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2

Iny Tiny Warp Ship

Taishiryu

Ship

Cargo Lift: 1,580 t

An iny tiny warp ship that can take you to anywhere in the universe, along with a full cargo container. Perks: Small cross profile => High Speed with Atmosphere Vertical take-off => Also loaded in 1G Compact profile => Easy to park Vertical braking => Descent vertical into markets Ultra light (330T) => Cheap warp ship Not a brick => not a brick How to buy: - Get the BP and/or the parts from dispensors on Alioth: ::pos{0,2,27.7649,109.7211,76.6542} - Visit through VR: The LaLiLuLeLo Ship Shop - Contact me on discord: taishiryu#6188

BP: 300 Kħ
4

Stellavator S

Stellar Forge

Ship

Cargo Lift: 5,000 t

An elevator as elegant in design as it is in operation. This is a beautifully crafted elevator which can lift 5kt. It can be set up to follow a path perpendicular to the construct from which it was launched. This will allow elevators on the same, or adjacent, aligned cores to travel parallel paths to space, and arrive in the same relative locations in space as they hold on the ground. It does not use breadcrumbs, neither does it stop to correct deviation, as deviation is continually corrected while in flight. It maintains the same flight axis at all times, so does not become confused if it gets nearer to another celestial body than whence it started. Automatic docking is standard, with an extremely simple and reliable circuit. There are two setup modes, a simple one intended for first time deployment or testing, and a precise one, which uses a programming board, intended for parallel axes use, and after moving an elevator to a new location. VR to Stellar Forge Showroom to view. Blueprints are now available at the base of the Stellar Forge tower: ::pos{0,2,40.5746,92.2619,4.9188} Both the docking circuit and the position finding programming board code are non-drm, not secret, and available to any purchaser on request.

BP: 5 Mħ
1

Container Pods

Dead Reckoning Shipworks

Ship

No attributes :-(

10 large container pods that can be docked to Medium and Large core ships. Container pods include a Capacity level indicator that shows room in the container hub. Dispensers active for the four variations of these pods, Large Basic X10, Uncommon optimized Large x10, Advanced optimized large x10 and Rare optimized large x10. Blueprints are Available at Dead Reckoning Shipworks VR= Dead Reckoning ship sales.

BP: 500 Kħ
8

Origin AX113

Spitfire_87

Ship

Space Thrust: 16.34 MN

wanna fly with style? than this is just what you need. it has 10 Small containers on board and some additional space in the back to fit 10 more. Or smack a warp engine in there and fly to a distant planet in no time. it is equipped with a small shield generator and 3 guns (primarily to look cool, but hey :p maybe someday you'll meet someone in pvp space with less guns) even if you don't need it, just buy it because it looks cool. blueprint is only 2,5 million

BP: 2.5 Mħ

lil speedy

Ghorthor

Ship

Atmo Thrust: 1.49 MN

a lil speeder that can give you a ride ;)

BP: 10 Kħ
6

DERP Interplanetary MPUV

Br3ezy

Ship

Space Thrust: 1.38 MN

DERP is back! Here is my result and also my first experiences with the new voxel tool. The MPUV is a small courier that also has 4 XS containers on board. It is only built for the atmosphere but can also be used in space, but then you can't really take much with you. I built it because of the syle, not because of the use. The MPUV is the first DERP ship of the finished game. And many more will follow. It will be sold only as a blueprint.

Token: 2.5 Mħ
BP: 300 Kħ
1

Temptations

CMPATTERSON

Ship

Cargo Lift: 2,000 t

My idea of an all or nothing, I've dubbed it the flying VCR. As tested it can handle twice it's empty weight with ease and can even perform acrobatic stunts. It is capable of so much more plus it has room for everyone in the game to travel along in nicely coordinated interior spaces.

BP: 1 Mħ

Intensio

Czarman

Ship

Cargo Lift: 1,000 t

Meet the Intensio. S core hauler with 384kl of storage, maneuver engines and warp drive. A nice way to move smaller amounts of cargo with easy. You can get between 800-1000t off of Alioth depending on talents. See it in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42260.9189,202331.3086,33450.3197}

BP: 2 Mħ

LIBURNA

sHuRuLuNi

Ship

No attributes :-(

https://www.youtube.com/watch?v=Y8k2Z09dRFA

BP: 3 Mħ
27

The Eclipse

Captains Customs - Ship Sales

Ship

Cargo Lift: 25,000 t

The Eclipse Large Core Hauler - 7680KL Cargo Capacity 25+ KT Cargo off Alioth with 45.5 G's of atmo brake power (so that you can land that heavy load easily) Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR Ask about token prices! Markets are changing fast.

