Dual Universe Creators

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Voxel Sets
Lua Scripts
1

Cosmic Nexus MK1 - Warp Shuttle

Dark Forge

Ship

No attributes :-(

Get around in style with this Warp Shuttle - Built by theouterrift, the Cosmic Nexus was built with carbon fiber to reduce weight but providing a little elbow room to customize inside how you see fit. S Core, 2 S containers, 268 tons total weight fully loaded w/ fuel How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7

BP: 750 Kħ
1

Temptations

CMPATTERSON

Ship

Cargo Lift: 2,000 t

My idea of an all or nothing, I've dubbed it the flying VCR. As tested it can handle twice it's empty weight with ease and can even perform acrobatic stunts. It is capable of so much more plus it has room for everyone in the game to travel along in nicely coordinated interior spaces.

BP: 1 Mħ
6

Danube Class Runabout

Utopia Planitia

Ship

Cargo Lift: 2,100 t

I am pleased to present you all the first of my release builds, the Danube Class Runabout. In a future update I will be supplying add-on mission S cores with flexible configurations. This base model has 5 L Atmospheric engine slots and 4 L Space engine slots along with 2 supporting M space engines. Multiple hardpoints for weaponry both fore and aft mounting. Can be used with or without rocket engines or L shield without changing the look of the vessel. If requested, a custom registry plaque can be affixed to the fore section. VR to "Danube Class Runabout" to see it for yourself! All stats are based on talents of level 4+, talents can be applied upon request.

BP: 12 Mħ
3

Desparatio

Czarman

Ship

Space Thrust: 24.9 MN

In the process of moving, blueprints are available to Kosmos Exchange. Introducing the Desperatio by Czars Workshop. Listen, element only ships are the reason they get blown up. It's scientifically unproven even. Sure, you can fly around pew pew-ing with space glue holding your ship together but why? With voxels, If you win, you get to do it in style, and if you get blown up, you get to do it in style too. You want your enemies flying this so you'll have that pretty trophy and your enemies want you in this for their pretty trophy. Either way, voxels make life just a little bit better. Anyways, the Desperatio is a Meta current ship that sports 4 Advanced Precision Rails, Advanced Shield Gen, and Uncommon Freight L's for the power! with 19.6G of thrust and 31.7G of brake, you go where you want to go and fast....and with style! Frontal cross section of 40.4m2 is quite good with voxels and you'll still be hard to hit. Blueprint with Rare Rails/Shield and Advanced Freight also available. Deadgunner script is loaded on the seat and the remote. I think it's priced pretty well at 750k and am always willing to work out bulk deals. The blueprint is lvl 5 buffed on all the flight necessities. I can buff lvl 5 seat and radar capacity and lvl 4 on small rails/cannons/radar afterwards for free at my space station conveniently located 10km from the Tachyon Highway Mkt 6 beacon. See it in person at my showroom here ::pos{0,0,-42147.5126,202406.0186,33385.7634} or in VR at "Czar in Space Showroom" Don't forget to pick up a landing pad too, voxelized ships deserve more than a flat voxel landing pad!

BP: 750 Kħ
3

Prestige Scorpion SOH

Prestige Worldwide

Ship

Cargo Lift: 0 t

Space only hauler with 750kl of cargo space, Great for station to station transfers. VR: Gambit 250k Ship Shop

Token: 35 Mħ
BP: 5 Mħ
1

Star Discovery MK1

JamesWydee

Ship

Cargo Lift: 800 t

The Star Discovery perfectly stands for you if you are starting playing DU. This ship is dedicated to new players who wants to start to mine asteroid on safe zone exclusively as fast as possible in the game. Easy to build based on the blueprint as the required elements and materials are cheap, don't hesitate, this ship for a reasonable price will boost your capacity to make money! He is equipped with a single L container and an integrated DSAT. He can without any problem get in / out Alioth or Haven atmosphere at full cargo capacity in auto pilot mode. Scripts equiped: - Arch hud from Archeago - Ship info script from Krengus. Specification : 4 L basic atmo engine + 2M atmo basic engine 2 L basic space engine +4M space basic engine For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Come to see ship by VR @ Wydee_ShowRoom

