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Join DiscordDragonfly Mk.1
mark-o-solo
Ship
The Dragonfly is the result of my first 3 days into Dual Universe. She was designed to lift me off of Haven and to Alioth. Boy, had I known there was rent to be paid, I might have stayed a bit longer. Anyways, the Dragonfly is a reliable and practical ship, biggest I could make her with XS size. She is a hybrid, easily gets you to space and does the Haven-Alioth back and forth trip multiple times before running out of juice. The Dragonfly also comes with a small interior and can be Upped with additional cargo whenever necessary. She is built smart, with maximum maneuverability and ideal weight distribution in mind. And on top of all that, she is pretty. You should be able to build her without the need to purchase anything with an assembly line M and by disassembling the pilot outpost starter base. Enjoy and Cheers ! PS: since I just started the game, I have no dispenser yet. Please contact me for the BP.
Atlas XS Max by Hadron
Hadron
Ship
--Tokens Available with uncommon Mil Atmo L and Uncommon Maneuver Space L -- --Tested with Lvl 3 pilot talents 400tons to space 1.5kt to surface -- Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our first series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. A suite of scripts are provided to make ownership of the ATLAS series easy and quick to set up. Included with the elevator are: Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance Space Core Aligner for accurate core deployment from the elevator JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Flightscript will come in an LITE and PRO version with different feature sets. Comparsion list can be viewed at our base. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1/2) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Super hot script support Cargo @1G with (Advanced Atmospheric Engines) and lvl5 Pilot talents: 750t going up to space 1500t going down to surface Cargo @1G with (Uncommon Atmospheric Engines) and lvl4 Pilot talents: 450t going up to space 1500t going down to surface Fuel consumption: Cargo 750t 125km atmo and space ~5% Full roundtrip 16% atmo 8% space Cargo 0t / 125km atmo and space 2% -- full feature video of the flight script will come after release -- Showcase of an easy space core placement : https://www.youtube.com/watch?v=IUxOL6ydCKQ Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call me on discord for an personal tour: RyanPryde#8917 Visit us in VR: Hadron HQ Alioth
Brute S-core Freighter
TobiwanKenobi
Ship
SALES HALTED. NOTICE: Due to my dissatisfaction with this ship's performance and aesthetics, it is now retired. No further tokens will be sold. Cheap DRM-free BPs will be distributed through a soon-to-be-placed dispenser. NOTICE: With some recent changes to obstruction calculation, the brute has lost about 15% of it's total atmo thrust due to the forward atmo engines being more obstructed. It can still do 2kt cargo, but I'm revising the advertised max to 1.75kt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Brute S-core freighter is designed for short solo/duo mining trips and mid-range missions. It has a detailed interior and a shapely exterior with lots of personality. Internal cargo capacity is 384kL(4M containers), with designated external attach points for three additional L containers, allowing expansion up to 996kL for carrying high-volume, low-mass loads such as bauxite. Max cargo mass is around 1.75kt. The ship can also be used for safe zone asteroid mining. A spot has been cleared in the cargo bay to insert a DSAT at coords 0,0,-3. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PURCHASING Unavailable. PRICES: Single-use BP - N/A
Pocket Greek Temple
Larkin
Ship
Remove the container and the dispenser and this Greek style temple fits in your pocket
Kong
LiftOff
Ship
LiftOff brings you an evolution of monstrous proportions, the Kong. Bringing the successful design of the Silverback up to an M core size has lead to some impressive features and improvements. Depending on pilot skills the Kong can handle 3kt of cargo off of Alioth. Also equipped with maneuvering thrusters for easy adjustments when landing at space stations. On top of that it has enough seating for 20 people and is warp capable for those group outings. The large top deck can also be used to dock small and extra small ships comfortably. Kong is also available in 3 upgraded models: *Upgraded models will be available at a later date* Kong Blitz - All atmo engines are swapped out for Advanced(Maneuver or Military) and 2 of the space XLs are swapped to Advanced Maneuvers while the other 2 are swapped to Advanced Military. Losing a tiny bit of lift capacity in exchange for more speed. An additional stripe is added to the exterior with the Blitz tag displayed. Kong Berat - This is the basic Kong model refitted with AGG. Kong Apex - The ultimate upgrade, Blitz edition engines with the Berat's AGG.
