Dual Universe Creators

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11

The Falcon

Dracks

Ship

Cargo Space: 1,344 kL

Cargo ship made for mining asteroids comes without AGG standard has an EZ install room for one

BP: 45 Mħ
32

Destiny One

Loaded Industries (NEW LOCATION)

Ship

Cargo Lift: 3,000 t

Loaded Industries presents Destiny One medium hauler if your looking for a new stylish daily runner i hope we have you covered with this new original design by loaded, 3kt hauler with 6 large containers, fitted with all advanced engines, medium shield, warp drive etc everything you would expect, very easy to fly and very agile to move around, full interior design, blue print only no tokens as of yet, any question please message me on discord. stats shown are with lvl 5 talent buffs applied and some pilot skills, as i dont have a character with no skill at all no more, if you are a skilled pilot with pilot skills you will push 4kt of alioth you can view in VR search for loaded industries and you find the ship located on the open air showroom space with dispenser ::pos{0,2,37.6266,109.2195,-51.3445}

BP: 6 Mħ
22

Magnate

Smilin' Bazzy's Used Shipyard

Ship

Space Thrust: 24.7 MN

Magnate is an exploration frigate of Royal Khanid shipyard designed for comfort and opulence to those who can aford it. Find out what it feels like to a be amarrian tyrant prowling subjudgated starsystem. Rub your starving vassals' nose in your outrageous wealth while they're surviving on pittance of 160K alioth missions. Make Helios great again.

BP: 5 Mħ
21

Nautilus

Dracks

Ship

Space Thrust: 319 MN

Nautilus Freighter A Large Bio Mechanoid creature .Living and thriving in the Vastness of space . These Passive creatures are easily captured and fitted with armor plates . There Huge open interior body's fitted with large numbers of containers . Although Nautiloid are a Primarily a space organism its installed armor allows it to enter planet atmosphere's . Found to only be the 3rd Largest Bio Mechanoid in the New Verse with its fast growth rate and passive nature the Nautilus fills out a bulk of the Nemesis fleets . the Military versions packed with heavy armaments and a very thick shells Description WIP

BP: 30 Mħ
18

Grasshopper

Captains Customs - Ship Sales

Ship

Cargo Lift: 1,000 t

Best starter hauler in the game! Now comes fueled with purchase of Token. This ship is atmo only, but it can fly with as much cargo as you can fit in the container. Tons of brake power. Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR Ask about token prices! Markets are changing fast. We also have a space capable version called the Spacehopper

BP: 375 Kħ
2

FiRun B01

Odzord

Ship

Cargo Lift: 70 t

FiRun has been my daily driver after 1.1 update and bots removal. It is almost non profitable to haul huge amounts of ore from fields to markets. Therefore demand of these lightweigth "small/medium" haulers has increased. FiRun idea is to haul max 42kl ores from nearby (less that 100km) fields to your base when needed with lowest possible fuel usage (freigh engines, no vtol, no heavy space equipment). If your fields are further, maybe space capable ship is your choise then (faster). Naturally you can use FiRun for all things you do in atmo planets, personal carrier, market runner etc. Ship carries easily/safely full load of baux/coal/quartz or 10-20kl hematite depending your skills. Ship flies well also with lvl0 skills. Numbers here given by skill lvl 3-4 pilot. Ship includes preinstalled scripts ArchHUD and DU-Locura-Storage-Info (modded by me to include weight warning system including lights in cockpit and top of the vessel). Weight warning limits can be adjusted, I like flying my ships without thinking is it safe with any load I might currently carry. FiRun is first and biggest ship I post of my small ships serie line, design is a bit same through this serie ships Plankton, Kirppu and FiRun. Contact me if any questions arises or if you cannot get parts I can check if I can sell you token. Ship can be seen via VR "Odz ShowRoom" and purchases can be made physically at location ::pos{0,2,-0.8164,178.5355,52.2968}

BP: 1 Mħ
1

Pelican Halo

-FDG-

Ship

Cargo Lift: 3,000 t

Atmo (green) or Space (gray) Lift 2,1KT to Space Terminal: FDG Base

BP: 7.5 Mħ
3

Ammo Clip (PvE Easy)

Kosmos

Ship

Space Thrust: 18.7 MN

Using the DRM free shell offered by Astleteyn, the Kosmos Organization presents to you the Ammo Clip! This space-only ship is designed to clear the easy PvE mission entirely solo! It features 6 Advanced Agile Cannon S to shoot rounds at those alien bastards! It has your standard Advanced Shield Generator to keep your ship protected, and the hull is made mostly of Maraging Steel to keep you safe if you have to vent your shields. It's also equipped with FOX Flight and FOX Gunner by robrocketpants. Since this is not a vanilla script nor is it a public script, also as this is designed to be kind of an "intro" to PvE missions, fridaywitch has written a guide to walk you through the whole process. That guide link is here. https://docs.google.com/document/d/12TzD3owDJU96gnLJwsZu66HgYrIcFksloyw0xL9pXMk/edit?usp=sharing This ship is only offered as a token, as it will not perform without full placement buffs on the combat elements and those buffs cannot be saved to the blueprint. The PvE mission as of 8/19/23 pays 1.25 million and should you buy your ammo from Kosco (or any other similarly-priced store like SVEA or Honeycomb Central) then you should profit roughly 1 million per run. You can pick this up at the Kosco if you bring a M or L core hybrid, or we can bring it up to a space station for pickup. Message fridaywitch on Discord to place your order or if you have any questions! All radar, seat, and cannon capacity buffs are max level. Cannon magazine size is max level. Cannon Damage/Range/Operations/Agility/Maneuvering is max level. Cannon Proficiency is level 4.

