Dual Universe Creators

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Statics
Voxel Sets
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2

Viper Mark I

Apache

Ship

Space Thrust: 1.39 MN

Light cruiser with athmo and space engines 1S + 2XS container Max speed 850 km/h Empty: 20t Visit me via VR Station "Apache Ship Shop" or directly via coordinates ::pos{0,2,2.8112,93.7150,29.7494}

BP: 300 Kħ
8

Origin AX113

Spitfire_87

Ship

Space Thrust: 16.34 MN

wanna fly with style? than this is just what you need. it has 10 Small containers on board and some additional space in the back to fit 10 more. Or smack a warp engine in there and fly to a distant planet in no time. it is equipped with a small shield generator and 3 guns (primarily to look cool, but hey :p maybe someday you'll meet someone in pvp space with less guns) even if you don't need it, just buy it because it looks cool. blueprint is only 2,5 million

BP: 2.5 Mħ

[Nutz] RDMS Police Rare Edition

NutInSpace

Ship

Cargo Lift: 250,000 t

Unmatched Atmospheric Speed: When it comes to pursuing criminals through planetary atmospheres, speed is of the essence. The [Nutz] RDMS Police Rare Edition excels in this domain, boasting an extraordinary level of velocity that leaves all others in its wake. Powered by its rare military atmo engine, this spacecraft unleashes an unmatched level of atmospheric speed, allowing you to swiftly track down and apprehend any lawbreakers attempting to evade justice. With its cutting-edge aerodynamic design, the [Nutz] RDMS Police Rare Edition slices through the air with minimal resistance, maximizing its acceleration and enhancing its maneuverability. No fugitive stands a chance against the blistering velocity of this remarkable spacecraft. Whether navigating through towering cityscapes or traversing treacherous canyons, the [Nutz] RDMS Police Rare Edition effortlessly maintains control at breakneck speeds. Its advanced stabilization systems ensure that even at the highest velocities, you can maintain precision and accuracy during pursuit operations. Rest assured, the [Nutz] RDMS Police Rare Edition will enable you to pursue suspects with unparalleled speed and dexterity within atmospheric environments. No criminal can outrun your swift pursuit, as you dominate the skies and bring justice to every corner of the galaxy Responsible Use: While the [Nutz] RDMS Police Rare Edition boasts exceptional capabilities, it is crucial to highlight the importance of responsible and ethical use of this spacecraft. It has been specifically designed for law enforcement and security purposes, intended to maintain order and protect the well-being of all citizens in Dual Universe. The [Nutz] RDMS Police Rare Edition is equipped with advanced security systems, enabling law enforcement agencies to combat criminal activities effectively. However, it is important to remember that using this vessel for any unauthorized or illegal activities, including theft or illicit operations, is strictly prohibited. We strongly encourage all owners and operators of the [Nutz] RDMS Police Rare Edition to uphold the values of justice, integrity, and respect for the law. It is through responsible use that we can ensure the preservation of order and a safe environment for all inhabitants of the galaxy. Please note that any misuse or unlawful actions committed with the [Nutz] RDMS Police Rare Edition will be met with severe consequences, as Dual Universe authorities are committed to upholding the rule of law and maintaining the security of the universe. By utilizing the [Nutz] RDMS Police Rare Edition for its intended purpose—to protect and serve—you play a vital role in upholding justice and creating a harmonious community within Dual Universe. We appreciate your commitment to the principles of law enforcement and responsible ownership, as together we forge a brighter and more secure future for all.

