Dual Universe Creators

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24

Titan Class

Captains Customs - Ship Sales

Ship

Cargo Lift: 25,000 t

Titan Class Mobile outpost - Fleet Carrier - Central Command - Mega Hauler Over 120 Large container capacity. Can take off from the ground with atmospheric engines alone while empty, or at up to 25 KT of weight with rockets and atmos. L core, with 2 medium cores extensions added to it. All elements boosted to level 5 in every way. (flight, container, fuel) Just over 100 fully built interior rooms: You name it, and this ship has it. -jail cells -interrogation/torture rooms -officer quarters -isolation rooms -control area -surgery rooms -containment rooms -main medical room -Cryostasis tubes -officer quarters -waiting room -general clinic -critical care -DNA/cloning room -psychiatric ward -long-term care ward -physical therapy facilities -X-ray/CAT scanner/other diagnostic graphing tools -blood/samples testing -armory -training deck -firing range -officer quarters -containment rooms -science labs -testing rooms -officer quarters -shield generator -engines -power generators -power capacitors -main engineering -officer quarters -sewage -life support -cargo bay -external access cargo bay -plex storage bay -main hangar -vehicle bay -construction bay -repair bay -drone bay -officer quarters -civilian docking -refueling depot -crew quarters[bathrooms included] -Mess Hall -lounge -Holodeck -guest quarters[bathrooms included] -VIP quarters -bridge -Astrometrics/Navigation room -captain's ready room -conference room/Diplomacy room -hangar control -fleet control -command rooms (security grid control etc.) -captain's quarters -transporter room -escape pods -observation deck -spare rooms -Mobius chair docking -Computer core (logic)/Central server room -drop pod bay -Exercise room/gym -Armory on every deck -security checkpoints -security HQ -missile/ammo storage -weapon calibration room -main hall -main elevator -elevators -halls -Hot tubs -bar Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR Ask about token prices! Markets are changing fast.

BP: 400 Mħ
2

DoMoCo Appaloosa

Doodle Motor Company

Ship

Cargo Lift: 0 t

Speed, heritage, this racing horse will move you. Go where you need to in style and quickly. Able to be compacted, and light on it's feet.

Token: 350 Kħ
4

Boar VarHC Mk I

LUF Industries

Ship

Cargo Lift: 500 t

The "Boar VarHC Mk I" is a hybrid S Core Hauler for interplanetary flights. This version does not have any Vertical Booster. The Interior is kept simple, the containers and fuel tanks are all accessible at one place. It can lift ~500t off of Alioth, for unskilled pilots and with Basic Elements. With high skills and Elements it can lift off more than 1.8 kt. The ship contains: 2x Basic Container L 3x Basic Atmospheric Engines L 2x Space Engines L Atmo and Space Radar Surrogation Pod Resurrection Node You can look at the ship in the Surrogate VR "LUF Showroom".

BP: 2 Mħ
9

Sand Raptor Mk1 (Compactible)

Creator (Dune Dwellers)

Ship

Max Speed: 500 km/h

Legend has it that the Dune Dwellers of Haven use compactible mechs to transport themselves around the planet. These nimble crafts are light, fuel efficient, and inexpensive. Can be used in first person camera mode to calibrate mining units. (Tokens will not be made available) Featured by: - Du Creators Listings & Twitter - Landmark Explorer Twitch Channel

BP: 50 Kħ
3

DHP atmo [v2.0.5]

DarthShelL

Ship

Dry Weight: 3.72 t

DHP - Darth's Handy Platform This is the atmospheric only version. Was created to rescue ships and help with building or core placing ------------ current software version - 2.0.5 ------------ = Manual = *Modes This version of DHP software has two modes which you can switch by pressing manual button at the bottom of the screen. Those modes are *Manual mode* and *Elevator mode* **Moving [Manual mode] Horisontal movement is only allowed in manual mode! [WASD] for moving in corresponding directions and even strafe with ALT + A and ALT + D by default Also you can double tap [W] if you want to hold your forward acceleration **ECU ECU allows you to release remote control while keep flight. Remember that you can easilly release ECU control or any control you want by pressing [ctrl + backspace]. **Elevator mode In this mode you can see a keyboard and the whole interface are pretty easy to understand. Keep in mind that DHP won't let you crash it with landing. It will stop right at the surface so don't worry and be free to set altitude to 0 or lower if you don't know exact surface altitude. **Important You have to set the correct values to all parameters which you can find in advanced options of your remote controller and ECU: [RMB->Advanced->Edit Lua parameters] If you see wrong numbers on the fuel bar then it's because you did not set correct values to those params. ------------ ::pos{0,2,34.2994,114.1250,183.7602} or VR to "LYB showroom" Don't buy anything in VR!

