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Ships
Voxel Sets
Lua Scripts
5

Advanced Atmo Engine Factory

VO Industries - theOmega28

Static

No attributes :-(

This will make any size and any type of Advanced Atmo Enigine! Setup to make at the same time: x4) L x2) M x2) S x2) XS Just like all my factories, its setup for easy deployment. All indy is labeled for easy start up. Also anything that requires schematics is also labeled per indys. Also has a schematic bank inside for schematic storage and gives the list of all the required schematics for the factory in general! Feel Free to VR over and see it for yourself!! "VO Factory Sales" Message me on any questions you may have on Discord "theOmega28.36#1869"

BP: 10 Mħ
5

S Mining Rig

Aerogics S & T Co

Static

No attributes :-(

A fancy mining rig on S core: 4 mining units, one container L and one VR node.

BP: 800 Kħ
2

Nemesis Harvester

Dracks

Static

No attributes :-(

Nemesis Harvester Unit. Reverse engineered from ruins uncovered at Obsidian Dragon Headquarters. These Alien Mining Unit are out of this world! Available Harvester X1 set for 1 Miner 250k xs core Harvester X2 set for 2 miners 500k xs core Harvester X4 set for 4 miners 1million s core VR Dracks ShowRoom

BP: 1 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
5

Lighthouse

Chewie_1

Static

No attributes :-(

A Lighthouse.... Illuminates your way back home. VR to "Alioth Marina" Drm free in case you want to transfer the Lighttower to your own static core, there are full instructions for configuring the lighting included on an info button

BP: 3 Mħ
6

ADMI Deluxe space pad (Medium)

Gray (GrayLeader)

Static

No attributes :-(

Medium core variant of the Deluxe pads at the store location they use the same type of voxels the ones that where built where in a different color to show the flexability of the pads as far as matching whatever you want to use them for. The pads in the pictures are a grouping of 6 pads set to a center 7th core that a customer wanted. Enjoy!!! p.s. bottom stem can be deleted if not wanted so just the walkway and pad underneath up to you! VR ADMI temporary store to get location and dont buy in vr.

BP: 500 Kħ
1

Staff Quarters (Storage)

Creator (Ivory Island Resort)

Static

No attributes :-(

Features: 600kl of storage Colonist Description: You never imagine surviving a Neutron Star meant you would also start your new life on a new planet still working long grinding hours for some affluent jerk. No matter where you go there is the predator and the prey. At least the neighborhood is safe, and you don't have to worry about the type of accidents that happen on an asteroid. Owner Description: You paid the ticket for six other sods to accompany you to the new world, there was nothing in their contract that stated how they should be treated when you bought them, and we do mean the people not the tickets. Yes the bots do most of the work, but you still prefer a human that satisfies the eye for cleaning your mansion, you need an engineer to repair the bots, and well let's not forget the accident with the plants when you bought the droid from that shady dune dweller on Haven. (Tokens will not be made available)

BP: 5 Mħ

M Landing Pad A Space Module

Aerogics S & T Co

Static

No attributes :-(

M core with landing area on top, and one level of rooms below for decorating / small industry / storage 4 corridors to connect other modules / space elevator can be seen on VR: Aerogics Space Station *** Honeycombs *** Black Pattern Aluminium & Polished White Aluminium: metal exteriors Galvanized Black Iron & Glossy Light Gray Platic: interiors Galvanized Light Beige Steel: pipes Glossy Blue Plastic & Luminescent Icy Blue Glass: replace with color of your choice when customizing 4k alu 1.5k plastic 500 iron 100 carbon fiber / steel

BP: 4.5 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ

Mining Plot Alpha 1

KazhaFR

Static

No attributes :-(

This is an easy to build mining station designed with cheap elements. This station have 6 large extractors linked with a large container to receive minerals. This station is build on a S static core for modular purpose. The blueprint can be find inside a dispenser on Alioth : ::pos{0,2,46.6090,96.4753,134.4049} The dispenser is on the rooftop.

BP: 50 Kħ
41

IC Storage and Industry Building

InfinityCorporation

Static

No attributes :-(

This is the IC small core storage and industry building. There is enough room in the bottom for 6 10 stacks of large containers and some refiners or other industry. It includes 4 hub stations and screens and programming boards up to for easy inventory (Lua not included). It also includes a mesh floor for easy moving and linking of elements from the hub area.

Token: 4 Mħ
BP: 1 Mħ
2

Artisan Workshop (Automated)

Creator (Ivory Island Resort)

Static

No attributes :-(

Produces: Nitron, Basic Containers M & L Features supply line screens to tell you what each industry needs which item with each machine, screens can be removed later. Built to produce containers and atmospheric fuel from ground to finished product, the artisan workshop avoids the eye sore typical of most factories, whilst also allowing you to produce plenty of storage for all the things you had shipped from earth. I mean does anyone really care that a couple thousand potential colonist had were left to die for your legacy earth speeder collection to be loaded onto the Arkship. Let's be real people reproduce all the time, but that collection is the only one to be in such pristine condition. Best of all the price of this factory will keep undesirables like your neighbors from the next tile over from getting their grubby hands on one, and act like they ever could keep up with you.

BP: 25 Mħ
2

The Gas Station

Broken Skull Ship Shop

Static

No attributes :-(

ALL PRICED CUT FOR THE NEXT 2 MONTHS FOR BP'S NO TOKENS AVAILABLE FOR THE TIME BEING "Some vermit alien stole!!!!??? my gas station and dragged it up into space!!!" Its a labor of fun really a simply easy to run gas station with all fuel types ready to pump out for your use in space. No lua no mad scripts just put in your ore and let the machines run and it all just simply works no need to make a large crazy factory for gas. Just keep this beast fed it will keep you flying. I'm not doing tokens and the schematics needed are below. Hope everyone likes it and comes and gets one for themselves. VR to Broken Skull Ship Shop

BP: 2 Mħ
4

Czars Space Hangars Modular

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Space!!!! It's got electrolytes. It's time to upgrade from that voxel thick landing pad with containers strewn about? You'd like some style? You like furniture from Ikea? Look no further, I've got you covered with the new modular series of stations offering you usability and looks in one package. This station features ample landing and hangars for XS-M size ships. A big pass-through hangar for building or parking up to M core ships, 3 XS core hangars and 3 wide XS-S hangars. In addition, there is a ton of storage space, about 2 M cores worth of factory space, and plenty of space for you to customize living spaces. With the new blueprint snap, adding additional modules (coming soon) will be a breeze and seamless to help make your space experience more immersive. All future modules will have connection points with transition stairs or walkways to make moving between cores easy. Moving to space starts here See it in VR at "Czar in Space Showroom" Dispensers are there too

BP: 15 Mħ
1

Advanced Weapons Factory

Xazkov

Static

No attributes :-(

Custom UI driven Advanced Weapons Factory capable of crafting 64 weapons simultaneously at max efficiency. Schem monitor/factory monitor also preinstalled.

BP: 23 Mħ
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