Dual Universe Creators

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Ships
Voxel Sets
Lua Scripts
4

Admi Deluxe pad roads

Gray (GrayLeader)

Static

No attributes :-(

Roads for the ADMI Deluxe Pads easy to place and easy to change colors for! Location is the same ::pos{0,2,-24.6313,16.7490,95.7777} as the pads and vr.

BP: 500 Kħ
6

ADMI Deluxe space pad (Medium)

Gray (GrayLeader)

Static

No attributes :-(

Medium core variant of the Deluxe pads at the store location they use the same type of voxels the ones that where built where in a different color to show the flexability of the pads as far as matching whatever you want to use them for. The pads in the pictures are a grouping of 6 pads set to a center 7th core that a customer wanted. Enjoy!!! p.s. bottom stem can be deleted if not wanted so just the walkway and pad underneath up to you! VR ADMI temporary store to get location and dont buy in vr.

BP: 500 Kħ
1

Light Wall

YesmanDu974

Static

No attributes :-(

A wall made of 3006 animated lights on a dynamic core to welcome visitors :) You can see it here : ::pos{0,2,-23.9491,-10.5283,119.8070} (Yentico base in front of Alioth Market 13) To visit in VR, search "Light Wall" Peace - YesmanDu974

BP: 1.5 Mħ
1

Consolidated Fuels

Consolidated Aerospace

Static

No attributes :-(

Developed by Consolidated Aerospace's infrastructure and Industry Command [I.I.C] this very basic functional factory is designed to make and maintain 8000L if Atmospheric fuel and 8000L of Kergon X2, As long as materials and schematics are fulfilled Required Ore for 8000L of fuels [Estimated] Quartz 2,129.40 Coal 2,059.20 Limestone 3,903.90 totals 8,093

BP: 10 Kħ
1

Kombat Mining Rig

De Overheid

Static

No attributes :-(

Here it is! The Kombat Extendable Mining Rig, Landing and Launch Pad system. Build with the custom, patented landing deck. This one does not use fussy zero-G technology but relies instead on trusty steel and concrete to keep everything upright. On deployment you can chose your own building material honeycombs (Primary, Contrast, Metal and Lumi). Comes in four flavours with each it's own distinct role: Barrier - (Bp: 0.9M Token: 2.7M) The basic variant is used as a simple but elegant landing platform that allows any M-core or smaller ship to land safely on it. Guided by landing lights and having a nice elevator down to the ground. Corsar* - (Bp: 1.8M Token: 3.6M) This one comes with a hole in the top! But in that hole fits a Medusa Y-Lift capable of lifting around 600tons on Alioth and up to 2Kt on places like Madis without talents. It comes with a nice ramp that allows you to walk up right to the Elevator seat. Kombat - (Bp: 1.8M Token: 3.9M) Ah, the trusty workhorse of the lot. Why not have you landing pad AND do three tile mining all from the same spot? Comes with 3x basic and 1x uncommon mining units but can be extended or swapped out to any configuration. Comes with all the luxuries of both the Barrier and the Corsar but also spots an Large Container to hold all your ore. Can be deployed to service 1, 2 or 3 adjacent tiles from one location. Stugna* (Bp: 2.4M Token: 4.9M) The big boss. Why not combine EVERYTHING? Have a decent landing pad, a launch pad for your elevator AND have access to three mining rigs all at the same time? Place one of these in the middle of a super-flower, add a few containers and do your weekly mining run with your pocket-speeder, dumping all ores straight into the elevator storage, ready for lift-off. Why spend any more time on dusty rocks while you could be sipping a Pan-Galactic Gargle-Blaster back at home and let the Kombat Rig do it's work? * Comes without the Medusae S-Core Elevator that fits the exact dimension. Can be bought separately (Bp: 17M Token: 24.5M). In order to dock in space we highly recommend the Bogdan Space Dock L-core landing (Bp: 3.8M Token: 15.8M). This doubles as an L-core space landing pad and space station. As nice as pictures are, a visit is worth more than 1000 of them. VR over to SVEA Elevator Showroom and cross it to the North, can't miss it. The Bogdan can be viewed at VR: NSS MADIS VR (this one is being developed right now) Please discuss order and installation. I want to do a first installment myself and discuss all the details, then hand over extra blueprints when needed.