BP: 2 Mħ
4

Stellavator S

Stellar Forge

Ship

Cargo Lift: 5,000 t

An elevator as elegant in design as it is in operation. This is a beautifully crafted elevator which can lift 5kt. It can be set up to follow a path perpendicular to the construct from which it was launched. This will allow elevators on the same, or adjacent, aligned cores to travel parallel paths to space, and arrive in the same relative locations in space as they hold on the ground. It does not use breadcrumbs, neither does it stop to correct deviation, as deviation is continually corrected while in flight. It maintains the same flight axis at all times, so does not become confused if it gets nearer to another celestial body than whence it started. Automatic docking is standard, with an extremely simple and reliable circuit. There are two setup modes, a simple one intended for first time deployment or testing, and a precise one, which uses a programming board, intended for parallel axes use, and after moving an elevator to a new location. VR to Stellar Forge Showroom to view. Blueprints are now available at the base of the Stellar Forge tower: ::pos{0,2,40.5746,92.2619,4.9188} Both the docking circuit and the position finding programming board code are non-drm, not secret, and available to any purchaser on request.

BP: 5 Mħ
4

Velik M1

Professional

Ship

Atmo Thrust: 0.098 MN

Small and fast pocket ship with a cross-section of just 1m2. It will never burn. All parameters are given for level 0 skills. All elements can be crafted in the nanopack. Modifications with other S-engines are also available on request. Dispenser ::pos{0,27,13.5964,42.7459,37.3934} Only 1.5km from Haven Market 04.

BP: 100 Kħ
27

The Harvester

Captains Customs - Ship Sales

Ship

Cargo Lift: 9,000 t

The Harvester "Long have you waited to reap what you sow. To harvest the bounty of thine labor. Now the time has come to bear up the implement of the Harvest…the… uh.. Harvest-er." Captain Glover. After falling asleep on a fuming Pyrite meganode. Was inspired to create the Harvester. A ship designed from the bottom up to be the mainstay mining ship of any budding rock-chopping enterprise. With industrial stylings befitting its status as a bedrock of commerce, the Harvester is reminiscent of the Hoover that time forgot. Elegant in its pragmatism, it is beautiful in its own way. And it fits that special class of ship that, for once, looks nothing like a giant, flying pe[REDACTED]. Walking onto the bridge of the Harvester is an experience not to be missed. It’s like walking onto the factory floor, and the board room at the same time. It's cavernous.. and says to your miners; “It's time to get to business people". In all seriousness… this ship is about getting as much out of an M core as you can. Compromising style, elegance, and grace for Performance. With 30L containers, AGG, and the ability to lift 12KT to space, the Harvester has performance where it counts. And, thanks to a recent process drop, is about the best bang for your buck that you find this side of the California Nebula. So, ready to set up a mining company that gets the job done, without breaking the bank? Look to the Harvester for all your harvesting needs. Come see us in person at Captain’s showroom 12km Southwest of Alioth Market 16 ::pos{0,2,19.3636,110.1164,13.5872} or visit Captain’s Customs Ship Showroom in VR Ask about token prices! Markets are changing fast. Captain’s Customs - niche across all ship types.

