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2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
6

AtmoCorp T2 Outpost

Atmosph3rik

Static

No attributes :-(

Designed by AtmoCorp, a subsidiary of Infinity Corporation. The AtmoCorp T2 Outpost is the next step up from your Starter outpost. Designed to be deployed on any terrain, the T2 Outpost comes with a personal landing pad, two floors of living space, and an outdoor terrace and jacuzzi. With a Container Hub and up to ten large containers pre-installed, with T5 talents included it has a storage capacity of 1920kl. *NEW updated version includes four Basic Mining Units and a rack to hold them. If you don't plan on mining, it can be deleted. The Outpost is built on the top half of a Medium Core. It can be placed with the lower door at ground level, with half the core below the ground to allow for an underground factory. Or the core can be raised up as high as you want, and the lower door and support structure can be copy and pasted to extend it to the ground. Blueprint for sale for 5M 7km south of Market 7 ::pos{0,2,19.3915,97.2582,147.7494} Or in VR search for "AtmoCorp Alioth" DM [IC]Atmosph3rik#6658 on DISCORD with any questions.

BP: 5 Mħ
16

Mining Outpost MO31

Odzord

Static

No attributes :-(

** UPDATED PRICE AND VR LOCATION ** Tired of boring mining platforms? This industrial mining outpost raises your mining operations to the next level! Outpost has been designed to house max 5 mining units. It has 1 large container for ores, 1 small container for fuel and 1 refiner to refine ores to M size container if needed. There are 3 different landing platforms for your haulers or personal aircrafts for easy access. You can access fuel, ore and refined ore directly from landing platforms. Naturally you can use elevator access from the ground if you arrive with very large vessel. I will also sell VTOL ships which I use with these platforms. Let me know if you are interested of these also. Volume discount is possible. Please pay attention on details, there are plenty. You can now check out this building via vr: "Odz Mining Outpost MO31" Sale for pb and other Odz stuff can be found from: Location: ::pos{0,2,-0.8187,178.5356,52.3225} Surrogate: Odz ShowRoom (dont buy stuff if surrogate, you have to come visit) Message Odzord#2815 for questions.

BP: 200 Kħ
11

Outpost Base Landing Pad

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 This is a double landing pad with 2 xs core size garages with plenty to space to add a factory or office space with viewing balcony, perfect for any outpost you can view at the location written on the right of the screen or view in VR search for loaded industries

BP: 10 Mħ
7

Fidget Station

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Fun and Funky little space station. You too can create a nice little home in space with this station. Landing pad on top, nice spacious hangar, plenty of room for industry and storage all in a colorful package. Easy to expand with access doors on 3 sides to add more landing space. Industry area has a couple of different expandable set up options for your convenience. Plenty of space for parts storage as well. Gates are not included in the blueprint to help lower deployment costs. T1 Honeycomb. See it in VR at "Czar in Space" or here ::pos{0,0,-42004.9319,202233.7259,33629.9593}

BP: 5 Mħ
3

ADMI Runway 12 large cores!

Gray (GrayLeader)

Static

No attributes :-(

12 Large (static) core runway 2x6. full built with skirt runway is all at the top of the cores so can make skirt taller if desired to put stuff under it. Will be making another much larger version in the future after i make more quanta! vr Admi build store or visit at ::pos{0,2,-24.6842,16.8702,151.5735} runway is outside the landing zone for display will eventually put the landfall pads around it as they are built for it. Thanks for looking and buying and all that stuff!!!!!

BP: 20 Mħ
1

Large Hanger

Shadow Union

Static

No attributes :-(

Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers

BP: 3 Mħ
1

PYRAMID T123 MINING BOT FACTORY

The Pyramid Co.