Token: 2.7 Mħ
BP: 900 Kħ
11

Showroom Complete Kit

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser This showroom kit will allow you to build any size showroom you wish to house as many ships as you like, its very easy to do just like the hangar kit, its panels are also same size as the hangar kit so you can even easily decorate the outside walls of your hangar with this kit or even be creative and mix and match, everything you see in the pictures of these buildings are in this kit the only thing you have to do is fill the empty space on roof and make your own link from the balcony curve which is all very easy, also comes with a detailed floor panel 50 x 50 voxles in size for very easy placement which you can use in any of your other buildings you may own. you can with a bit of time change the mats of all the panels to suit your colour of choice endless possibility, you will also find what i call end caps to finish off parts that are left open from your build can view in VR search loaded industries showroom any questions please dm me on discord loaded#2378

BP: 7.5 Mħ
1

Basic Mining Unit Factory

VO Industries - theOmega28

Static

No attributes :-(

--- 24 Hour Production with no boosting talents--- Basic mining Unit L - 24.5 We have several other factories to choose from and some are in space versions. We also have LUA Scripts and Mining Rigs by Credence! VR: VO Factory Sales Located on Alioth ::pos{0,2,26.8385,76.5585,0.9775} Discord: theOmega28.36#1869 Credence#4249 We also have a Discord as we provide details on our factories and notify everyone as new ones are built and ready to sale along with additional information and available to answer any questions

BP: 1 Mħ

Fuel Producing/Selling Building

Intergalactic Explorers

Static

No attributes :-(

A full functioning Fuel Factory. Just place raw Ores in the containers and add Shemas. And the factory sells the fuel how you adjust the dispensers. Blueprint Dispenser is inside the Fuel Factory to find ::pos{0,2,21.5954,103.3399,0.5821} For futher Updates or bulk interests contact ingame "Olivilo" or "Samsara" or just write in Discord. Have a nice day.

BP: 1.5 Mħ
2

Artisan Workshop (Automated)

Creator (Ivory Island Resort)

Static

No attributes :-(

Produces: Nitron, Basic Containers M & L Features supply line screens to tell you what each industry needs which item with each machine, screens can be removed later. Built to produce containers and atmospheric fuel from ground to finished product, the artisan workshop avoids the eye sore typical of most factories, whilst also allowing you to produce plenty of storage for all the things you had shipped from earth. I mean does anyone really care that a couple thousand potential colonist had were left to die for your legacy earth speeder collection to be loaded onto the Arkship. Let's be real people reproduce all the time, but that collection is the only one to be in such pristine condition. Best of all the price of this factory will keep undesirables like your neighbors from the next tile over from getting their grubby hands on one, and act like they ever could keep up with you.

BP: 25 Mħ

Terran Excavator

Dark Forges

Static

No attributes :-(

The newest addition to Terran empires buildings. This is the mining plattform Terran Excavator (TE), that are adressed to the new players. But yet at the same time to the experianced player, who can use it for higher tiers of ore due to the low cost. There are room for two (2) Mining units. and a capacaty of mining storage of 48 KL (With talents), in 4 small containers on the roof. There are also room for two (2) small parcel containers outside, if needed to use the mission system. And ofcourse there are even a resnode, vr station and vr pod installed. And there are still more room for you to add more storage. The "TE" is coming in five different tiers of MU´s. Basic Uncommon Advanced Rare Exotic The (*) shows witch one are up for a full package sale. We even have the "Territory helper" scrip installed for you to keep track on the cost for your tiles.