BP: 10 Mħ

Mini Intrepid

Cthulhusnet

Ship

Max Speed: 1,092 km/h

Small market hopper, with 7.5 kl cargo (5 XS conatiner). Built after the BWS Intrepid from Wing Comander. Insane braking power of 66 G. Military thrusters and maneuver thrusters reverse and sideways. VR by Derp Industrie

Token: 5 Mħ
BP: 1.5 Mħ
8

NyanCat PVP Ship

Mikonomi

Ship

Space Thrust: 14.5 MN

NyanCat PVP Ship BP PRICE : 1 000 000 GENERAL INFORMATION - Space Ship Only - S Core - 6 Advanced precision cannon S - Space Radar - Transponder - Advanced S shield DESCRIPTION : - Max thrust : 14g - Brake force : 24.5g - Max Speed : 46 111 km/h - Low altitude lift : 1.37g DISPENSER LOCATION : ::pos{0,0,17127389.4364,22513674.7864,-313907.7179} VISIBLE THROUGH VR : [IC] TJC Space Station

BP: 1 Mħ
13

SPPA Dart

Super Powerful Pro Army

Ship

Cargo Lift: 10 t

The Dart is one of the few "real" Warp-Shuttles available since the release of Dual Universe. It is built for minimum weight while still maintaining a pleasant appearance. Since the weight of the warp drive was increased to 75t, most low-weight shuttles became obsolete. They simply do not produce enough lift anymore to haul the warp drive around. Because this unfortunately affected also our beloved "Needle", the Dart was born. Just 4 warp cells from Alioth to Madis, 15 to Teoma. This is not a racer, flight is docile and leaving Alioth is a bit challenging for a pilot without skills. The handling improves dramatically for a pilot with just lvl2+ talents on engines and wings. Stats are for unskilled pilots, cargo lift depends heavily on pilot skills. This version features all advanced military engines. Blueprint Dispensers available at the Alioth Exchange (Red Hall) ::pos{0,0,-18729.1249,113456.7716,-74341.4425} Surrogate: SPPA Alioth Exchange As our talents improve over time, ask us to meet and buff your ship with the latest talents!

BP: 2 Mħ
1

Centaur

DIA

Ship

Cargo Lift: 500 t

A true home-from-home transport ship for those extended expeditions around the universe. With a panoramic bridge, horizon-view lounge and skylight bedroom, the wonder of the universe is always visible to sooth the weary traveller. All stats are given with no placement and day 1 pilot talents - stats will only improve with talent training.

BP: 2.5 Mħ
1

Halcyon

Shulace

Ship

Cargo Lift: 20,000 t

!NOTICE! NQ finally revoked access for unsubbed accounts, thus I no longer will be able to sell you my blueprints, thank you to all that have bought and flew my creations! Large Core forever WIP complete shell, basic/unfinished interior, as is. All attributes corresponds with pilot talents @level 4 and Level 4 Handling on all flight/fuel tank and container elements. Has Wehpuns(2L/ 2M railguns, 2L/2M Missile pods) 10 L Containers, enough space for 50+. I carried 24kt cargo with this thing from Alioth to Sanctuary pre 0.23 patch without talent bonuses lol. With talents and the handling bonuses that I applied post 0.23 patch with the talent reset it can probably escape 1G gravity with far more weight than that. Obviously needs to use the AGG for that much cargo, unsure how many kt it can take from 0-1000m traditionally. High Altitude Lift = 161MN M AGG, Warp Drive, etc Come see my ships in VR at "Shu Ship Showroom"

BP: 10 Mħ
3

COMING SOON - Pelican

Southern Cross High Guard

Ship

No attributes :-(

BP: 2 Mħ
4

P2 Scout

Seawing

Ship

Cargo Lift: 0 t

The P2 Scout has been scrambled into production to meet the alien threat encroaching upon our skies! Armed with 7 magazines worth of cannon ammunition, this long range scout skirmisher has the endurance to keep battling it out mission after mission without needing to return to a carrier or base. Lightweight construction ensures performance, yet its armored top plate uses high grade 5 titanium allowing it to tank hits should it become necessary to vent the shield! Unlike many space-only competitors, the P2 may operate from ground bases, removing the need for time consuming ship transfers! It is capable of launching to orbit from the ground on its rocket afterburner, as well as gliding back to a safe landing like the space shuttles of ancient history. Initial UEF combat reports show the P2 has proven itself capable of dominating in encounters with alien advance scouting parties, with over 90% of sorties reporting swift victory and only moderate damage to shields which did not require the use of a single vent cycle!

BP: 500 Kħ
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