Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
2

Logistics Centre

Makashima Industries

Static

No attributes :-(

Originally designed in Alpha 1, this stalwart Logistics Centre is a great benefit to most serious solo players, and small to medium Organisations. Boasting a whopping 201 Large Containers, managed over 68 Hubs to provide 576kl each at Basic level, this Logistics Centre can really help ensure you keep organised and well stocked! Featuring two Storage zones (one above, one below ground), two large offices for Lua projects, entertaining guests or providing a dispenser store front, with two smaller offices for personal use, a loading bay for small haulers and 2 landing pads on the roof, capable of handling smaller M core ships. Please note: Decorative elements are used only for advertisement / suggestion. Location & VR: Makashima Industries Shop ::pos{0,26,79.6509,-87.6931,99.0025}

BP: 15 Mħ
1

Ikara Fuel Tower S01 (DRM)

Ikara Industries

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No attributes :-(

Ikara Industries presents the "Ikara Fuel Tower S01". You need fuel, but don't want to build a fuel station at your place because it doesn't fit into the cityscape Then the "Ikara Fuel Tower S01" is just the thing for you. With this Fuel Tower all fuels can be produced. The Tower includes: - 6 separate units to produce fuel for Nitron, Xeron, Kergon-X1 to X4. - 2 L container for pure ore - 4 L containers for each fuel - container script (du-storage-monitoring) provided by Jericho1060 - door script (RestrictedAccessDoor) provided by Davemane42 - S Core What else you should know: - The scripts have DRM, but can easily be replaced with your own (upper keyboard is the container script, lower the door script) - All screens must be turned on once manually. VR: Ikara Industries or Ikara Industries Exchange Where to buy ? Ikara Industries or Ikara Industries Exchange (on the Alioth Exchange Yellow Hall) Questions? - Message @Ikara2184#2629 on discord.

BP: 6 Mħ

Mining and landing platform combo

De Overheid

Static

No attributes :-(

Tired of hanging your ship in between the mining units every few days you visit your gold mine? Why not land in style on this luxury M-core landing pad? The top is flat for easy landing but below the real magic happens. On a lower deck, connected with two smaller cores your mining units will be waiting for you. Easily accessible with two ramps from the flight deck or by teleporter from the ground below. Be in absolute control as you calibrate up to 15 mining units without moving a single step, and before you leave have three Large containers at your fingertips to gather you hard earned ores. If you feel like getting your hands dirty you can use the access hatch to drop down to the bonus ores awaiting pickup. A quick elevator up will take you directly to the the flight deck, onwards to the next stop. If you are really in a hurry, all containers and Mining Units are also in reach from one area on the flight deck. The long and stable legs will make placing these cores a breeze, even on hilly ground. Instructions: Place M-core with the middle edge of the mining platform in the exact middle of three tiles. Then place the Left hand S-core, finally the Right hand S-core. If you mix up the order, it will give a nasty one voxel gap. No returns. VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

BP: 2 Mħ
7

Fuel & Warp Cell Space Module

Aerogics S & T Co

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No attributes :-(

A fully set up fuel and warp cells space module. 72 cells per day without any talent, Kergon, Nitron and Xeron fuels Custom LUA to manage and monitor production Uses two main hub with each 10x containers L: Ore & schematics hub: Input hub for all schematics and ores except pyrite Fuel / Pyrite / Catalyst3: Output hub for fuel and cells. Also used as input for pyrite and catalyst (optional and only used to speed up initialization) To start production, go down to bottom level and run each board (7) until screens go green. Those will set up each machine by selecting recipes and start them with correct maintain values. Special thanks to Captain Ardan and RyanPryde for their voxel kits and Jericho and SilverZero for LUA resources https://github.com/Krengus/DU_ASTco/blob/main/Warp%20%26%20Fuel%20Space%20Module/monitor.json

BP: 6 Mħ
12

Zoltos Villa

NovaX

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No attributes :-(

NovaX is proud to present this stunning, modern living space. Created and built by Zoltos. This 3 bedroom living space features a XL screen swimming pool decoration, miniature tennis court, fully fitted kitchen, 2 and a half large bathrooms and a separate outhouse for guests. Contact: Actimist#4020 Primary designer: Zoltos Contributors: Actimist Visit here Sanctuary ::pos{0,26,-63.9876,-154.6958,67.9941}

BP: 7.5 Mħ

PYRAMID STORAGE ROOM

The Pyramid Co.

