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Statics
Voxel Sets
Lua Scripts
12

Kong

LiftOff

Ship

Cargo Lift: 3,000 t

LiftOff brings you an evolution of monstrous proportions, the Kong. Bringing the successful design of the Silverback up to an M core size has lead to some impressive features and improvements. Depending on pilot skills the Kong can handle 3kt of cargo off of Alioth. Also equipped with maneuvering thrusters for easy adjustments when landing at space stations. On top of that it has enough seating for 20 people and is warp capable for those group outings. The large top deck can also be used to dock small and extra small ships comfortably. Kong is also available in 3 upgraded models: *Upgraded models will be available at a later date* Kong Blitz - All atmo engines are swapped out for Advanced(Maneuver or Military) and 2 of the space XLs are swapped to Advanced Maneuvers while the other 2 are swapped to Advanced Military. Losing a tiny bit of lift capacity in exchange for more speed. An additional stripe is added to the exterior with the Blitz tag displayed. Kong Berat - This is the basic Kong model refitted with AGG. Kong Apex - The ultimate upgrade, Blitz edition engines with the Berat's AGG.

BP: 10 Mħ
7

Atlas Femto by Hadron

Hadron

Ship

Max Speed: 500 km/h

Super precise personal transport elevator with rare freight engines. will only utilize hover engines when possible or free fly with atmo engines. Engines are only active if the hover turns off. Desinged to fit in Interiour doors for docking. Hadron’s signature voxel work and Jeronimo’s feature packed JSE++ have come together to produce our series of tower free space elevators! Our elevators are tuned to provide lightning fast transportation of goods and personnel, to and from space, with minimal fuel consumption and effort. What sets our products apart from the competition is our elevators use a number of atmospheric and space brakes to slow the craft rather than using engines to do so which burn a lot of fuel. By using brakes, a huge amount of cargo can be brought safely down from space. Damage Report AR (augmented reality) for monitoring fuel and overall weight at a glance JSE++ elevator script for maximum control and performance tuning The JSE++ flight script provided by Jeronimo, offers a huge number of parameters for you to tune the elevator to your liking. Some notable features include: - Default++ windows system, draggable windows, interactable buttons - Up to 9 easily adjustable and renamable floors - Customisable orientations vectors for gravity elevators or shaft elevators - Various customizable engines settings, approach and travel speeds for empty or full cargo - Automatic engines power on/off - ECO Mode (uses gravity to accelerate the elevator back down to the planet) - Dynamic Augmented Reality floor selection interface - Hot keys for quick action (ALT + 1...9) - Admin list for allowing only certain people to adjust parameters - Blacklist to exclude certain people from using the elevator - Interface available in 3 languages: eng / fr / ger - Auto shutoff on endpoints with adjustable telemeter offsets. -100% autonomous docking in space with emitter / receiver. -All Elevators are desinged to fit in gates eg. XS ExpL or XL but will also work with sliding doors. To ensure optimal customer experience, we have developed a concept to provide you with an "all-in-one package". Our mission is a happy customer On your first ever Elevator you can only get an token or you provide the needed parts. Full Service Installation with one of us is required to make sure everything works 100% perfectly, and you are fully satisfied with our product. After your first setup you can buy blueprints and use our install guide (VR: Hadron Atlas Guide) or ask us questions any time. The on site install help for all elevators includes: Planning and setting up the ground cradle. Full explanation of all settings in discord with screenshare. After the ground setup we will fly together up and place your space station core. Placement and aligning Space core dock. Integration of the cradle in other space station BP´s. Quick demo of the elevator (XS MAX): https://www.youtube.com/watch?v=XIesj0XYORU Call us on discord for an personal tour: ryanpryde / midacre / mcxerxes Visit us in VR: Hadron HQ Alioth

