Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
24

The Circle

Calpone

Static

No attributes :-(

BP dispenser located on Alioth at ---> ::pos{0,2,24.6416,120.5044,3.8850} That building is in an L Core. I don't like the huge factory blocks at all, so I took an L Core and gave myself free rein in the dimensions and design of the building. From my point of view, the entire core does not always have to be used. It is important to me that buildings fit in well with their surroundings, be it in the city or in the country. The building is an empty shell! Setting up the factory or your office in the building is entirely up to you. Below the asphalt there is enough space for you to build your own cellar with containers and industry. you can find the core in the center below the floor if you have any questions or suggestions for improvement, please let me know! VR: "Calpone Showroom" dispenser ---> ::pos{0,2,24.6416,120.5044,3.8850}

BP: 5 Mħ
4

MK logo

Syndicate Inc.

Static

No attributes :-(

MK logo. 184x184 voxels/46x46 meters VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 550 Kħ
5

PYRAMID T1-3 REFINER+FUEL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID T1-3 REFINER+FUEL FACTORY This factory does just what it says. Also makes nitron and X1-4 fuel from byproducts and 2 adjustable transfer units to control how much is made. 8 basic refiners to keep up with most schematic demands. Easy use: Ore in, Waste Out, Product Out format All container hubbed for easy expansion! READ OUR BIO FOR MORE INFO

BP: 2 Mħ
6

HQ orbital space base "Orbitonia"

Spaceboys

Static

No attributes :-(

VR : Orbitonia VR: Spaceboys beach club HQ Space station Orbitonia is a very beautifull building. please visit in VR: Orbitonia (Spaceboys) only me deploy the Orbitonia station. You need to have a large space parking to anchor on it. there is lot of room avalaible under the base for deploy a space elevator 10KT for exemple...

Token: 300 Mħ
26

Hadron M Factory

Hadron

Static

No attributes :-(

-- Can be viewed in VR: Hadron HQ Alioth --- Introducing the Hadron M Factory The factory shell has been laid out for production of all T1 to T3 pures, products, parts and elements, with plenty of room to install T4 + T5 if needed. Comes with 5 floors and 6 mining units connected to the Jericho mining script. Comes with programming boards preinstalled for augmented reality labels, allowing you to quickly locate industry on any floor and easily read the layout of the factory at a glance. The container hubs are placed on customizable screens so you can neatly organize your storage to your needs. The blueprint uses T1 voxel and luminescent glass exclusively. No industry units or containers are included in the blueprint as the augmented reality makes installation of industry easy. This is so you can choose what to produce when you want or need it. The images alone aren’t enough to showcase all the detail our factory has to offer so please visit us in VR but remember to purchase in person! VR: Hadron HQ To showcase the factory and explain the layout we made an video tour of the factory: https://www.youtube.com/watch?v=BJXpXqc4MaI

BP: 10 Mħ
3

God of the Sea

Garegon

Static

No attributes :-(

The God of the Sea had a close association with horses. In some myths he is the father of horses, either by spilling his seed upon a rock or by mating with a creature who then gave birth to the first horse. BP dispenser located on Alioth at - ::pos{0,2,20.3521,99.5788,18.0258} Second BP dispenser located in Space at - ::pos{0,0,-88183.9516,381273.0677,73479.7930}

BP: 600 Kħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
2

All Basic Engines Factory

VO Industries - theOmega28

Static

No attributes :-(

VR "VO Factory Sales" This will make all you Basic Engine needs!! 24 Hour production with no industry talents Basic Atmospheric Engine XS - x 720 Basic Atmospheric Engine S - x 180 Basic Atmospheric Engine M - x 45 Basic Atmospheric Engine L - x 11.25 Basic Space Engine XS - x 720 Basic Space Engine S - x 180 Basic Space Engine M - x 45 Basic Space Engine L - x 11.25 Basic Space Engine XL - x 5.6 Basic Hover Engine S - x 720 Basic Hover Engine M - x 180 Basic Hover Engine L - x 45 Basic Flat Hover Engine L - x 45 Basic Vertical Booster XS - x 2880 Basic Vertical Booster S - x 720 Basic Vertical Booster M - x 180 Basic Vertical Booster L - x 45

BP: 6 Mħ
2

McBain Rocket Shop Showroom/Factory

MajorMcBain

Static

No attributes :-(

McBain Rocket Shop Showroom Floor with Attached Factory Version 1.0 This is a multi-large core build, in total there are 4 large cores, one for each pedestal, one for the factory and one for the hangar. I wanted a hangar attached to my factory, some place I can work and build XS and S ships with good lighting and manufacture tokens all in the same structure. Near future I will have attached landing pads and voxel library storage area. The showroom area is just about the length and width of a large core large enough to showcase or store several small and extra small ships. The factory is five open floors of space with a floating control center. Currently have installed enough machines to make all parts basic thru advanced and have only used a quarter of available space. There are 2 landing pads and an observation deck with elevators to move about quickly. Pedestals available if needed. I am located on Haven just south of Market 7 ::pos{0,27,54.8276,6.0061,12.2331} VR <= Mcbain Rocket Shop => come by for a walk around.

