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Ships
Statics
Voxel Sets
16

Equinox OS: Fuel/Mass/Hub Monitor

PsychoSlaughter

Script

No attributes :-(

** Updated for Selene ** The first in a series labeled 'Equinox OS,' PsychoSlaughter of Equinox Consortium brings to you a fuel, hub, and ship mass monitor utilizing the latest in Lua screen tech. This adaptable monitoring solution will adjust to any fuel tank configuration from 1 to 12 tanks, adjusting the display to utilize screen space. In addition to keeping tabs on fuel, this screen will watch your cargo levels ensuring you don't overfill that hauler*. For further stats on your ship, a mass display separates the ship, fuel, and cargo weights for you to review. Bundle this all with easy installation, configurable colors, and custom limits per ship and you have the last monitoring solution you'll ever need! DRM free for you to use on all your ships. Shipbuilders: please leave DRM on when selling your constructs for this OS. Pickup the BP today at my showroom, Equinox Dynamics ::pos{0,2,34.6557,78.3264,246.7561} EASY INSTALL: 1. Deploy the monitor construct from blueprint 2. Right-click the programming board and select 'Copy Lua configuration to clipboard' 3. Place a new programming board on the target construct you want to add Equinox OS to 4. Right-click the programming board and select 'Paste Lua configuration from clipboard' 5. Right-click the programming board and edit the parameters to your specifications 6. Connect the core, hub, and minimum of one screen to the programming board *Cargo monitor supports one Container Hub only. Additional containers not connected to the single hub, or additional hubs, may throw off the calculations.

Individual: 10 Mħ
Resale: 10 Mħ
5

DU-Storage-Monitoring

Jericho

Script

No attributes :-(

Open Source project, all sources available here : https://github.com/Jericho1060/du-storage-monitoring You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com It's displaying on screens the quantity and the percent fill of containers or hub. It can support up to 9 screens and chose what is display on each (group feature) To add a container to the system, you must rename it following that pattern: <prefix>_<itemName> For a Hub, you must use that pattern: <prefix>_<itemName>_<containserSize>_<amountOfContainers> <prefix>: the prefix that enable monitoring, by default MONIT, see options to customize it <itemName: the real item name in english <containerSize>: if a hub, the size of the containers linked (default to XS) <amountOfContainers>: if a hub, the amount of containers linked By default, the script is grouping all containers or hub that contains the same items on a single line and add the values. See option if you want to disable it. By default, the list is sorted by item tier and then by name

7

Simple Ore Monitor

Kaimo Industries

Script

No attributes :-(

Reliably displays the amount of an ore in a single container. Features: - Doesn't use inventory APIs, no issues with refreshing - Simple installation and config - Colored fullness bar based on an amount to consider "full", unrelated to container size - Icons from in-game resource files Installation: 1. Download code from https://github.com/brendonh/du-lua/blob/main/ore-monitor/monitor.lua 2. Paste into a PB's unit.start 3. Link to a screen and a container or HUD (in either order) 4. Set ore name (e.g. "Coal") or pure name (e.g. "Carbon"). For T4+, add entries to config in script 5. Optionally link to a detection zone to refresh each time you come near

Individual: 1 ħ
7

NoxCorp Ship Stat Screen V2

NoxCorp

Script

No attributes :-(

The NoxCorp Ship Stat Screen V2 is an improved full LUA rewrite of the original HTML version. Screens that use the LUA API instead of HTML look sharper, render at greater distances and are significantly better for game performance. Version 2 brings much more customisation including: - Custom text and logo - Choice of text layouts - Choice of fonts - Change all colours, backgrounds and borders - Customise or switch off the star animation - Use custom backgrounds All customisation is done at the very top of the script, all settings have clear explanation and example values. The render cost is around 1 300 000 / 4 000 000 depending on content. The blueprint is provided DRM free which allows you to reuse infinitely. This is reflected in the cost. You can also transfer the money to me via your wallet in-game and I will paste the code to you on discord (no need to travel).