Static

No attributes :-(

THE FACTORY EVERYONE IS GOING TO WANT PYRAMID T123 MINING BOT FACTORY THIS FACTORY MAKES T1 T2 & T3 MINING BOTS 6 T1 BOTS EVERY 2 HOURS 5 T2 BOTS EVERY 6 HOURS 5 T3 BOTS EVERY 24 HOURS NUMBERS PER HOUR CAN IMPROVE WITH HIGHER TALENTS LIKE ALL OUR FACTORIES; COMES WITH INGAME AND DISCORD SUPPORT BOOSTING TO LVL 5 AVAILABLE TOO DISCOUNTS ON PURCHASES OF 3 OR MORE FACTORIES TOTALING OVER 20MIL HAPPY MINING!

BP: 7.5 Mħ
1

DPS Pad

An0ubiS

Static

No attributes :-(

DPS Pads - built as building area pads, also usable as showroom and parking pads. Single static XS 2,500,000) and S (3,000,000) BPs DRM protected. DRM free BIY kit and space versions available soon. VR: Deeh Store (dispenser + preview -> basement) If you have questions, don't be shy - contact me on Discord!

BP: 2.5 Mħ
5

Hangar 2B01

2Bitter

Static

No attributes :-(

2B Designs Hangar L Core Size Hangar - Plenty of Workspace - Large Storage Room - Large Room for Small Factory / Honeycomb Factory - Good Size Landing pad - Elevator / Hole Access to floor for easy access. - Lot of voxel work (Top Floor is clear so you can do whatever you like with the area, Personally mine I added a honeycomb factory so I can make whatever voxels I need when building) VR: "2B Hangar 2B01 Display" For a display of the Hangar Sold at 2B Designs Building or Display location ::pos{0,2,45.0738,96.5919,173.6963} Discord: 2BITTER#7729

BP: 10 Mħ
10

Market Replica

Necormax

Static

No attributes :-(

Last few months I have been working on this Market Replica. It worked out pretty well. Just check it out in VR. (Market Replica East and Market Replica West) Note: No market machines included. ;-) Place your dispensers there or do what you like. Beneath the base there is a ton of space to make a factory or anything you like. Currently available @ Drack shipshow. Later available @ Kosmos showroom.

BP: 25 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
2

LSA Imperial Mining Facility

MrLightWell

Static

No attributes :-(

Originally called the 'Fortress Refinitorius' in Beta, this Star Wars Inspired build was quite fun to put together. Suited for many terrains or off-shore, this themed mining platform makes a great personal HQ/factory as well. FEATURES: -Height gives options for what level above surface you'd like the main structure -Imposing and intimidating presence of Sith (Vader's) technology built into the outer façade. -Uniquely designed factory floor -Large open cargo container storage area -Personal living quarters -Throne Room -Conference Room -Balcony -Mining Units (at max height, reduce if surface ore fails to spawn after calibration)

BP: 3.5 Mħ
1

Consolidated Fuels

Consolidated Aerospace

Static

No attributes :-(

Developed by Consolidated Aerospace's infrastructure and Industry Command [I.I.C] this very basic functional factory is designed to make and maintain 8000L if Atmospheric fuel and 8000L of Kergon X2, As long as materials and schematics are fulfilled Required Ore for 8000L of fuels [Estimated] Quartz 2,129.40 Coal 2,059.20 Limestone 3,903.90 totals 8,093

BP: 10 Kħ
7

Fuel & Warp Cell Space Module

Aerogics S & T Co

Static

No attributes :-(

A fully set up fuel and warp cells space module. 72 cells per day without any talent, Kergon, Nitron and Xeron fuels Custom LUA to manage and monitor production Uses two main hub with each 10x containers L: Ore & schematics hub: Input hub for all schematics and ores except pyrite Fuel / Pyrite / Catalyst3: Output hub for fuel and cells. Also used as input for pyrite and catalyst (optional and only used to speed up initialization) To start production, go down to bottom level and run each board (7) until screens go green. Those will set up each machine by selecting recipes and start them with correct maintain values. Special thanks to Captain Ardan and RyanPryde for their voxel kits and Jericho and SilverZero for LUA resources https://github.com/Krengus/DU_ASTco/blob/main/Warp%20%26%20Fuel%20Space%20Module/monitor.json

BP: 6 Mħ
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