Token: 6 Mħ
BP: 5 Mħ
7

Phantom

Sethioz

Ship

Cargo Lift: 4,000 t

Phantom is my first M core art build. It's built out of carbon fiber to keep the weight down, but also to give it this cool chromish look. I haven't even made a proper video on it, but here's my first version of it and first test flight: https://www.youtube.com/watch?v=A9YNFEVcSoM (on this video it's not complete, it's missing warp and some wings). INTERIOR: cool looking interior, with bridge/cockpit, 2x crew quarters and cargo area. cockpit has switches and lights that will let you turn stuff on/off and lights will indicate what's on/off. fuel tanks are also nicely places behind hatches, which are opened by a switch and lights turn on, in other words, i put some time into designing the interior. one crew quarter is pretty much empty, so you can make your own design in there. FORWARD ENGINES: 12x L basic atmospheric engines and 4x L basic space engines NOTE - cargo capacity and lift are not absolute and are easily modifyable! I made it as art-build, but it performs quite well as hauler. currently it only had 4x L containers, but you can easily easily put more containers. I think you can quite easily fit +6 to 8 L containers into it, so total of 10-12 i'd say. there's also some room for more wings if needed, only problem with heavy loads might be hovers. I have tested about 2000t and it had absolutely no problem lifting it with low level talents (level 2-3). if you have "heavy foot", you might want to put L space fuel tank on it, because i have M only and it runs out quite fast if you're hammering it. with full tank, it's enough to make a round trip from plant to planet, so in other words, it can escape atmosphere twice, but with cargo it might be an issue, so have some extra fuel or get L space fuel tank. You have to land anyway, so i see no harm in refuelling in meanwhile. I'm not very happy with some voxel work outside as there's a bug where voxels look fine in build mode, but when i exit build mode, they twist into something else. it's hard to fix those as in build mode it looks fine, so i don't know what to adjust, but otherwise it's fine.

BP: 1.5 Mħ
2

UNE FRACHTER V1.0

United Empire

Ship

Cargo Lift: 1,950 t

BP: 100 Kħ
4

Dragonster

LordSaygon

Ship

Atmo Fuel: 23 kL

Dragonster dragon - L size huge flying dragon. -Atmo, Space, Warp Drive Ask for token price contact in game : LordSaygon discord: LordSaygon#5819 twitch : LordSaygon

Token: 1 ħ
BP: 25 Mħ
11

The Levante - "real" sailboat

Hagbard

Ship

No attributes :-(

The Levante by Hagbard "A person without dreams is like a boat without sails..." The Levante is a sailboat that allows you to experience the wind, the waves, the ride and heeling of a sailboat in DU. Big portions of the voxelwork for the hull was done by Singularity org. **IMPORTANT: read the BP placing instructions below!** BP Dispensers are at Marina Hagbard: ::pos{0,2,38.3028,62.7694,34.7477} I am offering this BP a lot cheaper then usually as i want to see the seas of our planet full with boats, so that you're all able to enjoy this new kind of construct. Features: - accurate simulation of wind, waves and the sea - sails settable by "G" key in 4 levels Shift+G reduces Sail surface by 1/4 - 2 steering options either you can steer with a non centering rudder or with A/D controls similar to how other constructs are being steered. Switch during operation by pressing "Alt+1" - engine limited to marina use (when sails are down). thrust Limit applies(max 10%) - extensively tested on the seas of Alioth (other planets might require adjustments, contact me for assistance) - Wind (&Rudder) Indicator (visible for the helmsman) - configurable sail texts & colors (see LUA parameters) - HoverEngine Technology allows almost infinite fuel autonomy - the Levante is compactable, so take it on your next vacation by the sea ;-) Blueprint Instructions: - there is one manual step required after setting the BP. go to build mode and right click the backward facing hover engine. under Advanced=>"disable thrust along gravity" has to be selected for the backward facing hover engine - if you want to have the original light colors, set back left to "255,0,0" and back right to "0,255,0" front light: enable blinking and set on duration to 0.1 This could be used for Regattas as well, as the speed is defined by the skills of the skipper and his/her ability to find the best course for maximum performance Some "sailing tips": - the speed you can reach depends on your angle towards the wind. the faster you go the more "heel" you will get and the more active correction of your course will be required to stay on a straight line. - It is not possible to sail directly into the wind. To sail against the wind direction you have to "cross". - to moor at your pier the auxiliary engine can be used, but only when the sail is down. It is limited to 10% of max thrust. - if you do not have a proper pier yet, you can hover up a bit using the space bar to get the boat on your plattform... (better build yourself a small marina & pier) - the ECU should always be activated/armed. when you leave the helm, this will keep the boat from sinking to the ground. After jumping on your pier, quickly touch the boat to moore it to the pier. - if you find that the boat is unable to stay on the water surface, this is usually some physic bug in the client. just get out of the seat and try again (maybe after maneuvering the boat a bit) BP's will be made available again soon(TM)