Token: 15 Mħ
BP: 2 Mħ
3

Infinitum Amorem

Czarman

Ship

Space Thrust: 8.63 MN

Ininitum Amorem is an S-core space only asteroid mining/mission ship. It's got good looks, is very maneuverable and with the 2 XL Uncommon Military Engines, it can get going and up to speed pretty darn fast. ArchHUD installed complemented by Equinox Fuel and Damage Report. Interior is spacious with plenty of room for additional flourishes that you may like or a shield. Specs are in G's and based on 3/4 piloting skills. See it in VR at "Czar in Space" or in person here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 5 Mħ
3

BIG S Neo

SNS Sentinels

Ship

Cargo Lift: 4,500 t

Build by Ch3w8a (Shenluan#8552) The logical sequel to the BIG S, a model aimed at the highest possible performance. A little Borg gem. 12 L Containers Warp-drive All elements repairable easily Shield M

BP: 4 Mħ
2

Strike Fighter

megatarre

Ship

No attributes :-(

My first real ship I did, It's not much use tbh I was just trying to learn how to build. Let me know your thoughts on it :)

BP: 500 Kħ
3

Mighty 8Ball

Syndicate Inc.

Ship

Cargo Lift: 1,393 t

It can haul and scan! VR: The Syndicate Shop BP can be purchased on Alioth near market 6. ::pos{0,2,31.6129,108.1439,2.4078}

BP: 2.5 Mħ
3

COMING SOON - Pelican

Southern Cross High Guard

Ship

No attributes :-(

BP: 2 Mħ
6

Tidbit

Dumboiz United

Ship

Space Thrust: 15.6 MN

So you're collecting some roid-rage at all the Safe Zone ores you're mining in to your Weird Science mk2. You're perusing the nearby PVP asteroids that are close by and boy do they look tasty! But you're not interested in risking your DSAT ship. It's a hefty gamble! Well check out this little tidbit! An XS Core space-only vessel designed to dock on the side of your Weird Science mk2, this little guy is well equipped to cross the boundary of PVP and chase after that Rare asteroid you saw nearby. One large container is all you need to get that return on your investment AND pocket a heap of profits! Feeling extra spunky? Take a second one out with you, bring your friends, and try to steal away with 2 large containers! Or double your chances of getting away with some loot. You'll still be able to pay off your losses with money to spare. Load up the booty, book it back to the safe zone where you parked your Weird Science mk2, and strafe-dock back in to position. Lock yourself in place with the ECU, and hop back over to your main ship. Just be careful not to get too greedy, otherwise you might have to turn some of that Tier 3&4 in to scrap. But hey, you can afford to, so who cares?

Token: 3 Mħ
BP: 600 Kħ
6

AtmoCorp SCARAP M

Atmosph3rik

Ship

Cargo Lift: 4,000 t

Designed by AtmoCorp, a subsidiary of Infinity Corporation. The SCARAB M Core Hauler with Warp Drive, AGG, M Shields and an Advanced Expanded Gravity-Inverted Container XXL *ship stats measured with T5 handling talents, advanced engines, and 4000t of cargo Capacity ----- 622 kl Atmo Thrust - 1.12 G Atmo brakes - 7.01 G Space Thrust - 2.52 G Space Brakes - 5.33 G V Boosters -----1.16 G Wing Lift ------ 1.38 G Max Speed ---- 20,000 BLUEPRINT - 10,000,000 SHOWROOM - 7km south of Market 7 ::pos{0,2,19.3915,97.2582,147.7494} In VR search for "AtmoCorp Alioth" Contact [IC]Atmosph3rik on Discord with any questions.

BP: 10 Mħ
4

Velik M1

Professional

Ship

Atmo Thrust: 0.098 MN

Small and fast pocket ship with a cross-section of just 1m2. It will never burn. All parameters are given for level 0 skills. All elements can be crafted in the nanopack. Modifications with other S-engines are also available on request. Dispenser ::pos{0,27,13.5964,42.7459,37.3934} Only 1.5km from Haven Market 04.