Individual: 10 Mħ
Resale: 10 Mħ
1

DU Ore Manager

ShadowMage

Script

No attributes :-(

This project leverages the recently released screen LUA APIs to provide an interface with the programming board. With this system, you can set up a public drop off point for ore with requirements for each available ore, and set the system to show all tiers, or single tier at a time. https://github.com/jdelgado-dtlabs/DU-Ore-Manager

8

LUA Touchscreen Examples

RyanPryde

Script

No attributes :-(

DRM Free Touchscreen examples like i use in my Eclipse Ship. Backgrounds are PNG since the lua drawings have no graphical editor. i am no LUA expert - original code is from Decard (DU-Forums) Tinker with the values and you will get it. Simple lua editing knwoledge is reqired. you should know that "--" uncomments an line. Thanks to Suppe and his instruction additions in the screen code. Parts for deploy are also seperate available. VR: Hadron HQ Alioth Have fun and beautify your ships !

Resale: 5 Mħ

Diven's System Map

DivenDerp

Script

No attributes :-(

An interactive map of the solar system. Display distance, Ore, Gravity, updating ships position, warp pipes, safe zone, trajectory, and a warp animation. More locations can be added to the map by request. For a working demonstration on a static core visit "Divens Lua Bazzar" at your nearest surrogate station Contact Me in game [Player Name: DivenDerp] or via Discord [Diven Desu#5809]

Individual: 5 Mħ
9

DU-Industry-HUD

Jericho

Script

No attributes :-(

A simple HUD for monitoring and managing industry in Dual Universe Open source project, all sources available here : https://github.com/Jericho1060/DU-Industry-HUD You can join me on Guilded for help or suggestions or requests by following that link : https://guilded.jericho1060.com Feature list: - display all your industry status from a single programming board with only one link to the core - Add other boards to remote control all your machines (start/stop/batch/maintain) - easy locate your machine with arrows displayed around when selected on the HUD - fully controlled with Keyboard and can type setted value directly with your keyboard

1

JST++ Surface Translation script

Jeronimo

Script

No attributes :-(

Since 2019 JSE++ Surface Translation script Specific for bases railed Trams Systems and Gigantic Dynamic voxel sliding doors. JST++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will JST++ is as of today uncontested the fastest, most accurate and easiest to use and configure Axis Translation script It will fit for any type of weight and will give you enough parameters for you to play with to achieve the best performances It is sold as any size of core as a BP with a DRM remote on it 2 products are proposed: - 1 BP for the everywhere script, can be spawned and used anywhere - 1 core size "Core BP" for the railed setup script, can only be used on the rails it is configured for An on site 10min installation is required by myself For multiple (regardless the size) rails setups on same platform an all sizes "Core BPs" package is proposed for 50M quantas (including configuration) The script includes an admin access, restraining settings access or not, to users Main Features: - Easy stations configuration - Easy Lane and Parking spot configuration - Automatic Lane driving - Automatic parking - Speed adjustment And you are welcome to come test it anytime at: ::pos{0,2,25.7655,72.8746,6.4975} Contact me on discord for more info, or watch the showcase video https://www.youtube.com/watch?v=vtpjJkLufF0&list=PLSrOHyyuLniqTD0Yt8bH5JQrxGTsZrgmC&index=10

Individual: 20 Mħ
7

Player Logger

Davemane42

Script

No attributes :-(

for the script go to https://github.com/Davemane42/DU-Scripts#player-logger-script Log player activity to a DataBank and render to a screen Support about 175 entry before you need to clear the DataBank Elements needed: 1x Programming board 1x Data Bank 1x Screen 1x Detection zone Instalation: 1. Copy the content of the link below and paste on a programming board https://raw.githubusercontent.com/Davemane42/DU-Scripts/master/PlayerLogger/PlayerLogger2.0.json 2. Connnect the board to the screen. 3. Then do the same for the data bank. 4. Connect the detection zone to the Programming Board. 5. Finnaly, hit ctrl+L while looking at the board and add your username in line 7 of unit->start() Activate the board manualy and type "help" in the lua chat for the command list 'clear' [clear the databank] 'dump latest/unknown' [dump the table as JSON in the screen HTML so you can copy it] 'remove latest/unknown indice' [remove an entry from one of the table] 'exit' [exit debug mode] 'help' display a list of commands Known Issue: Detection zone needs to be at least 3m away from the programing board for "ignoreKnown = false" to work

