Dual Universe Creators

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Ships
Voxel Sets
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9

Beach House

Creator

Static

No attributes :-(

This construct was a build featured by NQ on the Dual Universe Twitter in 2020! A luxury beach house for low-key private parties with close friends, or time away from the hustle and bustle of Alioth's busy marketplaces! Includes "Blue Mesa" & "Stone Desert" artwork by RL Cody Rauh ( aka. Creator in DU )

BP: 1 Mħ
18

NoxCorp Bacterium 2

NoxCorp

Static

No attributes :-(

Showroom and BP dispenser on Alioth (near Market 17) ::pos{0,2,36.4289,57.9012,22.7369} Surrogate VR: NoxCorp Showroom NoxCorp Bacterium is a pet simulator game and stylish aquarium for your ship or base. Grow up to 4 pets at a time, each with unique appearance and characteristics. Each one will evolve multiple times during its life. The lifespan of a bacteria is up to 100 days, you should feed them at least twice a week. Bacterium 2 is a complete rewrite using the LUA screen API. The graphics are much sharper and run at a higher framerate. The screens are very efficient (500k render cost per screen) so will not give you performance/lag problems. The programming board on the right of Bacterium has many LUA params you can customise. You can change the colours and show/hide different elements. The programming board on the left is for the lighting inside Bacterium. I have added a simple DRM free script which can be used to set the lights. LUA updates in development including: ✓ New evolutions and appearances [Completed Oct 2022] - Fighting - Breeding - Transferring pets between units Bacterium 2 comes on a DRM protected dynamic core XS which allows easy repositioning on your ship or base. Custom install direct into your construct is possible but costs more. Contact me for details. Dimensions: Width: 500cm (20 voxels) Height: 375cm (15 voxels) Depth: 150cm (6 voxels) Screen size: Transparent Screen L Need a custom install or tweaks? Contact nekranox#6279 for more information. Readme file provided with full instructions for use: https://noxcorp.tech/b2-readme.txt

Token: 3 Mħ
BP: 1 Mħ
9

OUTPOST 22

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser Loaded industries presents the latest large static OUTPOST 22 you can visit in VR search for loaded industries, Give your tile a style that it deserves with the outpost 22, Large core static building that can be use as anything you like, plenty of space for being used as a factory or a build box with viewing balcony or just store your small ships or medium ship in the lower floor with with second floor space and landing pad on top this building requires around 39k of honeycomb mostly plastic which if you have full talents for making plastic will be around 330k of ore to make and at current ore prices will cost you around 5 million in ore 25% off for the rest of november on dispenser at our location 7.5 million

BP: 10 Mħ
51

Loadeds showroom factory and more

Loaded Industries (NEW LOCATION)

Static

No attributes :-(

50% off blueprint price at the moment on dispenser NEW LOCATION FOR FULL RELEASE ::pos{0,2,35.9865,105.7206,-47.7959} FEW TILES AWAY FROM MARKET 6 Maybe your new home ? this large core standing 82 meters tall with ground floor showroom with factory/office/living space and roof top landing pad might just be for you it has it all at a bargain price. you can also copy and paste the container racks to make more if needed. its a must visit you can visit in vr search: loaded industries, make sure you check all elevators and vist all floors, and can purchase a bp at the location near the front enterance any questions please dm me on discord.

BP: 10 Mħ
1

Large Hanger

Shadow Union

Static

No attributes :-(

Large Hanger Pick your accent color or Luminescent color glass of your choice when you deploy your hanger. Build Comes Standard with Blue Luminescent Glass. The build is sized to accommodate the XL Gates when you are ready to add hanger doors, admire the magnetic gantry cranes. location: ::pos{0,2,5.1035,163.8590,28.5577} POC: Puunene#4859 VR: Puunene Hangers