BP: 100 Kħ

S12 Spincat

Seawing

Ship

Cargo Lift: 200 t

Seawing Hypersonics is proud to release the S12 Spincat to the starter ship market! Built to maximize performance out of a 500k build budget, These small scouts can be quickly assembled for new org mates, new players, or longtime vets looking for a nimble market runner. But just because the S12 is a starter doesn't mean it's slow or lacking in power and endurance! Basic engines push the Spincat to 1500km/h(after placement buffs and talents), and the ship has been built with easy-engine-swap voxel mounts making replacement with higher tier engines doable in under a minute! A Medium space fuel tank provides nearly 600,000km/h of delta V, easily taking this ship on several asteroid or interplanetary trips before refueling becomes necessary! It is fitted with full 3D maneuvering thrusters for operating from space platforms or low/zero G environs. The Spincat is also ready for external cargo loads! Due to using an S core, the Spincat can easily piggyback additional cargo, or xs core ships <500 tons. Armed with a single xs cannon, S12 Scouts can also serve as training platforms for new pilots to learn the fundamentals of gunnery. If that wasn't enough, the S12 features a robust heat protection system, allowing the ship to cruise around Alioth at 4000-8000km/h in upper atmosphere, and withstand reentries at 6000+km/h with minimal or no damage, making it far and away one of the speediest starters on the market.

BP: 100 Kħ
45

EOS Ship

Taylorbud

Ship

Space Thrust: 9.6 MN

The Bp is built with basic and cheap in mind room to expand as u make more money or more items yourself. The Container capacity is with just 1 M container on Bp able to hold 4 so cargo easily expandable. The stats bellow are looked at with a 0 talent pilot with a lvl 4 Atmo pilot 0 Space i was able to lift 1kt cargo to space by bouncing it a few times to build the speed. Shout out to Original Creator Fembot who no longer plays will miss you greatly bud. Also i will have colors available in Red, Blue, Green, Orange, and Yellow working on a purple but no good purple steel, also working on a Pink DM Taylorbud#7256 on discord or watch me live at https://www.twitch.tv/taylorbud11 VR TMO showroom to see it ::pos{0,2,23.1078,70.5972,64.0727} Dispenser location Alioth EOS BASIC BP IS NOW FREE

Token: 2.5 Mħ
10

StellarWing

Stellar Forge

Ship

No attributes :-(

The Stellarwing is an exercise in minimalism. Available in both cargo and warp versions. Its fitted with a few chairs if you care to take your alts or friends along with you. For those using it as an alt carrier, you can easily fit a res node inside the ship covering the upper hatch. She also has minimal cross-section, so even when using rare militaries, has good fuel consumption. We won't lie the warp version is far from the fastest, but by using only medium engines, it has exceptional fuel consumption. She warps from Alioth to Teoma on 14 warp cells fully fueled, which isn't bad for something a little more brash than a warp drive with wings and a few engines. She also has storage to store a warp drive in the cargo and will make it to space with decent skills and a patient pilot in this configuration (3's should do it). In cargo mode, she has 4 xs containers and 2 s. More than enough for whipping around to the market and small pick-ups. She'll easily carry 100t, with 200 not being out of the question with a patient pilot. She'll cruise at over 2000 with altitude without popping components. Blueprints are available for 1,000,000 quanta and we can make tokens available on request. But it will take us a short while to cook the engines up for you. Pop along to Stellar Forge | VR: "Stellar Forge" and see her for yourself. Join our discord for updates and news from the org. https://discord.gg/X8tDggSRMY Note: If you fly with ARCH or any other autopiloting type HUD, due to how optimised this ship is, it may show as overweight when loaded with some cargo in it. It may also overshoot its braking point. The ship has been well balanced and has no nasty handling characteristics if you are flying manually, it is also capable of carrying weight. However, It is purely designed as a warp shuttle, it is not really made to carry anything more than you and full tanks. If you want to carry anything mroe significant than 10-20t or blueprints, the Rouen may be a better choice. (or the new WIP shuttle which will be released soon, which sits between the Rouen and the StellarWing).

BP: 1 Mħ
11

The Levante - "real" sailboat

Hagbard

Ship

No attributes :-(

The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)

BP: 2 Mħ
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