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No attributes :-(

PYRAMID STORAGE ROOM: DONT WANT TO LINE UP 100 CONTAINERS? DONT WANT TO MESS WITH SCREEN LUA? THIS MIGHT BE THE THING FOR YOU! 100 L CONTAINERS PERFECTLY STACKED AND LINKED IN STACKS OF 10 TO HUBS WITH CONTAINER MONITOR LUA. ONLY 1MIL QUANTA ENJOY!

BP: 1 Mħ
14

Smuggler's Hangar

Creator (Dune Dwellers)

Static

No attributes :-(

(Contains empty open spaces for starter industry placement.) Due to the hostile environment they live in the Dune Dwellers of Haven are not discrete in their willingness to steal materials and technology from the UEF. While they may not hide from other factions they do make great efforts in shielding themselves from the hot punishing sun. Note: Does not include Mining Silo, Sand Raptor, or Dune Hauler. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 1 Mħ
11

Hadron Factory Core L v6

Hadron

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No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
1

Star Wars Mos Eisley Cantina

MrLightWell

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No attributes :-(

Put your favorite cantina song on repeat as you plan your next builds and adventures. All are welcome, but your droids will have to wait outside! During beta I asked myself the question, what hadn't been made yet that people would love to see in the world of DU. After looking over nearly every frame of the cantina ever shown on film, every available blueprint online, former cantinas designed in all popular SW games, and even the entire PDF for Lego's step-by-step instructions - I felt prepared to bring the iconic location to life. All in all took about a month of casual playing to build/finalize. Static Model of the Cantina is on display at LSA Industries HQ, 13Km SE of Alioth Exchange (VR Location 'LSA Industries Alioth') *What is on display is what is on the blueprint, all furnishings, screens, lights, chairs, etc

BP: 5 Mħ
6

Aerogics L Core Landing Pad A

Aerogics S & T Co

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No attributes :-(

A landing pad on L core. Built on top of core, with a bit of margin so you can still place biggest elements and / or build a bit, and expand underground. Easy to place with its big pillars Can be seen on VR: Aerogics L Core Landing Pad *** Honeycombs *** Aged Brown Pattern Wood 3: stairs banister Galvanized Gray Iron: landing area Glossy Yellow Plastic: lines on landing area Luminescent White Glass: inside lights Luminescent Yellow Glass: outside lights Matte Light Brick 1: main HC Matte Black Brick: secondary HC Waxed Brick 2: tertiary HC Polished Brown Wood 2: stairs steps Polished White Aluminium: metal struts

BP: 1 Mħ
18

Loadeds Redlined Showroom

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

welcome to the redlined showroom, this showroom is on a large static core you can visit in VR search loaded industries showroom, it has 2 very large showroom floor space 1st and 2nd floor to display your ships etc or can even use for just about anything you like,

BP: 7.5 Mħ
4

SKY-Aegis-Outpost-L-PAD

SKY-Industries

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No attributes :-(

L core Outpost Pad, the perfect companion for the Outpost Building Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store

BP: 1.9 Mħ
5

Mining Drone

FenixPenix

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No attributes :-(

A futuristic looking hovering mining drone with: - 4 mining units - 1 container L with an accessable hub at the ground - an elevator to the top for calibration (must be brought to the ground after placing the mining drone so that it is not stuck in the ground. The elevator is located directly under the antenna m) - core size M, to be able to place more containers around the drone for additional space or decorative reasons

BP: 1 Mħ
1

Wind Rose

Chewie_1

Static

No attributes :-(

Decorative Element 20 Voxel Diameter drm free VR "Alioth Marina"

BP: 100 Kħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
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