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Ships
Voxel Sets
Lua Scripts
1

PYRAMID T123 MINING BOT FACTORY

The Pyramid Co.

Static

No attributes :-(

THE FACTORY EVERYONE IS GOING TO WANT PYRAMID T123 MINING BOT FACTORY THIS FACTORY MAKES T1 T2 & T3 MINING BOTS 6 T1 BOTS EVERY 2 HOURS 5 T2 BOTS EVERY 6 HOURS 5 T3 BOTS EVERY 24 HOURS NUMBERS PER HOUR CAN IMPROVE WITH HIGHER TALENTS LIKE ALL OUR FACTORIES; COMES WITH INGAME AND DISCORD SUPPORT BOOSTING TO LVL 5 AVAILABLE TOO DISCOUNTS ON PURCHASES OF 3 OR MORE FACTORIES TOTALING OVER 20MIL HAPPY MINING!

BP: 7.5 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ

Czars Space Warp Cell Factory

Czarman

Static

No attributes :-(

In the process of moving, blueprints are available to Kosmos Exchange. What we have here is the brand-new warp cell factory from Czars Workshop. Making up to 280ish cells a day, this is the perfect addition to any of my modular space stations or space landing pads. Let Czar help you live in space! See it in VR at "Czar in Space Showroom" or in person here ::pos{0,0,-42006.4114,202236.9961,33625.3975}

BP: 5 Mħ
26

Hadron M Factory

Hadron

Static

No attributes :-(

-- Can be viewed in VR: Hadron HQ Alioth --- Introducing the Hadron M Factory The factory shell has been laid out for production of all T1 to T3 pures, products, parts and elements, with plenty of room to install T4 + T5 if needed. Comes with 5 floors and 6 mining units connected to the Jericho mining script. Comes with programming boards preinstalled for augmented reality labels, allowing you to quickly locate industry on any floor and easily read the layout of the factory at a glance. The container hubs are placed on customizable screens so you can neatly organize your storage to your needs. The blueprint uses T1 voxel and luminescent glass exclusively. No industry units or containers are included in the blueprint as the augmented reality makes installation of industry easy. This is so you can choose what to produce when you want or need it. The images alone aren’t enough to showcase all the detail our factory has to offer so please visit us in VR but remember to purchase in person! VR: Hadron HQ To showcase the factory and explain the layout we made an video tour of the factory: https://www.youtube.com/watch?v=BJXpXqc4MaI

BP: 10 Mħ
6

ADMI Deluxe space pad (Medium)

Gray (GrayLeader)

Static

No attributes :-(

Medium core variant of the Deluxe pads at the store location they use the same type of voxels the ones that where built where in a different color to show the flexability of the pads as far as matching whatever you want to use them for. The pads in the pictures are a grouping of 6 pads set to a center 7th core that a customer wanted. Enjoy!!! p.s. bottom stem can be deleted if not wanted so just the walkway and pad underneath up to you! VR ADMI temporary store to get location and dont buy in vr.

BP: 500 Kħ
6

Starlantis

Starlantis

Static

No attributes :-(

Introducing "Starlantis Trade Station (SLTS)" <--- Red Ring now complete **All sales are via tokens and all transactions are completed through a barter window** Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. Don't miss the chance to be a pioneer in this exciting new development. The station is located perfectly between Alioth, Haven, and Sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR Green Ring: **The first of three rings is sold out (19 people)!** Red Ring: - Designed to allow for easier and cheaper entry into the Starlantis community. Priced at 6 million quanta per S-core. With a limit of 3 Cores per person. To ensure newer and beginner players have access to Starlantis, its community, and all that comes with it. Blue Ring: - The larger middle "Market Ring" is now open for property sales (63 of 157 cores sold 40.0%) M core properties on the Market ring are 20 million quanta per core. When we reach 50% sold the price will increase again. - There are over 20 shops open for business on the Blue Ring along Market Road! Check the Starlantis Discord server for more info on the shops available and how you can get yours listed. Discord server: https://discord.gg/FCQ2WcPqhj 100% of all sales go back into the station's expansion/infrastructure. #Starlantis

Token: 6 Mħ
12

SKY-Aegis-Outpost

SKY-Industries

Static

No attributes :-(

M core Outpost with T1 pure material production, fuel and honeycomb Come visit at Alioth: ::pos{0,2,54.7335,109.8047,69.0288} VR: SKY Blueprint Store XS Core size Elevator dock on top

BP: 1.9 Mħ
1

Pyramid space warpcell factory

The Pyramid Co.

Static

No attributes :-(

Pyramid space warp cell factory: Just like our static version but for space! 244 per day. Up to 288 with higher talents. Instructions in factory on how to operate it. Can start with one warp cell schematic and work your way up. Follow a 1-1-1 ratio of warp cell schematics, advanced anti-matter core, advanced quantum alignment unit Follow a 1-3 ratio of advanced anti-matter capsule to warp cell schematics. That way you don’t have to drop 45mil on schematics right away. Read our bio for more info and where to find the schematic list. Happy warping!!