14

Shield Screens

Fox Racing

Script

No attributes :-(

v1.1 - Added customization via lua parameters - change the look to match your setup. See a video of the interface in action (descriptions are in the subtitles/CC of the video): https://youtu.be/_1-vTFibuoo This is a direct replication of the shield unit's control interface, placed on screens so it can be used from seats, at engineering stations etc. Future Proof (uses the new screen RenderScript technology). Each screen manages it's own energy pool, allowing for multiuser or as pool presets. To install: https://github.com/RobRocketpants/DU-ShieldScreens Feedback and requests are welcome.

Mining Unit V3

Mining Unit V3

Script

No attributes :-(

Allows quick monitoring of MU calibration. you enter the result of the calibration and presto .. after you choose what you want to see (24h 48h or to calibrate) Permet de faire un suivi rapide de la calibration des MU. vous saisissez le résultat du calibrage et hop.. après vous choisissez ce que vous voulez voir (24h 48h ou a calibrer) Lien: http://gofile.me/3FQm0/hJ7fapKqx COST: One like ;p Vous pouvez aussi acheter un litre d'hydrogene a mon dispenser You can also buy a liter of hydrogen at my dispenser Pod: Percyval MU Tip

Individual: 1 ħ
Resale: 1 ħ
9

du-atlas

rohimma

Script

No attributes :-(

free script, get it at: https://github.com/rohimma/du-atlas get all your bookmarks on one easy to manage screen. activate the programming board and click on the location where you want to go

4

JSE++ Space Elevator script

Jeronimo

Script

No attributes :-(

Since 2019 JSE++ Space Elevator script Currently operating for numerous big organizations and their members such as ODY, IC etc... JSE is DU first accurately developed Space Elevator script, idea originally started by EvilTek2099 in alpha, and developed by myself. JSE++ runs a compact version of the operating system Default++, allowing you to control with ease your construct every single parameters from anywhere on your construct, with its unique system of on player screen widgets Default++ is an on player screen widget system, where you can interact with your mouse the widgets and buttons, drag and resize widgets at will JSE++ is as of today uncontested the fastest, most accurate and easiest to use and configure elevator script It will fit for any type of cargo and will give you enough parameters for you to play with to achieve the best performances It is sold as any size of core as a BP with a DRM remote on it 2 products are proposed: - 1 core size BP for the everywhere elevator, can be spawned and used anywhere - 1 core size "Core BP" for the shaft (or needle) elevator, can only be used on the platform it is configured for An on site 10min installation is required by myself For multiple (regardless the size) shaft elevators on same platform an all cores sizes "Core BP" package is proposed for 50M quantas (including configuration) The script includes an admin access, restraining settings access or not, to users And you are welcome to come test it anytime at: ::pos{0,2,25.7655,72.8746,6.4975} Contact me on discord for more info, or watch the showcase video https://www.youtube.com/watch?v=vtpjJkLufF0&list=PLSrOHyyuLniqTD0Yt8bH5JQrxGTsZrgmC&index=10

Individual: 20 Mħ
1

Simple AGG screen UI

RockSlaughter

Script

No attributes :-(

Simple AGG touch screen control UI. Far left slider controls the altitude, the "Alt Lock" button prevents it from being moved accidentally. Min is 1km and max is 10km. There are also 2 lock buttons to prevent the Agg power button from accidentally being toggled. The 2nd slider moves to display current current agg base altitude and the center box shows it also. The right box shows your ships current altitude. The script can be customized if needed (may be an additional fee depending on complexity) Future proof, uses new lua UI changes. Setup includes: Control board, any size screen, Databank (optional, but sometimes displays inconsistencies)

Individual: 1 Mħ
Resale: 5 Mħ
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