BP: 12.5 Mħ
3

ETA M Core Factory Shell

Elite Transport Associates Ship Works

Static

No attributes :-(

This M Core Factory Shell will fit Tier 1-3 ore refiners and product plus assembly lines. Fits 1 XL Assembly lines. 1 basic or 1 uncommon. Plus a mix of any lines you want. Makes organizing your production easy. Room for all your containers in the ceiling. BP Requires M Core 1 Basic container XS (schematic container) 1 Detection Zone M 4 Elevator XS 1 Relay XS 2 Screen XS 2 Sliding Door M You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000} 6 Square Light M 6 Square Light S 9 Vertical Light M 7 Vertical Light XS 4 Window M

BP: 5 Mħ
5

CzarsBigLandyPaddy

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. New Awesomesauce space station. L core with 1 L core size landing surface and 4 M core landing surfaces below. Small control center in the middle along with walking surfaces that can connect to other cores or remove them if not needed. Tons of storage/indy space available under each pad. Hundreds of container L's fit. I put an ammo factory in one and there's so much extra space available. Come check it out in VR at "Czar In Space" or in person at my station located conveniently 132km above Alioth Mkt 6 ::pos{0,0,-42004.9319,202233.7259,33629.9593} There are 2 walkway styles, please make sure to get the proper on for your application. The old style has a rounded hand rail, the new style matches all of my new structures. The old style dispenser is marked. Standard oopsie policy. I underrstand placing static and space cores can sometimes lead to misplacements/misalignments and whatnot. Not to fear, I'm happy to help you out. If you find yourself in this situation, please contact me for a replacement blueprint. I will need to verify that the core was deployed and that it was then disassembled. I'll also charge you for the blueprint creation fee.

BP: 5 Mħ
4

The Ruins Of Manya-Mahia

Armand Reed

Static

No attributes :-(

Stay Tuned here for updates! ((The Follow-up to the original Unknown Structure)) ((https://du-creators.org/makers/Armand%20Reed/ship/Unknown%20Structure)) A giant megalithic structure emitting powerful magnetic fields. Massive carved stone monuments all over the heliosphere. It's as if all the ancient architects went to the same school. Ancient artifacts possessing powerful energy. When walking inside you get the feeling of being in the presence of extraordinary intelligence, possibly other-worldly. Did ancient Aliothans build these megalithic sites as burial chambers as mainstream science says? Why build a tomb with 20,000m3 of cut stone, by hand? Perhaps the ruins of Manya Mahia served a more profound purpose, possibly even alien in nature. Ancient Astronaut theorists say yes. One might correctly presume that such a sophisticated network of stone structures would be from a highly intelligent, motivated advanced culture, such as ancient aliens. Millions of Noveans around the heliosphere believe Alioth was visited in the distant past by aliens and what if it were true? Have other-worldly beings shaped the history of Alioth and if yes, could there be a connection to Manya Mahia? Year 12589 - Alioth, the remote Arctic A sudden structure pokes out from the snow. Abandoned to time. At first glance, it looks megalithic. Mainstream science would say it is from a culture thousands of years dead, but is it? What if it were more? Locals lore says it was built from the gods. Could ancient astronauts be responsible for the site? Ancient Astronaut theorists say yes. Legends say it was built in the course of a single night. Mainstream science says a long-forgotten culture created this with nothing more than forced labor, chicken bones, and log rollers, but how? 90-degree cuts into solid rock from a culture that didn't have written language! Our team is attempting to get the local government to allow access so we can get these answers!

1

Sci-Fi Fuel Station

Sci-Fi Fuel Station

Static

No attributes :-(

I made this Fuel station with Sci-Fi in mind as i love Sci-Fi myself, I hope you like and enjoy, It will make all your Atmos and Space Fuel, And i added Scraps to with dispencers so you can sell what you make to, Have fun all see you in DU :) You can VR to Santa Monica Pier to view all our crazy work, Please don't Buy in VR.

BP: 1 Mħ

Uncommon Mining Unit Factory

VO Industries - theOmega28

Static

No attributes :-(

VR: "VO Factory Sales" This will make 14 Uncommon Mining Units in 24 hours with no indy talents. Easy to set up as everything is labeled!! Check it out in VR or come by HQ!!

BP: 5 Mħ
1

Large Hanger

Shadow Union

Static

No attributes :-(

Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers

BP: 3 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear