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51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

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No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
18

NoxCorp Bacterium 2

NoxCorp

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No attributes :-(

Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
9

Beach House

Creator

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No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

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No attributes :-(

50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
2

All Basic Engines Factory

VO Industries - theOmega28

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No attributes :-(

VR "VO Factory Sales" This will make all you Basic Engine needs!! 24 Hour production with no industry talents Basic Atmospheric Engine XS - x 720 Basic Atmospheric Engine S - x 180 Basic Atmospheric Engine M - x 45 Basic Atmospheric Engine L - x 11.25 Basic Space Engine XS - x 720 Basic Space Engine S - x 180 Basic Space Engine M - x 45 Basic Space Engine L - x 11.25 Basic Space Engine XL - x 5.6 Basic Hover Engine S - x 720 Basic Hover Engine M - x 180 Basic Hover Engine L - x 45 Basic Flat Hover Engine L - x 45 Basic Vertical Booster XS - x 2880 Basic Vertical Booster S - x 720 Basic Vertical Booster M - x 180 Basic Vertical Booster L - x 45

BP: 6 Mħ
15

space station

Loaded Industries (NEW LOCATION)

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No attributes :-(

50% off blueprint price at the moment on dispenser Loadeds industries presents large core space station with landing pad and open hangar space, blue print dispensor can be found at my base location, any questions please dm me on discord

BP: 10 Mħ

Czars Space Fuel Factory

Czarman

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No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. Next up in modular factories is Czars Space Fuel Factory. Making Nitron and up to 2 styles of Kergon. Add it onto one of my Space BigLandyPaddys for full autonomy in space. Command center with Jerichos Storage LUA and My Hub screens. See it in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42006.4114,202236.9961,33625.3975}

BP: 5 Mħ
7

Citadel of Doom

Shadow Union

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No attributes :-(

From the mind of our long-term Shadow Union member, Legate, and all-around good guy hailing from the South of London may I present Alethion's "CITADEL OF DOOM". Put a factory in it, put a showroom in it, try to summon Skeletor for the ashes in there, come on down, and pick yours up today. not guaranteed to summon Skeletor, or any other, devil, demon, wraith, specter, phantasm, ghoul, spector, spooks, or ghosts. From this dimension or any others. Good day. ::pos{0,2,45.8846,92.0773,15.9071} Vr/ is Shadow Union Alioth Showroom 26km north of Market 6

BP: 10 Mħ
6

Landing Pad KIT T1 (DRM Free)

Ikara Industries

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No attributes :-(

Ikara Industries presents the "Ikara Landing Pad KIT T1 (DRM Free)". You have a nice ship but you don't want to land on earth. Then the Ikara Landing Pad KIT T1 is just what you need. The landing pad kit includes - DRM Free - Staircase to the landing pad - 2 different designs - Recess for two screens Placement rules: Hold SHIFT, If you set the modules. What else you should know: Examples: Building a S Core version 4 x Modules Variant 1 Building a M Core version (one side) 4 x Module Variant 1 (4 voxels remain, just move the panels by 2 voxels in each direction) to Buy, Questions? - Message @Ikara2184#2629 on discord.

BP: 4 Mħ

Redmatter Control Tower LC-02

Redmatter Military Requisitions

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No attributes :-(

Control Tower LC-02 L Core At the Exchange in the Red section or At ::pos{0,2,41.0164,107.5123,75.1163} Inspired By : Loaded , Ody, My Building Heroes :) More Comming Soon!

BP: 5 Mħ
11

Hadron Factory Core L v6

Hadron

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No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
3

Ivory Tiny House (Storage)

Creator (Ivory Island Resort)

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No attributes :-(

Note: Some furnishings in this blueprint require the Art Deco (Silver Backer Rewards) Features: 600kl of storage Once a simple house for servants at the Ivory Island Resort. After new management took over servants were evicted and the housing upgraded to include luxury amenities, staff now commute to work from the mainland. This house includes a new custom art piece that is AI Generated through the use of variables and prompts. Furnishings also include Art Deco pieces from old Earth, that are limited to the most affluent of clients. (Tokens will not be made available)

BP: 10 Mħ

Bp Fuel and scrap

Dark Forges

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No attributes :-(

Hey, you! Yes, you need a small and efficant scrap and fuel factory?? And some good script as well? Well check this one out !

BP: 250 Kħ

Medium Factory Shell

Xazkov

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No attributes :-(

M-Core factory shell.

BP: 4.5 Mħ
6

Fuel Depot (Automated)

Creator (Dune Dwellers)

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No attributes :-(

Aside from the fuel they salvage from abandoned ships in the desert, the Dune Dwellers of Haven also harvest resources and produce their own fuel they sell at higher prices to desperate pilots lost in the harsh environment. Their engineering ingenuity has led to some opportunistic capitalism. Build features (2) Basic Mining Units, (2) Refiners, (2) Recyclers, and Chemical M, and other than stocking schematics is fully automated to produce either Nitron or Kergon based on what resources and schematics you provide it. - Platform for dispenser's to sell your fuel - Large blank space on the back to mount a screen to advertise to those who pass your depot. - 2 weeks of raw ore storage, based on the 2 large Mining Unit Designs. - 8,000L of Fuel Storage. - Can produce over 12,000 Liters of nitron per day based on zero skill player with calibrated units pulling both required resources @ 100l per hour. - Can be configured to produce either nitron or kergon, with right tile resources available. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 100 Kħ
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