BP: 250 Kħ

DIA Omnifactory - Expanded

DIA

Static

No attributes :-(

DIA is very pleased to introduce the 'Omnifactory', the one stop manufactury for all your element needs. The Omnifactory is able to produce any and every T1-T4 element in the game, to support those who seek a factory setup that is completely and easily adaptable to the trends of the market. Designed for diversity of production over outright capacity, the Omnifactory is the ultimate flexible manufacturing hub - whilst still allowing significant expansion of capacity if desired. It also incorporated DIAs custom written all-in-one LUA script for Industry, Storage and Schematics monitoring, viewable on a single screen and with touch control to switch between functions and scroll screen pages. Customise your screens with the multiple settings available. With designated landing pads on the roof (sized to be able to accommodate a mid-sized elevator from either SVEA or Hadron), significant additional space for more storage in the lower level and a blank canvas on the top level for creating your dream office, apartment, or just even more storage! This is the 'Expanded' version, the full on entry into the Omnifactory with all industry, transfer and storage elements configured for ease of expansion. This configuration uses 'double transfer storage' - each machine has its own primary input and output storage containers, with transfer units linking to secondary storage containers to accommodate for the onward link numbers required. Additional transfer units then feed to the primary storage of the next machines in the manufacturing sequence. Expanding the capacity of this factory is as simple as placing the new industry machine, linking the primary input and output containers and setting the machine to run the component desired, the 'racking' configuration allowing this to be accomplished with minimal effort. When thinking about purchasing and deploying this Omnifactory, do bare in mind this is a pricy investment - using over 1800 transfer units alone and requiring 7.2Mlitres of storage to deploy! It CANNOT be deployed with any particular elements deselected, as this would break the transfer system. Be warned :) BP dispenser is set up in front the Omnifactory at the DIA Plaza for a extremely reasonable price of 50Mq ! VR either to the DIA Plaza or directly to DIA Omnifactory to view (but remember - don't buy in VR!)

BP: 50 Mħ
7

Landfall pads main - ADMI

Gray (GrayLeader)

Static

No attributes :-(

Landfall pads as used in beta (large static core) has small and xs core landing zones lined out. Located on alioth at new store. VR "ADMI build store" position ::pos{0,2,-24.6313,16.8071,150.4663} for landing zone at store. thanks for looking updating builds as i can questions ask emladra#8532

BP: 2 Mħ
2

Warp cell Factory

JamesWydee

Static

No attributes :-(

I proudly Present the Wydee-Design warp cell factory! The warp cell factory can produce 188 warp cells a day without any talents and goes up to 240. Put the ores on the input HUb on the control room at the entry of the factory and everything is being produced for you without any action to do. Everything is well designed inside and organized in a very clear industrial layout. We bring to you lean and visual management. Production behavior: - There is enough container storage to handle a complete week production - The consumption for a week is the following: - Bauxite ~48k - Hematite ~24k - Coal ~63k - Quartz ~91k - Malachite ~18k - Limestone ~35k - Natron ~14k - Pyrite ~12k - Petalite 2.6k - Acanthite ~14k The required schematics to make this run for a WEEK are the following: - Pure product schematics P2: ~1170 - Pure product schematics P3: ~ 500 - Product schematics P1: ~1750 - Product schematics P2: ~350 - Product schematics P3: ~ 210 - Warp cell schematics: ~ 1400 All those numbers are the minimum required (with a buffer included) to make the factory running for a week with: - no talents on speed increase for production - talents lvl 5 pure P1 - talents lvl 3/4 pure P2 - talents lvl 3/4 pure P3 - talents lvl 1/4 on basic products (polycarbonate / polycalcite / polysuflide / alloys (Al-Fe, Cu-Ca-Cu-Ag / Glass (basic, advanced, Ag-Li) If your talents are a bit high than this increase the capacity to make a full run for a week by 10%. Those numbers are mentionned on the screens inside the entry hall where the materials must be inserted in front of each Hubs and maintain rules are also mentionned. To deploy the factory the entrance is in front of you when you deploy it. For BP come to see me on Haven @ ::pos{2,27,27.7968,346.8901,40.2505} or contact me on discord JamesWydee (james78650)#9448 Token are not available for now: depending on the demand I will organize myself for make those available when my talents are going to be updated to LVL 5 (in one month would be available). Come to see the factory by VR @ Wydee_ShowRoom

BP: 5 Mħ
1

XDM Tower

NovaX

Static

No attributes :-(

XDM tower is a 3 L core tall stack, 258m tall to the roof, and 333m to the very tip. Featured in the outpost museum. Contact: Actimist#4020 Primary designer: MadManWithABlueBox Contributors: Sinjin Factory worker: Visit NovaX showroom here Sanctuary ::pos{0,26,-63.9876,-154.6958,67.9941}

BP: 50 Mħ
3

The Capsule Outpost

Zeta Group

Static

No attributes :-(

Designed to be an entry for the NQ Build Your Legacy contest. Feature an all-in-one outpost for a good start and a safe place on heaven.

BP: 1 Mħ
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