BP: 4 Mħ

PYRAMID_KHUFU

The Pyramid Co.

Static

No attributes :-(

PYRAMID OF KHUFU PERFECT SCALE REPLICA OF THE GREAT PYRAMID OF GIZA LARGEST POSSIBLE ON AN L CORE PERFECT 3-4-5 TRIANGLE 20,000 M3 VOXELS 2 ELEVATORS 50 M3 LUMIN GLASS THERE IS AN OPENING ON THE LEFT THAT ALLOWS EASY ACCESS FOR BUILDING WHICH CAN EASILY BE CLOSED WITH THE LINE TOOL. THERE IS ALSO A SECOND CAPSTONE INSIDE NOT MADE OF LUMEN GLASS TO AID IN GETTING CREATIVE WITH THE COLORS THE PYRAMID TOP CAN BE.

BP: 1 Mħ
4

Zealot Company Quadcore Landing Pad

Zealot Company

Static

No attributes :-(

Tired of pads being too small for your need? Zealot Company has your needs covered with this quadcore landing pad! It has a complete interior for your storage needs and elevators for mobility around the structure. Stop by for an in-game look at ::pos{0,2,-23.5467,16.8591,36.0142}, you can purchase the bp at ADMI Build Store at the Zealot Company dispensers. Note: Due to the snap tool not overlapping element with voxels each pad has its own set of elevators, some will need to be deleted, if you want and then centered.

BP: 6 Mħ
1

Locura Rig X8 Pro

Credence

Static

No attributes :-(

The BEST most USED mining rigs in Dual Universe gets an update and a re-release. The Locura X8 Pro is our most ambitious rig yet! All the features of the X8 with a new look and larger landing pad. M Core design for extending the landing pad even more if needed. --- Locura Rigs--- Core On Ground ( No more voxels beneath the surface ) Easy Placement ( No need for terraforming to place bp ) Easy Removal ( No digging for voxels, so you can remove core ) Easy Calibrate ( Easy reach units for calibrations ) Easy Surface Mining ( Foundation off ground for easy calibration ore mining ) --- All Rig Features --- - Locura Modded Storage LUA Screen --- A Series Features --- - Mining And Refining --- L Series Features --- - Lightweight (Take More Rigs With You) - Cheap - Less Elements - Less Honeycomb ---X Series Features --- - Locura Modded Calibration LUA Screen - Landing Pad (Except X6) - Resurrection Node - VR Pod - Long Term Storage (Except X6) --- Discord --- https://discord.gg/KcafbTSwMp --- Buy Locations --- Alioth M6 Location @ (::pos{0,2,38.8365,100.5709,256.7325}) Haven Location @ (::pos{0,27,10.3966,-117.6575,142.6387}) --- VR Locations -- VR Locations: Locura DIS10 Mobile Store VR Locations: Locura Alpha Base

BP: 250 Kħ
5

Palm Trees

Chewie_1

Static

No attributes :-(

drm free VR: "Alioth Marina"

BP: 1 Mħ
6

Fuel Depot (Automated)

Creator (Dune Dwellers)

Static

No attributes :-(

Aside from the fuel they salvage from abandoned ships in the desert, the Dune Dwellers of Haven also harvest resources and produce their own fuel they sell at higher prices to desperate pilots lost in the harsh environment. Their engineering ingenuity has led to some opportunistic capitalism. Build features (2) Basic Mining Units, (2) Refiners, (2) Recyclers, and Chemical M, and other than stocking schematics is fully automated to produce either Nitron or Kergon based on what resources and schematics you provide it. - Platform for dispenser's to sell your fuel - Large blank space on the back to mount a screen to advertise to those who pass your depot. - 2 weeks of raw ore storage, based on the 2 large Mining Unit Designs. - 8,000L of Fuel Storage. - Can produce over 12,000 Liters of nitron per day based on zero skill player with calibrated units pulling both required resources @ 100l per hour. - Can be configured to produce either nitron or kergon, with right tile resources available. (Tokens will not be made available) Featured by: - Landmark Explorer Twitch Channel

BP: 100 Kħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
4

Cronnus' Large Factory Shell

Dark Forge

Static

No attributes :-(

Looking for a good start to your gigafactory? This L Static Core balances detail with function - Three floors stretch across the majority of the core giving you the space needed to expand over time. Save yourself the trouble of moving your factory from one core to the next and get started with Cronnus' Large Factory Shell. Example Layout: Floor 1 - Refineries/Smelters/Storage Floor 2 - Intermediary Parts Floor 3 - Assembly Lines Or make this a hybrid and use the first floor as a showroom for a couple ships or dispensers for your products! How to find: - VR - Search for "DSI Dark Forge HQ" (do NOT buy a BP in VR!!) - ::pos{0,2,21.9994,107.1816,6.5935} - Dispenser is here Near Alioth DM7 - Alioth Exchange Market (pending submission - stay tuned!). Cronus#2214 or Firestorm#4004 on Discord if you have any questions!

BP: 4 Mħ
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