BP: 50 Mħ
3

Artemis Explorer

Rustyduktape

Ship

Cargo Lift: 400 t

Artemis Explorer S Core Multi-Role Hybrid Have a few mining outposts on distant planets/moons that you need to get to and from quickly? Want to hop between the Arkship and Market 12 in a few minutes? Maybe you have a small batch of elements to bring somewhere to be sold. Possibly, you're a hardened explorer on the rim of the solar system scanning tiles for that precious ore, or on a search and rescue mission to recover a damaged ship. Whatever it is you choose to do (except hauling 12 special mission with your alts to Jago), the Artemis Explorer will do it efficiently and with great performance. Personally used for delivery missions, collecting ore from mining outposts and delivering goods to market, the ship was designed to be used for many different roles. Originally fitted with a DSAT, the current layout favors fuel capacity. My first ship build of release. Wanted to get something started and finished quickly and it kind of turned into a longer than expected project. Wanted to share it with the community at a reasonable price considering the time invested. Ship can be seen and BPs purchased at my base on Haven near Market 07 ::pos{0,27,51.6526,22.6413,-0.0001} ----A few notes to keep in mind: -All indicated performance stats are with 48t of fuel (about a 50% load) and 11.4t of cargo (extra fuel and scrap I always carry) onboard. -Tier 3+ Handling Skills currently applied to BP (All Tier 3 plus Tier 4 Atmospheric Element Handling & Tier 4 Container Proficiency) -The main cargo hold is currently configured with 8 S and 2 XS containers totaling 92kl. The secondary cargo hold is 10 XS containers totaling 14kl. There is also one unlinked XS container in the cockpit for whatever. Currently Tier 4 Container Handling skills applied. -Ship is designed for high endurance operations. For normal daily operations run the atmo and space fuel tanks at roughly 50% of their max cap to increase efficiency. -Minimizing frontal cross-section to maximize efficiency was kept in mind from the earliest design stages. -The center "box" can be reconfigured in many different ways to accommodate different mission requirements. Currently, this BP is configured with 4 M space tanks and 2 S containers in the "box." These can be replaced with a DSAT, Territory Scanner, an M container, or anything you'd like, there is a lot of space to use. -The multi-directional space engines are most effective when used with any of the various player made HUDs and autopilots. They make operations in zero-g and on moons a breeze. Also, low and fast orbits around planets are achieved quite comfortably. -Testing of the max cargo lift capacity has yet to be completed. As of now, 520t of cargo with a relatively high level pilot has been taken to orbit around Haven and landed safely. I suspect a low level pilot can take 350t to orbit and land safely, and a high level pilot will be able to lift 450t regularly without pushing the limits of the ship. -Pad on top for docked XS cores -The down facing M space engines help keep a more shallow trajectory upon entering an atmosphere. This helps to prevent stalling at high altitude and allows the ship to glide into atmo quite nicely. -Low sustentation speeds make glide-in landings easy, have yet to test the limits of a vertical brake landing. -Supersonic reentries are possible but not recommended. -Such lights, much switches!

BP: 400 Kħ
1

ISEKAI Courier

Kordain

Ship

Cargo Lift: 100 t

Atmospheric hauler/courier. Great starter ship for missions, or hauling ore. Cheap/Easy to build. All honeycomb materials used can be made using nanocrafter. With zero pilot skills I have had this ship will take a full load of ore. (Around 100t). Fast with great manoeuvrability even while loaded. Can be upgraded for space flight. Sold as Blueprint only on Alioth at my location ::pos{0,2,-19.7467,125.9551,79.7045}

Token: 1 ħ
BP: 200 Kħ
1

GOI HERKIMER VTOL

Golden Oak Industries

Ship

Cargo Lift: 1,500 t

Herkimer is a VTOL Capable Hauler from Golden Oak Industries. Equipped with Eight Large Atmospheric Engines and a single Extra-Large Space Engine for forward thrust, the Herkimer also has Six Large Atmospheric Engines Downward Facing along with Four Large Space Engines Facing Downward! You can literally hold the space bar on your keyboard and go straight up if you choose to! VERY convenient for leaving market-places! The ship has Full VR Capability with 2 VR Booths and 1 VR Pod as well as a Resurrection node!

BP: 2.25 Mħ
3

Mini Orca Mk2

Broken Skull Ship Shop

Ship

Cargo Lift: 7,000 t

"First rule in life, always have the right tool for the right job!" One of the finest Ore Industries work horses from EVE can now be yours in a more slimed down version with no major lag or frills. It's strictly a mining hauling ship with room to grow and pure power. She is bare minimum elements to get the job done but a grace to fly with full tier 5 stats in all elements. Non AGG Barely over 100 cells to warp from alioth to Jago 12 Uncommon safe Atmo engines 14 Large containers and 2 small containers for warp cells VR to Broken Skull Ship Shop Msg AtrusKage #8484 on Discord with any issues

BP: 8 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
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