Dual Universe Creators

Welcome Pilots! Click here for info on the site and how to submit your ships.


We're now on Twitter!
Follow the latest designs and DU news at @CreatorsDu


Help us build Utopia II! Join the station discord

Join Discord
Ships
Voxel Sets
Lua Scripts
9

Beach House

Creator

Static

No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
18

NoxCorp Bacterium 2

NoxCorp

Static

No attributes :-(

Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
5

PYRAMID WARP CELL FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID WARP CELL FACTORY: BETTER THAN THE REST CHEAPER THAN THE REST MAKES APPROX. 244 WARP CELLS PER DAY! 288 WITH LVL 4 TALENTS! LVL 4 PUT DOWN SERVICE 5MIL DOES NOT COME WITH SCHEMATICS. LIST OF SCHEMATICS NECESSARY CAN BE FOUND ON OUR DISCORD. UNLIKE THE OTHER MODELS FOR SALE ON DU THIS FACTORY COMES WITH EVERYTHING LABELED FOR EASY SCHEMATIC PLACEMENT. SCREEN LUA, SAME BASIC DIMENSIONS AS OUR OTHER FACTORIES SO THEY WILL ALL LINE UP NICELY. LIKE ALL OUR FACTORIES; EVERYTHING IS CONTAINER HUBBED FOR EASY EXPANSION, COMES WITH DISCORD AND IN GAME SUPPORT DISCORD: THE PYRAMID CO, https://discord.gg/MsMDcbgWBB CHECK OUT OUR SPACE CORE VERSION! MAKES THE SAME AMOUNT AS OUR STATIC VERSION!

BP: 3 Mħ

L Core Space Factory

Crazyhorse68

Static

No attributes :-(

Back by popular demand! My #1 selling space factory shell. Ample room to run any type of industry and plenty of room for storage. The base is a full L core footprint, and there is a full L core landing pad on the roof for easy landing. VR to: Raging Alpacas Space Factory to see it in person. Remember not to purchase in VR. Dispenser Location @ ::pos{0,0,-98774.4194,266535.3087,-27036.0767}

BP: 12 Mħ
2

ADMI Outpost!

Gray (GrayLeader)

Static

No attributes :-(

ADMI Outpost with a landing zone for a roof is a setup that looks nice for either storage and or mining outpost as well. there are 6 basic large mining zones and other than some lumi all the voxels are t1 so easy to get made and put into the world where you need it or if you have a friend that just joined and needed a decent starter base. vr ADMI Build store for a look. thanks!

BP: 1 Mħ
11

Outpost Base Landing Pad

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 This is a double landing pad with 2 xs core size garages with plenty to space to add a factory or office space with viewing balcony, perfect for any outpost you can view at the location written on the right of the screen or view in VR search for loaded industries

BP: 10 Mħ
12

Diglett

Lunarzkii

Static

No attributes :-(

We Create Voxels presents "Diglett" - a voxelised rendition inspired from the original Pokemon series. Available in both Static and Dynamic blueprints, Diglett is a hollow hull and makes the perfect mining outpost for Pokemon fans. Available for purchase at: ::pos{0,2,36.9091,101.8558,144.5942}

BP: 100 Kħ
1

ETA Ore Silo

Elite Transport Associates Ship Works

Static

No attributes :-(

This L Core Silo is great for extra storage space with room for 10 Expanded XXL containers. Place this in the middle of your flower and start filling. Room for parcels containers and more. You can replace concert with brick for almost same effect Location: ::pos{0,2,15.0650,96.8392,0.0000}

BP: 5 Mħ
11

SKY-Aegis-Outpost

SKY-Industries

Static

No attributes :-(

M core Outpost with T1 pure material production, fuel and honeycomb Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store XS Core size Elevator dock on top

BP: 1.9 Mħ
1

Pyramid space warpcell factory

The Pyramid Co.

Static

No attributes :-(

Pyramid space warp cell factory: Just like our static version but for space! 244 per day. Up to 288 with higher talents. Instructions in factory on how to operate it. Can start with one warp cell schematic and work your way up. Follow a 1-1-1 ratio of warp cell schematics, advanced anti-matter core, advanced quantum alignment unit Follow a 1-3 ratio of advanced anti-matter capsule to warp cell schematics. That way you don’t have to drop 45mil on schematics right away. Read our bio for more info and where to find the schematic list. Happy warping!!

BP: 4 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
1

PYRAMID SHIP PARTS FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID SHIP PARTS FACTORY: A SHIP BUILDER'S DREAM! MAKES EVERY SHIP ELEMENT EXCEPT ENGINES ENGINE FACTORY COMING SOON ALSO MAKES PROGRAMMING BOARDS AND DATA BANKS HAS EXTRA ASSEMBLY LINES TO ADD YOUR OWN EXTRA PARTS THIS FACTORY IS A BEAST! DONT MISS OUT! OUR SCREEN FACTORY IS A GREAT COMPLIMENT TO THIS FACTORY LIKE ALL OUR FACTORIES; COMES WITH: INGAME AND DISCORD SUPPORT. ALL MACHINES ARE LABELED TO MAKE SCHEMATIC PLACEMENT A BREEZE. ALL CONTAINERS ARE HUBBED TO MAKE ADDING STORAGE CAPACITY A BREEZE TOO! ENJOY! CHECK OUT OUR BIO FOR MORE PYRAMID CO INFO

BP: 10 Mħ
2

SWG Tatooine Trading Post v2.0

MrLightWell

Static

No attributes :-(

Back in beta I began piecing together a static L-core for my large Tatooine city project based on Star Wars Galaxies/Battlefront - Now you can enjoy it as well! Everything is an original version or elaboration based on the old school style. FEATURES: • Main trading hub building • 3 Custom workshops/houses • Speeder/podracer parking • Two XS-sized landing pads • Negotiator's Patio/Lounge • Junkyard • Defense Turret (Has 1 M, 2 S containers within) • Unique decorations: moisture vaporators, display carts full of commodities, (Entry sign reads 'Trading Post' in Aurebesh-font) • Space for additional buildings, alleys, yard decorations, the possibilities are endless! ***SWAPPABLE DYNAMIC PIECES: Blueprint includes most everything shown in the sample pictures but the central 'City Shuttleport', 'Bazaar', and 'Vehicle Garage' are optional sold-separate dynamic (or static) cores. This gives you even greater power over your city as you can change out the look/feel of different areas on the fly without having to copy/paste things. ***Screen images, Art, Logos -Hutt Clan Logo assets.prod.novaquark.com/54643/5f222890-c181-4cb6-8e41-921b6e3fa1a3.png -Flag of Tatooine (twin suns) assets.prod.novaquark.com/54643/897fa331-4dd1-4635-9f97-1803b38385c6.jpg *Blueprint will include extra 'fluff' details on the carts, dispensers, or additional polishes as they're added. I can't remove dispensers from main hub due to a bug NQ is trying to fix so for now what I have is what everyone else gets but you can choose to not spawn dispensers in now with the optional system.

BP: 4.5 Mħ
Search
Filter
  • Core

  • Env

  • Sold As

  • Role
Clear