BP: 3 Mħ
2

Hovering Landing Pad

De Overheid

Static

No attributes :-(

Update: Blueprints are now available! VR: Hover Pad - by SVEA for a demo and location. Need a place to land you can't miss? Try our brand new L-Core Landing pad! Comes with automated guiding lights luring you straight to the middle and in case of a power outage also has nice contrasting guide arrows and markers. The pad is build on four extra large hovers so no need to work with messy pillars or other anchors to keep it down. The pad was made from a modular kit I designed, so if you do not like the outline, I am sure we can come up with something that will work for you. (except VERY rude shapes). Can also be stitched and connected to any other platform, including M-Cores. I am more than glad to set them up with you where you need in any configuration. The pad comes is build around 5 types of material you can chose yourself - Base working material, in my case black iron - A highly contrasting colour for the lines and stripes - A metal material for some detailing - primary luminescent voxels (purple) - secondary lumis for the booster rings (can be omitted) No blueprints from dispenser since I'd like to run over every installation myself. Let me know if you do need a few. Price can be discussed. component list for: Hover Pad - by SVEA **L-Core** 1x Static core L - element 4x Vertical lights L - element 48x Long lights L - element 4800 m³ Primary - Honeycomb (matte white plastic) 210 m³ Contrast - Honeycomb (matte dark red plastic) 350 m³ Metallic - Honeycomb (glossy steel) 230 m³ Building lines - (lumi) Honeycomb (red) 50 m³ Hover effect - (lumi) Honeycomb (cyan) Instructions: Gather the required materials, chose your own voxel material (make sure you have none of the originals so you can replace them) and place the blueprint core where you need it. Tip: snap it off your existing base for a nice fit and don't rotate to prevent half voxel offsets. For looks aim to have the 4 hover pads a few meters above ground level so the glow rings do their thing, but anything goes, that is all up to you! VR - Overheid's Shoppe - SVEA Location - ::pos{0,2,49.6888,160.3544,52.2589}

Token: 7.5 Mħ
BP: 1.8 Mħ
2

Artisan Workshop (Automated)

Creator (Ivory Island Resort)

Static

No attributes :-(

Produces: Nitron, Basic Containers M & L Features supply line screens to tell you what each industry needs which item with each machine, screens can be removed later. Built to produce containers and atmospheric fuel from ground to finished product, the artisan workshop avoids the eye sore typical of most factories, whilst also allowing you to produce plenty of storage for all the things you had shipped from earth. I mean does anyone really care that a couple thousand potential colonist had were left to die for your legacy earth speeder collection to be loaded onto the Arkship. Let's be real people reproduce all the time, but that collection is the only one to be in such pristine condition. Best of all the price of this factory will keep undesirables like your neighbors from the next tile over from getting their grubby hands on one, and act like they ever could keep up with you.

BP: 25 Mħ
4

Raider Refinery (X5 Automated)

Creator (Rock Raiders)

Static

No attributes :-(

As the Rock Raiders continued their expanse they started finding, stealing, and then revamping UEF designs. One of their hauls was a sub orbital platform. Given their ingenuity they were able to drop off a haul of T1 ore and have it automatically processed into Nitron and Kergon X5 at the same time. The only maintenance to this system is the occasional purge of oxygen and hydrogen once in a while while there to fuel up Rock Raider ships. Features: - 300KL of storage for Fuel & Ore - 150KL of storage for Pure T1 & Oxy/Hydro - Remote control and Status & Inventory checks. (VR) - Remote ability to move Raw Ore from Parcel to Processing Storage - Shipments of ore by contract haulers. (Parcel XL) - Higher Tier Ore shipments down to surface market to sell (Parcel XL) Top Hub: Ore & Fuel Access Bottom Hub: Pure T1 & storage Oxy/Hydro for purging.