BP: 2 Mħ
7

DHP (Darths handy platform)

Stellar Forge

Ship

Dry Weight: 2.9 t

New Product by DarthShelL in association with Stellar Forge Rapid ongoing development DHP v.1 A little taste of what's to come ask in our creators page about options and upcoming features. VR: Stellar Forge

BP: 5 Mħ
1

¢Éx╗60►

Seawing

Ship

Max Speed: 2,700 km/h

//!WARNING!// //FILE CORRUPTED// //Recovering ... ... ...Caution! Partial Recovery// //Opening File//

3

Prestige Scorpion SOH

Prestige Worldwide

Ship

Cargo Lift: 0 t

Space only hauler with 750kl of cargo space, Great for station to station transfers. VR: Gambit 250k Ship Shop

Token: 35 Mħ
BP: 5 Mħ
56

Behemoth V1S

InfinityCorporation

Ship

Cargo Space: 7,680 kL

NOTE: the token cost reflects the current best market value of all the elements as of 11/4/2022 Infinity Corporation's first ship of our upcoming product line of freighters and haulers, the Behemoth 1S is a space-only super freighter. Capable of being armed with with 8 Large Railguns and 2 Large Lasers, and large shields (optional cost) and armored with up to 7 meters of air-spaced armor in important areas, you can safely transport up to 7680 kL / 20000 tones through space with 40 basic large containers. The Behemoth also (optionally) comes with 2 StarScream drop ships (extra 10 million quanta each) that fit neatly into the drop hanger in the bottom rear of the ship (See photos) Your tokenized ship will come with all elements upgraded to tier 4, please allow up to 30 days for delivery. The IC logos can be replaced with a logo of your choice, or just removed.

Token: 160 Mħ
BP: 20 Mħ

Baby Bull

Hirnsausen

Ship

Space Thrust: 1.63 MN

If you have to deliver some items to a nearby planet, moon or space base but don't want to get into expenses by using a huge hauler for just those few items, the Baby Bull comes in quite handy. The Baby Bull is equipped with 2x Container S and a hub, as well as with an Uncommon Military Atmospheric Engine L that makes it "not too slow" (2,450 km/h) in the atmosphere, too. The Baby Bull has also space engines, 2 sliding doors, and a big amount of lift. The small size of the Baby Bull allows it to fit inside many different types and sizes of ship hangars. Baby Bull can land on small space. Made for a total weight of 128 metric tons (1G re-entry). Enjoy.

BP: 2.5 Mħ
2

Atlas

Blackbriar Mercenary Inc

Ship

No attributes :-(

Final Space Industries' last instrument of war, Atlas is a capital grade gun ship that will not yield any district of space to anyone. Inspired by the Battletech and Mechwarrior Assault class heavy mech Atlas with its giant AC-20 cannon in the front of the ship. Built with current meta materials and layers to complete is lethal form. It comes in 2 loadouts, 20 Missiles or 8 Missiles and 16 Lasers for varied ammo capabilities. This ship was the APEX Predator of Beta and will still hold its own vs any hostile fleet as proven in final end of Beta public battle.

BP: 50 Mħ

Isekai Light Unicorn Proto

Isekai Enterprises

Ship

No attributes :-(

Want to do very easy PvE missions? This ship is for you! An entry-level ship for players that just want to get started doing PvE missions on Very Easy. A medium engine and 5 cannons should make quick work of the aliens. It's right beside the BEEG shop on Starlantis.

BP: 70 Kħ

Intensio

Czarman

Ship

Cargo Lift: 1,000 t

Meet the Intensio. S core hauler with 384kl of storage, maneuver engines and warp drive. A nice way to move smaller amounts of cargo with easy. You can get between 800-1000t off of Alioth depending on talents. See it in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42260.9189,202331.3086,33450.3197}

BP: 2 Mħ
6

2000 F1 - PVR's Official Racer

Tony's Shop

Ship

Dry Weight: 3.14 t

- DISCONTINUED -

BP: 1 ħ
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