Token: 5 Mħ
1

Jumper MK3

Invull

Ship

Space Thrust: 1.15 MN

Ikarus industries presents the XS core Jumper MK3 Small and cheap jumper to get you around the system. At 113T full of fuel it will only cost 4 cells to get to Madis from Alioth. The jumper is equipped with two medium uncommon military Atmo engines and 1 med uncommon military Space engine. 2 XS space engines to help you land on asteroids and space stations. 4xs basic containers to have a little cargo if you need. All stats are with tier 4 put downs and pilot skills. Atmo put down at tier 5. Come and check out the Jumper MK3 in VR at Ikarus ship showroom. Showroom is on Madis will get a Alioth outlet store up in a couple of days.

BP: 500 Kħ
15

Heracles

Vega Hex Industries

Ship

Cargo Lift: 4,000 t

The Heracles is a M core multi role AGG hauler that mix functionnality and style. You can haul 4 to 6kt (with talents) out of Alioth without AGG (More with it online). It has interior, a large shield generator, AGG, 6 XL containers and 4 L to haul everything you need and a great view if you want to pilot in first person. Come visit us in VR at Paragon Hex Showroom or in person near market 6 at ::pos{0,2,35.3441,107.0564,-13.1840} DM if you have any questions on discord: vork

BP: 10 Mħ

Podracer

cticer

Ship

Atmo Thrust: 4.85 MN

A very fast podracer I built during beta and have revised slightly since the reset. This is an atmosphere-only ship though you may wish to add a space brake for those pesky accidental takeoffs. This should be considered a novelty ship that is not intended to haul. There is no storage built into the ship itself. With appropriate talents, and basic tier flight elements, you can easily reach 1500 kmh in atmosphere. Without talents, you can still likely reach 1500 kmh, but the ship will likely start to burn up.

BP: 600 Kħ
7

TIE fighter

SNS Sentinels

Ship

Space Thrust: 0.415 MN

Build by Knight-Sevy#6239 The TIE Fighter was an starfighter that was part of the TIE line manufactured at the Sentinel shipbuilding industries. It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as detailed as possible. Real cockpit accessible through a hatch at the top. Sold with 400 L of fuel and 400 XS Tier 3 ammo. You need "Control Unit Capacity Handling" at lvl 2 to use the 2 laser (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" The TIE fighter is ideal for fun / trolling in space combat in Dual Universe with your friends. All Star Wars fans should at least own one ! https://youtu.be/g9l4cbuoh7w No talent max stats : 5.70g MAX THRUST 12.2g BRAKE FORCE

Token: 250 Kħ
BP: 150 Kħ
8

Turtle OG

Hadron

Ship

Cargo Lift: 1,550 t

The Turtle is an S core Hauler designed for solo or duo mining expeditions on other planets and bringing your ore back to alioth. Since we never bring heavy loads out of alioth it is a bit low on space thrust , but fine on all sub1G planets. Exelent weight distribution and nice handling. Overpowered braking power for the not so exprienced player. Ship stats with advanced engines / lvl5 Boosts, rest at lvl 4: 1G (alioth to space): lvl5 pilot skills 1550t lvl4 pilot skills 1250t lvl3 pilot skills 1000t (no altitude eff./no warmup opt.) below not tested. It takes 1 week to get every pilot talkent to lvl3! 1G (Alioth surface only) lvl5 pilot skills 2500t lvl4 pilot skills 2250t Glide reentry works fine if you come from other planets with 2500t. We provide Put down(technican) buffs for every of our Blueprints free of charge. VR: Hadron HQ Alioth

Token: 20 Mħ
BP: 5 Mħ
7

1:1 Mil Falcon Hauler

DU Creators

Ship

Cargo Lift: 1,200 t

All elements including containers placed with tier 5 skills. Due to market element price volatility we are sticking to blueprints for now, 10 million for each of the three versions. This version has lower hauling capacity due to having lesser engines (uncommon military) but easier to scrape up the parts for. It's actually 0.915:1 but it made a shorter title. I put a ton of time making this a perfect shell and even more time into element placement. This version has higher hauling capacity due to rare military large engines. The interior is roughly accurate to the movie ship with some concessions made. All versions include the medium rockets. You can contact Deravi#6100 for drop-off or pick-up. - Basic: Uncommon military engines mean lower token price but wont haul as much out of 1g. - Hauler: Basic + rare military space/atmo large engines. - Smuggler: rare mil engines, exotic radar, rare weapons, steel/gold, solo setup, reduced interior. Cheaper basic engine variant available.

BP: 8 Mħ
11

The Levante - "real" sailboat

Hagbard

Ship

No attributes :-(

The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)

BP: 2 Mħ
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