BP: 600 Kħ
2

IWAC Tsunami

Wicked Wonderland

Ship

Cargo Lift: 750 t

The IWAC Tsunami is a a lesson in pragmatic design, with every aggressive edge and element placed done so with an eye towards performance. The result, a pocket monster - an aggressive S core that will get you where you're going fast. It will happily haul a nearly a KT into orbit, or burn itself to pieces in a straight line. Basically its a perfectly balanced racing hauler with attitude. Treat it nice and it may not rip your face off. Tokens prices available on request (with some lead time). Live life, fly Wicked - visit Wicked Wonderland Ship Shop today ::pos{0,2,34.7992,86.1957,231.5103} Live life, fly Wicked - visit Wicked Wonderland Ship Shop Discord today https://discord.gg/wGzhV45KWz

BP: 750 Kħ
1

Container Pods

Dead Reckoning Shipworks

Ship

No attributes :-(

10 large container pods that can be docked to Medium and Large core ships. Container pods include a Capacity level indicator that shows room in the container hub. Dispensers active for the four variations of these pods, Large Basic X10, Uncommon optimized Large x10, Advanced optimized large x10 and Rare optimized large x10. Blueprints are Available at Dead Reckoning Shipworks VR= Dead Reckoning ship sales.

BP: 500 Kħ
6

Atlas L Pro by Hadron

Hadron

Ship

Cargo Lift: 10,000 t

Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning our DRM free L Space core dock including optional Gates. Integration of the cradle in other space station BP´s. Cargo @1G (Alioth/Haven/Sanctuary) with (Uncommon Atmospheric Engines) and lvl5 Pilot talents: 10000t going up to space 15000t going down to surface Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 140 Mħ
BP: 20 Mħ
2

Kurgan's speedboat

Hagbard

Ship

No attributes :-(

This is a Speedboat created by The Kurgan from IC. I added all my boat tech to it to make it "feel" like like a real boat.

BP: 3 Mħ
114

Squire - XS Starter Hauler

TobiwanKenobi

Ship

Cargo Lift: 500 t

BP dispenser located on Haven at - ::pos{0,27,6.9482,-70.8985,249.7016} To view in person, visit VR: "TobiwanKenobi Showroom" The Squire is an inexpensive starter hauler and market runner. Capable of escaping 1g with 200t of cargo - even with zero piloting talents - it's suitable for a new player who wants to kick-start their progress. It also has surplus high altitude lift and braking power to make it easier to fly. With maxed technician and piloting talents the Squire can escape 1g with up to 500t and carry up to 700t in atmo. With an optional warp drive, plenty of fuel, and a cozy interior, the Squire has only one notable drawback: If you intend to use the Squire for mission running, keep in mind that the cargo is only 120kL. This means that you won't be able to carry the 125kL mission package. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Listed stats are with maxed talents. If you're spawning from BP without good technician and piloting talents, it will be weaker.

BP: 1 Mħ
36

AMG InnosV5

AMG DundeeTV

Ship

Cargo Lift: 2,000 t

VR: Eternity Showroom Coords: ::pos{0,2,13.2272,99.6456,-0.0005} Hey everyone, This is my first ever design here and I hope you'll like it. The Innos was originally built as a medium size cargo vessel, that was reliant on using an antigrav to transport large amounts of weight out of atmo. After noticing that some people (especially beginners) didn't have the means to buy or use an antigrav we decided to remove it and make some adjustments, enabling it to still transport up to 2kt out of atmo, so that players would still be able to do every aphelia mission without running into any sort of problems. You'll still be able to upgrade the maximum exit weight of the Innos by using an antigrav Should you run into any problems or have any questions relating the Innos feel free to send me a DM on discord.