BP: 250 Kħ
17

DSPI Outpost and Tri-Hex Mining Platform

Dark Spaceworks Industries

Static

No attributes :-(

- A large core outpost building, with landing pad for medium core sized ships. - A platform to set up your mining operation on 3 adjacent territories, for convenient access to mining units and storage from a single location. - Storage: 6 Basic Containes L (2 per territory totalling 384 kl when fully buffed, more can be added) - Placement space for 12 mining units (4 per territory) 3 blueprints are provided - one for the main large core building, and two additional small core constructs that integrate to the main building. It is important and strongly advised that you refer to the Deploy Setup Manual, as precise deployment of the 3 BPs is essential to enable miners working properly on the 3 territories. Get the manual here: https://drive.google.com/file/d/1VQ1bRl1KgdTca1cO-hZctLboFwJC_NwA/view?usp=sharing Material list: https://docs.google.com/spreadsheets/d/1fYWNOhXSlhMM0Ky4PHIrxpxwJlIues0a5YV4HOhcObg/edit?usp=sharing VR: DSPI Outpost Sales dispenser: ::pos{0,2,41.7116,89.5775,34.7921}

BP: 4 Mħ
4

Basic Platform S

Midacre

Static

No attributes :-(

Blueprints are now available for purchase at Hadron HQ Alioth. ( ::pos{0,2,-21.7618,122.5465,114.3602} ) Extra low cost! Buy as many as you need to deploy. MC Industries presents the Basic Platform S, a multi-purpose S core platform that is designed for low cost and maximal utility while presenting a heavy-duty industrial aesthetic reminiscent of offshore drilling platforms. The tall pillars upon which the platform rests allows for the most flexibility for placement on uneven terrain with minimal terraforming, that a small core would allow. Only tier1 materials are used, so it could be deployed quite soon after launch. It can easily be used as a remote mining platform. Six openings in the floor allow mining beams to penetrate and the raised platform allows plenty of room for ore to spawn beneath the mining units for easy collection. The interior features a display stand with space for two large transparent screens and shelves for placing container hubs, programming boards, detection zones and all the other elements needed to support mining and factory LUA applications. There is enough space for 10 Container L inside, plus the mining units and even a few industry units for ore or fuel refining. The roof of the structure can be used as a landing pad for small craft with a ladder providing access. If you don't want the mining unit holes in the floor, a simple copy-paste operation can be done to replace them with a floor segment that is solid. Though the photos show some elements placed, the blueprint is supplied without any elements. Just voxels. You can grow and expand the amenities like LUA and larger containers as Noveans manufacturing capabilities expand after launch. So if you want a mining or industry platform that is cheap to build but looks better than a flat piece of silicon honeycomb and can grow with your Novean talents, take a look at the Basic Platform S from MC Industries.

BP: 60 Kħ
6

Starlantis

Starlantis

Static

No attributes :-(

Introducing "Starlantis Trade Station (SLTS)" <--- Red Ring now complete **All sales are via tokens and all transactions are completed through a barter window** Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. Don't miss the chance to be a pioneer in this exciting new development. The station is located perfectly between Alioth, Haven, and Sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR Green Ring: **The first of three rings is sold out (19 people)!** Red Ring: - Designed to allow for easier and cheaper entry into the Starlantis community. Priced at 6 million quanta per S-core. With a limit of 3 Cores per person. To ensure newer and beginner players have access to Starlantis, its community, and all that comes with it. Blue Ring: - The larger middle "Market Ring" is now open for property sales (63 of 157 cores sold 40.0%) M core properties on the Market ring are 20 million quanta per core. When we reach 50% sold the price will increase again. - There are over 20 shops open for business on the Blue Ring along Market Road! Check the Starlantis Discord server for more info on the shops available and how you can get yours listed. Discord server: https://discord.gg/FCQ2WcPqhj 100% of all sales go back into the station's expansion/infrastructure. #Starlantis

Token: 6 Mħ
2

PYRAMID SCREEN FACTORY

The Pyramid Co.