DU Jukebox
LeeFall
Ship
Dynamic Jukebox Has a playlist of song that can be changed to your taste, anyone with the mp3's and have also activated the board will also hear the song you have selected Sound pack available @ shorturl.at/nuGW9 Download and put in "Documents/NQ/audio" Demo https://youtu.be/T2qB1CL0CJE Contact me on discord for more info or visit "LeeFall Display"
HWSS Tranquility Mk2
Aerogics S & T Co
Ship
*** Honeycombs Info *** It is recommended to reduce usage of aluminium as it became heavier. Carbon fiber is the lightest, with wood & brick next. Here is a suggestion on what to change: black pattern plastic => matte black carbon fiber galvanized black aluminium => matte black brick gray aluminium pattern => glossy gray carbon fiber polished dark gray aluminium => glossy dark gray carbon fiber polished gray aluminium => this is the main honeycomb, swap for carbon fiber or bricks depending on your preference glossy red plastic => for the colored strips, the new lumi work good there *** The HWSS Tranquility is a very efficient M core hybrid ship, able to fill pretty much every roles: Hauling & Missions: can lift 7-9kt out of alioth (without AGG, depending on pilot skills), two hubs: one with 10 containers L, the other with 3 containers L (can be increased to 7) Can be equiped with (elements not included): - Deep Space Asteroid Tracker, with an easy access from pilot seat, or that spot can also be used as landing pad for a small speeder / warp shuttle - Anti Gravity Generator, with a dedicated spot in middle of ship - L Shield on front of ship, using the "enclosed front" - 3 scanners with several spots all over the ships Quick placement guides for those elements are included via info buttons Standard version is T2: - 20x T2 military atmo - 2x T2 military XL space - 2x T2 maneuver XL space Kit provided allows to change colors and ship front to either: - Open with landing pad (can fit any XS or a tiny S core) - Enclosed, to place L shield or 4 extra containers L, and landing pad on top An insane amount of time has been spent on the voxels! Complexity is about 90% on most chunks The very first version of this ship is as old as beta and has gone through several reworks. Mk1 became a fairly popular ship, and, Thanks to all owners feedback over time, this Mk2 is a real upgrade on several aspects: more efficient, modular and pretty! Like all Aerogics ships, comes with lifetime warranty (check profile page for details)
DHP atmo [v2.0.5]
DarthShelL
Ship
DHP - Darth's Handy Platform This is the atmospheric only version. Was created to rescue ships and help with building or core placing ------------ current software version - 2.0.5 ------------ = Manual = *Modes This version of DHP software has two modes which you can switch by pressing manual button at the bottom of the screen. Those modes are *Manual mode* and *Elevator mode* **Moving [Manual mode] Horisontal movement is only allowed in manual mode! [WASD] for moving in corresponding directions and even strafe with ALT + A and ALT + D by default Also you can double tap [W] if you want to hold your forward acceleration **ECU ECU allows you to release remote control while keep flight. Remember that you can easilly release ECU control or any control you want by pressing [ctrl + backspace]. **Elevator mode In this mode you can see a keyboard and the whole interface are pretty easy to understand. Keep in mind that DHP won't let you crash it with landing. It will stop right at the surface so don't worry and be free to set altitude to 0 or lower if you don't know exact surface altitude. **Important You have to set the correct values to all parameters which you can find in advanced options of your remote controller and ECU: [RMB->Advanced->Edit Lua parameters] If you see wrong numbers on the fuel bar then it's because you did not set correct values to those params. ------------ ::pos{0,2,34.2994,114.1250,183.7602} or VR to "LYB showroom" Don't buy anything in VR!
Inquiry M
Inquisitor Apocalix
Ship
PvP Space hauler 5 kt (1g) 10 container L .9 su brakes Battle Bridge + shield L
16t - A Chronic
The 16t Experience
Ship
MyDU is here and i would like to give everyone the chance to fly my Ships on there own Server. Those are all Ships from this website and a few extra varients. Enjoy! https://drive.google.com/file/d/1AYyzCJRO0Q-IC0qUVNkruYNSlxNovxUj/view?usp=sharing
ARES RT1
SNS Sentinels
Ship
Build by Akcroma#9718 BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" Designed for hauling mission, stuff or for asteroids (in SafeZone) 2 Uncommon Military Space Engine XL 6 Container L Warp drive slot Shield slot CCS Capacity 6.21 M Free rebuff (dm Cobqlt#8533) Video made on the release with 3kt and atmo handling lvl4, space handling lvl 5 and pilot skills lvl 4: https://youtu.be/dWtwks6hoh8
SFC Ceto
Renard
Ship
Full space X12 L container available here: :: pos{0,27, 8.3921,22.7110, -.0000} VR: FuelCola Boat Bar
Tie Advanced X1
SNS Sentinels
Ship
Build by Knight-Sevy#6239 The TIE Advanced x1, or TIE/ad, was an advanced starfighter that was part of the TIE line manufactured the shipbuilding industrie of Sentinels. Contact : Knight-Sevy#6239 It is built in such a way as to be as close as possible to the real scale while adding the "DU" dough and as details as possible. Real cockpit and accessible through a hatch at the top. Sold with 800 l of fuel and 400 T3 ammo XS. The TIE Advanced X1 is ideal for training space combat in Dual Universe with friends and it got the same stats than our X-Wing so you have the choice ! You need "Control Unit Capacity Handling" at lvl 2 to use the 2 laser (Weapons => Seat Capacity Handling => Control Unit Capacity Handling) And then apply them on your construct (Right clic => Construct => Reapply talents on construct) BP dispenser located on Moon 4 at - ::pos{0,22,-24.0681,158.4720,64.3307} To view in person, visit VR: " SNS Showroom Public DSAT" https://youtu.be/laLS_bgT_Hw No talent max stats : 6.25g MAX THRUST 10g BRAKE FORCE 34m² Frontal cross section 49 838 km/h MAX SPEED
The Levante - "real" sailboat
Hagbard
Ship
The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)
Mining Barge
Oasis ShipYards
Ship
When you have Mining flowers with ore to collect from what ship are you turning to? heres the answer forget link range fly your hub around with you on the sleek industrial mining barge this agile ship will cut down time and pain while also making the experience more enjoyable when it comes time to collect ore.