is not the niblest, but easy for new pilots to handle. Because of rear steel shields, can have minor unexpected weight compared to its full plastic version. Houses a Warp Drive and a Shield Generator inside shielding.

2

Cyclops

Space Force One

Ship

Space Thrust: 58 MN

Ask me for token cost as the prices on the market keep changing! Cyclops is a S core DSAT ship with a warp core and beefy engines to be able to really get that weight going. It reaches max speed quickly and has room on the roof for 2 L containers when you and your buddy find the asteroid. This assures you are not wasting extra money on warp cells! Can dock to your M Core container ship when it arrives on the asteroid for easy trips home! Come see us at ::pos{0,0,-313293.9187,978937.8481,-453302.0252} to see our showroom, OR Visit us in VR, Search for "SF1 Showroom" I will place the ship for you if you bring me the parts and the blueprint. I have level 4 placement skills in everything and 5 in a few. I will be at full 5's in February. Feel free to stop back by for handling increases!

BP: 5 Mħ
8

Dot Python

Dot Hack

Ship

Cargo Lift: 2,000 t

Elite Dangerous Python is now in Dual Universe. Dot Python is your mission/hauler ship capable of defending itself in PVP when the time is right. Ship has a full interior which has an engineering room, shield room, bridge, two open cargo rooms, bar and many more. Ship was tested to leave Alioth with over 2kt of cargo weight and can do more with engine and talents upgrades. Ship has 2 L Advanced Military Atmo, 4 L Uncommon Military Atmo, 1 XL Military Space, 1 L Atmo tank, 1 L Space tank, 2 S Space tank, 18 L Atmo brakes, 16 L Space brakes and much more. Update: All ships come with T5 buffs, just message me in discord to find a time.

BP: 10 Mħ
14

Freyr Class AES 01 (a.k.a. Ente 04)

Saedow

Ship

Cargo Lift: 4,000 t

Chewie_1 - 02/11/2023 3:47 PM "Ich weiss jetzt wie ich den Fluch der 04 breche... ich mach mit der 05 weiter ^^" So the Ente 04 was doomed to never be finished. Saedow was not willing to accept the fact Chewie had abandoned this cursed Ente 4 project, so he went to see Chewie while he was working on the Ente 05 [which eventually became the Ente 06 and finally the Ente 07]. Saedow asked Chewie "would you mind if I revive it without your help? put an AESIR twist to the ship?" and Chewie replied "here is a drm free blueprint, do whatever you want with it". That was on the 3rd of April. Today, the 23rd of May, the ship is finally finished after 50 days of work and love. AESIR named it the Freyr Class. The Flying Dutchman would also have been an appropriate name... Come and see, all you Noveans; this ship that should not be! *************************************************************************************** Please visit our showroom on Alioth. Location ::pos{0,2,-0.9574,165.7031,7.4461} Or visit in VR with the name: AESIR showroom *************************************************************************************** Special thanks to T1mb0h and Krienas for all the support they gave me finishing this difficult project. And of course special thanks to Chewie, who let me inherit his "verfluchte" project. ******************************************************************************************* TIP! also visit the AESIR Yardsale on Alioth. Location: ::pos{0,2,-1.1581,166.0308,-0.0001} We have M cores there sometimes, just for you to pick up (you buy the token). Or visit it in VR with the name: AESIR Yardsale *******************************************************************************************

BP: 7.5 Mħ
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