Static

No attributes :-(

PYRAMID SCREEN FACTORY: Tired of paying 8k for an XS screen? We were too. So here it is, a screen manufacturing beast. This factory can make a literal ton of screens a day. with 10 assembly lines, this factory is capable of making xs,s,m screens and xs,s,m,l transparent screens. all 10 assembly lines can produce screens of your choosing since they all use the same parts. Just put whatever sized screen schematic you want in any of the assembly lines. they can run one of each type or all of the same type. makes well over 1000 screens per day! XL screen factory coming soon! READ OUR BIO FOR MORE INFO

BP: 3 Mħ

Walled Palace

Dead Horse

Static

No attributes :-(

This is a vaguely Asian themed walled palace. The lower hallways of the wall are large enough to accommodate expanded XXL containers. Just push them into the floor a bit. The base is designed to be pushed into uneven terrain, but it would be trivial to add a floor and use it as a large basement. This structure is located on Alioth, 7km north of Market 6. ::pos{0,2,39.2832,101.0451,299.8752} Dispenser is inside. There is an encampment chair to sit in to get a 3rd person view. VR Walled Palace.

BP: 3 Mħ
5

Medium space pads -ADMI

Gray (GrayLeader)

Static

No attributes :-(

Update 2.0 also i trade for ore on bps so if you dont want to use your quanta i trade for ore. There are 2 versions of this one with 5 containers placed as in picture for reference on placing and one without both are the same price. Available at alioth vr "admi build store" for location and such will be building onto this location as time goes foward and sales too lol.

BP: 2 Mħ
11

Hadron Factory Core L v6

Hadron

Static

No attributes :-(

Hadron L Factory Hadron proudly presents our first L core factory template in our signature voxel style. 2 years and 6 iterations later, our factory core has been optimized to incorporate a clever container bus system for easy manufacturing. The bus system uses a “master container > transfer unit > bus container” format and was designed in such a way, that by using S Containers on the outer edges of the core, all products and parts (eg. steel, hydraulics, frames) can be distributed to all floors that require them for further production. This method of distribution was intended to support industry for every craftable in the game and requires the minimal amount of effort to do so. The factory has no voxel walls as it is intended for 4 additional L core shells (joining up at the center of the factory core) to make up the voxel surround. It has been designed this way to reduce lag on the central factory core itself by allowing for you to create your own voxel shell around the factory on these outer “shell cores”. This allows for additional storage or industry to be added to the free space in these shell cores. Container Hubs placed on these outer shell cores can be moved to the central monitor walls, keeping them separate from the main factory itself, allowing easy access to them from the center of the main factory core. Layout Ground Floor - Refining and Pure Products The ground floor comes with a central console for accessing multiple Container Hubs and has 8 Mining Unit holders for on site harvesting of Ore. The Ore is then fed to a series of Refiners and from there, the Pure material gets fed to Smelters, Chemical Industries, Glass Furnaces or Recyclers for conversion into Products or made into Scrap/Fuel. 1st Floor - Intermediary Parts and Complex Parts The 1st floor uses the bus system to receive the Products from the floor below and has been arranged to support the production of all Intermediary Part and Complex Parts. These Parts are then fed back to the bus for distribution to the floors above. 2nd Floor - Structural Parts and Functional Parts The 2nd floor uses the bus system to receive all Products, Intermediary Parts and Complex Parts from the floors below. This floor has been arranged to support the remaining Structural Parts and Functional Parts production, completing the entirety of the games most common Parts for distribution via the bus system to the remaining 2 floors. 3rd Floor Exceptional Parts and Warp Cells The 3rd floor is intended for production of Exceptional Parts. These are specialized parts for use in high tier production and are mostly optional. We advise using this floor for the production of Warp Cells as Exceptional Parts are a key ingredient for those and various other end game items. The floor can however also be used the same as the 4th floor to house Assembly Lines for the production of anything else you choose. 4th Floor - Assembly Lines for Finished Products and Storage The final floor is a blank slate for your production needs. It has been designed so the bus system can deliver all Products and Parts (created on the floors below) to Assembly Lines of your choice. This allows for easy expansion and linking from the bus Containers (now on all 4 sides of the core) to your choice of Assemblers. For any questions about the bus system or functionality of the factory , please contact RyanPryde on Discord or visit Hadron HQ for an in-depth explanation and further resources to help you understand and utilize your new factory! The layout is similar to the M Factory ! so take an look at our video tour: https://www.youtube.com/watch?v=BJXpXqc4MaI Visit us in VR: Hadron HQ

BP: 5 Mħ
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