BP: 1,000 Kħ
22

Eclipse MK3E

Hadron

Ship

Space Thrust: 117 MN

The Eclipse MK3E is a newly overhauled edition of a classic Asteroid Hunter. Designed for long endurance expeditions in space, it features 3.2 million litres of storage to enable the intrepid miner to haul back a dragon's cache of mineral riches. Three mighty Advanced Safe Space XL engines will get you there and back again while the fuel economy enables long flights far away from any facilities. Specifications are based on LVL5 pilot talents with a full fuel load in a 1G environment (as on a space station), and so represent maximum capabilities. Your performance may be less than stated depending on personal piloting talents. Token and blueprint have level 5 placement boosts. Maximum Cargo Mass: 8,500 Tons Space Engines: 3 Advanced Safe Space Engine XL Maneuvering Engines: 2 Advanced Safe Space Engine M Space Thrust: 8.64 G Space Brakes: 18.6 G Space Low Altitude Lift: 8.85 G (16 Uncommon Military Vertical Booster M) Storage Volume: 3,200 kL (10 Advanced Optimized Container L) Shield: Rare Active Shield Generator L. Armaments: 4 medium weapon hardpoints Weapons and gunner seats are not included in the blueprint but Hadron Organization can outfit a token with the customer's choice of weapons and shield options. The DSAT accessible from the pilot seat and the shield generator is controlled from a touch screen. Touch screen also control accent lights and signs colors. Visit "Hadron Alioth Space Station" in VR to see it.

Token: 55 Mħ
BP: 5 Mħ

Elemental

ADCOne

Ship

Cargo Lift: 1,220 t

I am pleased with this ship design, which I called Elemental because I designed it to carry ore (elements) back when underground mining was done on planets. I have kept updating it as game updates so it is fully functional to date though the Adjustors need a little tweaking still since there is a small error in placement after one of the updates to item mass. Considering my 'Voxelmancy' is not as good as it could be I am really happy with how this ship looks. The ship is a small Core 1G hauler designed to carry just over 1KT of cargo (about 2.73 KT of weight including its own weight). I have stress tested the landings with about 1.22 KT of cargo but the landings gets a little bit more like a fall towards the atmosphere / space boundary at around this weight. If a lighter materials was used to build the ship then this could probably increase this carry weight a little (the ship is made of solid silver). The ship also has a Rocket engines to give the ship a bit of a kick into space if you slightly overload the cargo capacity or if you choose an angle that is too step to reach space with normal engines. They do have to be used close to the space / atmosphere boundary since the ship has 1 medium Rocket Fuel tank. The ship also features four downward facing atmospheric engines to provide more lift during landing when the ship is excessively overloaded in a 1G environment and coming in for a landing at slow speeds. LUA is required to allow them to be turned off and on to avoid wasting fuel all the time, though I have given these engines their own fuel tanks to avoid stealing fuel from the normal engines. I have engines facing in all directions for space flight with the majority pointing down wards and backwards, the remaining engines really being intended for manoeuvring. The Atmospheric engines point in every direction except pointing downwards since you have gravity to help you out with that direction. The values of Space and atmospheric thrust for this ship are the forward thrust values and not the total thrust values for all directions. I use a small amount of LUA on this ship since making my own interface is on my list of things to do in Dual Universe, currently I only use it for engine controls, to set the desired altitude and extend / retract the landing gear. Max Atmospheric speed is just 20,000 KM/H in space and 1000 KM/H in atmosphere before you start burning up. Lastly it is of made of solid glossy Silver, because when they released element resistances. Silver was the best basic material with resistance to weight ratio, without having to consider making an alloy. To be honest I actually quite like how it looks so I have been built all my ships out of this material.

3

IWAC Callisto

Wicked Wonderland

Ship

Max Speed: 1,100 km/h

The IWAC Callisto (post launch pocket ship) Introducing the Callisto, Wicked Wonderland's entry level pocket ship for a new generation of pioneers. Coming to you in partnership with the Impaluasible Warp Academy, the Callisto balances superior design with early game pragmatism. At its heart, this is a pocket ship capable of burning through the sky at 1200kph. It's perfectly balanced, has ample breaking and comes loaded with Albatross 1.2 HUD - making it perfect for even the most in-experienced pilot. But dig a little deeper and the Callisto really starts to shine. Just behind the grill is room enough for 2 small containers and it comes standard with two passenger seats - that, and the ability to lift 55t un-boosted make it the perfect early game micro mission runner. For just 200,000q you get a premium pocket ship and a passable mission runner in one. So dont delay, live Wicked a pick one up today. Pop over to the Wicked Wonderland ship shop today near Market 3 at ::pos{0,2,34.7992,86.1957,231.5103}

BP: 200 Kħ
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