Aerogics S & T Co

VR: Aerogics Showroom

*** All ships are updated for Panacea ***

At Aerogics we strive to build practical and fully functional ships: each ship is designed with a specific purpose in mind, and elements are carefully selected and placed to provide the best performances. We tend to avoid the most pricy elements in order to provide the best value for money ships on the market.

No glitch used (ie no stacked elements), as we want to make as sure as possible that our ship will remain fully functionnal over time.

Our showroom and dispensers are located at our space station near Alioth:

VR: Aerogics Showroom

Outside station from alioth (5 km under station) - for auto pilot


We provide lifetime warranty on all our ships (be it token or blueprint), which includes:
- restoring scripts (according to authors license this might also mean activating drm on seat / board)
- reapplying handling skills
- help with blueprint deployment
- upgrading components (ie if you want higher tiers engines on your ship and provide the elements)
- update to the latest version of your ship, if any
- minor customization requests
- support with ship usage - if you have any issue or even just questions

We deliver ship tokens on most locations for free. For the most remote planets, or ships not able to warp by themselves, a small fee may be requested. Ships come fully fueled. Current market state makes it very difficult to provide tokens, so delay may be expected here (read up to several days).

Our blueprints are generated with all pilot handling talents maxed. Currently a game bug reset those talents when deploying blueprints unless you do it via VR.

Stats shown on ducreators include handling talents (you get those with the token / blueprint) as well as most piloting talents at 3-4 (those are from the pilot)

List of our handling talents - MAXED:
Atmospheric Flight Technician: 100%
Flight Support Technician: 100%
Space Engine Technician: 100%

Sagacious Autopilot and Equinox OS: Fuel/Mass/Hub Monitor are installed and configured on most ships. Some will also have Arch Hud, Damage Report, Ore chart and some custom cargo monitors.



Aerogics S & T Co


Cargo Lift: 2,000 t

For this one, i've asked myself what firt ship would i use if i was to start again tomorrow. Wanted something easy on the repairs and building costs, while still providing enough power to be viable in most situations. Result is the ORCA, a light weight ship (less than 500tons) on a S core. Its setup allows to carry up to 2kt out of 1g gravity with average pilot skills, the two M rockets can either allow you to reach this capacity with lower skills, or increase it even further. Comes equiped with 9 M containers for storage (so basically half a hub full of L containers), L fuel tanks (M for rockets), warp drive and everything you could need in a ship: VR, res pod, a bunch of scripts and various screen infos. Current version is powered with T3 military engines, both space and atmo. BPs of basic version (with T1 engines, no warp drive and no rockets) will be made avaliable later. Ship capacities will go down alot of course but it will still be enough to perform its duties, while being very cheap to spawn (coordinates of elements are avaliable in an info button for easy upgrade) Ship is built on bottom of core with as little elements on top as possible, so you can place a DSAT or 3 scanners. Detailed interior, many hours spent on the voxels (finally used smooth tool!), can be seen at VR: Aerogics Space Station Also comes with a color kit blueprint so you can customize it to your likings (feel free to contact me if you need help) ...and the best part: its a free blueprint!

BP: 1 ħ

Flash Shuttle

Aerogics S & T Co


Cargo Lift: 500 t

Atmo shuttle, up to 500tons cargo (one L container) and 1500kmh. Made with basic elements. Can be seen at VR: Aerogics New Start Free blueprint! dispenser at ::pos{0,2,40.5876,118.4367,112.4542}

BP: 1 ħ

HWSS Tranquility Mk2

Aerogics S & T Co


Cargo Lift: 8,000 t

The HWSS Tranquility is a very efficient M core hybrid ship, able to fill pretty much every roles: Hauling & Missions: can lift 7-9kt out of alioth (without AGG, depending on pilot skills), two hubs: one with 10 containers L, the other with 3 containers L (can be increased to 7) Can be equiped with (elements not included): - Deep Space Asteroid Tracker, with an easy access from pilot seat, or that spot can also be used as landing pad for a small speeder / warp shuttle - Anti Gravity Generator, with a dedicated spot in middle of ship - L Shield on front of ship, using the "enclosed front" - 3 scanners with several spots all over the ships Quick placement guides for those elements are included via info buttons Standard version is T2: - 20x T2 military atmo - 2x T2 military XL space - 2x T2 maneuver XL space Can be upgraded to T3: - 20x T3 military atmo +15M - 4x T3 space (maneuv or milit) +10M Has been tested with latest Arch HUD AP (which led to adding even more adjustors), several scripts are included and ready to use Atmo brakes are all exposed and should be compliant with upcoming changes, hopefully! Kit provided allows to change colors and ship front to either: - Open with landing pad (can fit any XS or a tiny S core) - Enclosed, to place L shield or 4 extra containers L, and landing pad on top An insane amount of time has been spent on the voxels! Complexity is about 90% on most chunks, check it on VR: Aerogics Showroom The very first version of this ship is as old as beta and has gone through several reworks. Mk1 became a fairly popular ship, and, Thanks to all owners feedback over time, this Mk2 is a real upgrade on several aspects: more efficient, modular and pretty! Like all Aerogics ships, comes with lifetime warranty (check profile page for details) For all current Mk1 owners: upgrade to Mk2 is free! Just contact me before so we can prepare your new ship, and bring yours to our Alioth Space Station and we'll swap tokens (we can of course upgrade tier as well while at it)

Token: 60 Mħ
BP: 20 Mħ


Aerogics S & T Co


Cargo Lift: 1,000 t

The latest evolution of the popular KXS ZETA hauler, now with a warp drive! Cargo capacity: with average piloting talents, 700-800 tons shall be safe (=~ 1 full container L of hematite). It can be pushed up to 1000 tons with maxed talents. Ship has two M container (= 1L) Lots of thoughts and calculations on engineering: adjustors positioning, hub on center of mass, etc. Ship will handle almost the same with or without cargo, with a very stable yaw. For optimization purpose, elements have been selected based on maxed talents. This means ship will get better as your piloting talents go up, and reach full potential at higher levels. The ZETA is powered by two large T3 military atmo and T2 maneuver space engines. Can be seen on VR: Aerogics Showroom *** Changelog *** march 22: Mk2 version released - Athena Ready! may 21: upgraded space engines to T3, added vr and surrogate pod april 21: added a couple stabilizers for better turning march 21: upgraded adjustors, added one xs space engine pushing downward for easier landing in low g environments, minor voxel changes.

BP: 4 Mħ


Aerogics S & T Co


No attributes :-(

A script that provides various info / functions for your ships, using LUA api with multi touch screens. Info & instruction on github: